Labrynth Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
Trap Normal
Big Welcome Labrynth

    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    Trap Normal
    Destructive Daruma Karma Cannon

      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

      SR Rarity
      Dimensional Barrier
      SR Rarity
      Dimensional Barrier
      SR Rarity
      Dimensional Barrier
      Trap Normal
      Dimensional Barrier

        Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        UR Rarity
        Dominus Impulse
        Trap Normal
        Dominus Impulse

          If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

          SR Rarity
          Simultaneous Equation Cannons
          SR Rarity
          Simultaneous Equation Cannons
          SR Rarity
          Simultaneous Equation Cannons
          Trap Normal
          Simultaneous Equation Cannons

            Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

            UR Rarity
            Transaction Rollback
            UR Rarity
            Transaction Rollback
            UR Rarity
            Transaction Rollback
            Trap Normal
            Transaction Rollback

              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

              SR Rarity
              Trap Trick
              SR Rarity
              Trap Trick
              SR Rarity
              Trap Trick
              Trap Normal
              Trap Trick

                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                UR Rarity
                Welcome Labrynth
                UR Rarity
                Welcome Labrynth
                UR Rarity
                Welcome Labrynth
                Trap Normal
                Welcome Labrynth

                  Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

                  Extra Deck

                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  SR Rarity
                  Number 60: Dugares the Timeless
                  FIRE
                  Number 60: Dugares the Timeless
                  • ATK:

                  • 1200

                  • DEF:

                  • 1200


                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Need 19 UR

                  UR Rarity
                  Arias the Labrynth Butler3 card
                  UR Rarity
                  Lovely Labrynth of the Silver Castle2 card
                  UR Rarity
                  Chaos Angel1 card
                   Rarity
                  D/D/D Stone King Darius2 card
                  UR Rarity
                  Big Welcome Labrynth3 card
                  UR Rarity
                  Destructive Daruma Karma Cannon2 card
                  UR Rarity
                  Dominus Impulse2 card
                  UR Rarity
                  Transaction Rollback2 card
                  UR Rarity
                  Welcome Labrynth2 card

                  Main: 41 Extra: 14

                  SR Rarity
                  1 cardAriane the Labrynth Servant
                  SR Rarity
                  1 cardAriane the Labrynth Servant
                  Ariane the Labrynth Servant
                  DARK 4
                  Ariane the Labrynth Servant
                  • ATK:

                  • 1800

                  • DEF:

                  • 1100


                  You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


                  SR Rarity
                  3 cardArianna the Labrynth Servant
                  SR Rarity
                  3 cardArianna the Labrynth Servant
                  Arianna the Labrynth Servant
                  DARK 4
                  Arianna the Labrynth Servant
                  • ATK:

                  • 1600

                  • DEF:

                  • 2100


                  If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                  UR Rarity
                  3 cardArias the Labrynth Butler
                  UR Rarity
                  3 cardArias the Labrynth Butler
                  Arias the Labrynth Butler
                  DARK 6
                  Arias the Labrynth Butler
                  • ATK:

                  • 1500

                  • DEF:

                  • 2500


                  During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                  N Rarity
                  3 cardLabrynth Chandraglier
                  N Rarity
                  3 cardLabrynth Chandraglier
                  Labrynth Chandraglier
                  DARK 3
                  Labrynth Chandraglier
                  • ATK:

                  • 1500

                  • DEF:

                  • 0


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


                  R Rarity
                  1 cardLabrynth Cooclock
                  R Rarity
                  1 cardLabrynth Cooclock
                  Labrynth Cooclock
                  DARK 1
                  Labrynth Cooclock
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


                  N Rarity
                  3 cardLabrynth Stovie Torbie
                  N Rarity
                  3 cardLabrynth Stovie Torbie
                  Labrynth Stovie Torbie
                  DARK 2
                  Labrynth Stovie Torbie
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                  UR Rarity
                  2 cardLovely Labrynth of the Silver Castle
                  UR Rarity
                  2 cardLovely Labrynth of the Silver Castle
                  Lovely Labrynth of the Silver Castle
                  DARK 8
                  Lovely Labrynth of the Silver Castle
                  • ATK:

                  • 2900

                  • DEF:

                  • 1900


                  Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                  SR Rarity
                  3 cardLabrynth Labyrinth
                  SR Rarity
                  3 cardLabrynth Labyrinth
                  Labrynth Labyrinth
                  Spell Field
                  Labrynth Labyrinth

                    If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                    UR Rarity
                    3 cardBig Welcome Labrynth
                    UR Rarity
                    3 cardBig Welcome Labrynth
                    Big Welcome Labrynth
                    Trap Normal
                    Big Welcome Labrynth

                      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                      UR Rarity
                      2 cardDestructive Daruma Karma Cannon
                      UR Rarity
                      2 cardDestructive Daruma Karma Cannon
                      Destructive Daruma Karma Cannon
                      Trap Normal
                      Destructive Daruma Karma Cannon

                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                        SR Rarity
                        3 cardDimensional Barrier
                        SR Rarity
                        3 cardDimensional Barrier
                        Dimensional Barrier
                        Trap Normal
                        Dimensional Barrier

                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                          UR Rarity
                          2 cardDominus Impulse
                          UR Rarity
                          2 cardDominus Impulse
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                            SR Rarity
                            2 cardEradicator Epidemic Virus
                            SR Rarity
                            2 cardEradicator Epidemic Virus
                            Eradicator Epidemic Virus
                            Trap Normal
                            Eradicator Epidemic Virus

                              Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                              SR Rarity
                              3 cardSimultaneous Equation Cannons
                              SR Rarity
                              3 cardSimultaneous Equation Cannons
                              Simultaneous Equation Cannons
                              Trap Normal
                              Simultaneous Equation Cannons

                                Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                UR Rarity
                                2 cardTransaction Rollback
                                UR Rarity
                                2 cardTransaction Rollback
                                Transaction Rollback
                                Trap Normal
                                Transaction Rollback

                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                  SR Rarity
                                  3 cardTrap Trick
                                  SR Rarity
                                  3 cardTrap Trick
                                  Trap Trick
                                  Trap Normal
                                  Trap Trick

                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                    UR Rarity
                                    2 cardWelcome Labrynth
                                    UR Rarity
                                    2 cardWelcome Labrynth
                                    Welcome Labrynth
                                    Trap Normal
                                    Welcome Labrynth

                                      Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                      R Rarity
                                      1 cardAllvain the Essence of Vanity
                                      R Rarity
                                      1 cardAllvain the Essence of Vanity
                                      Allvain the Essence of Vanity
                                      DARK 2
                                      Allvain the Essence of Vanity
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2100


                                      2 Normal Monsters


                                      R Rarity
                                      1 cardFusionist
                                      R Rarity
                                      1 cardFusionist
                                      Fusionist
                                      EARTH 3
                                      Fusionist
                                      • ATK:

                                      • 900

                                      • DEF:

                                      • 700


                                      "Petit Angel" + "Mystical Sheep #2"


                                      R Rarity
                                      1 cardGem-Knight Lady Lapis Lazuli
                                      R Rarity
                                      1 cardGem-Knight Lady Lapis Lazuli
                                      Gem-Knight Lady Lapis Lazuli
                                      EARTH 5
                                      Gem-Knight Lady Lapis Lazuli
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1000


                                      "Gem-Knight Lapis" + 1 "Gem-Knight" monster Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Lady Lapis Lazuli(s)" once per turn. Once per turn: You can send 1 "Gem-Knight" monster from your Main Deck or Extra Deck to the Graveyard, and if you do, inflict 500 damage to your opponent for each Special Summoned monster on the field.


                                      R Rarity
                                      1 cardInvoked Caliga
                                      R Rarity
                                      1 cardInvoked Caliga
                                      Invoked Caliga
                                      DARK 4
                                      Invoked Caliga
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1800


                                      "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                      SR Rarity
                                      1 cardMuckraker From the Underworld
                                      SR Rarity
                                      1 cardMuckraker From the Underworld
                                      Muckraker From the Underworld
                                      DARK
                                      Muckraker From the Underworld
                                      • ATK:

                                      • 1000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                      UR Rarity
                                      1 cardChaos Angel
                                      UR Rarity
                                      1 cardChaos Angel
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                      R Rarity
                                      2 cardCyber Dragon Nova
                                      R Rarity
                                      2 cardCyber Dragon Nova
                                      Cyber Dragon Nova
                                      LIGHT
                                      Cyber Dragon Nova
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                       Rarity
                                      2 cardD/D/D Stone King Darius
                                       Rarity
                                      2 cardD/D/D Stone King Darius
                                      D/D/D Stone King Darius
                                      EARTH
                                      D/D/D Stone King Darius
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1000


                                      2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.


                                      SR Rarity
                                      1 cardGallant Granite
                                      SR Rarity
                                      1 cardGallant Granite
                                      Gallant Granite
                                      EARTH
                                      Gallant Granite
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1800


                                      2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                      R Rarity
                                      1 cardNumber 29: Mannequin Cat
                                      R Rarity
                                      1 cardNumber 29: Mannequin Cat
                                      Number 29: Mannequin Cat
                                      LIGHT
                                      Number 29: Mannequin Cat
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 900


                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                      N Rarity
                                      1 cardNumber 70: Malevolent Sin
                                      N Rarity
                                      1 cardNumber 70: Malevolent Sin
                                      Number 70: Malevolent Sin
                                      DARK
                                      Number 70: Malevolent Sin
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                      SR Rarity
                                      1 cardSky Cavalry Centaurea
                                      SR Rarity
                                      1 cardSky Cavalry Centaurea
                                      Sky Cavalry Centaurea
                                      LIGHT
                                      Sky Cavalry Centaurea
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 0


                                      2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                      master-duel
                                      Labrynth
                                      5







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