Labrynth Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
SR Rarity
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
N Rarity
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.

R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
R Rarity
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.

N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
N Rarity
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
UR Rarity
Big Welcome Labrynth
Trap Normal
Big Welcome Labrynth

    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    UR Rarity
    Destructive Daruma Karma Cannon
    Trap Normal
    Destructive Daruma Karma Cannon

      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

       Rarity
      Dominus Impulse
       Rarity
      Dominus Impulse
       Rarity
      Dominus Impulse
      Trap Normal
      Dominus Impulse

        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

        UR Rarity
        Transaction Rollback
        UR Rarity
        Transaction Rollback
        UR Rarity
        Transaction Rollback
        Trap Normal
        Transaction Rollback

          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

          SR Rarity
          Trap Trick
          SR Rarity
          Trap Trick
          SR Rarity
          Trap Trick
          Trap Normal
          Trap Trick

            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

            UR Rarity
            Welcome Labrynth
            UR Rarity
            Welcome Labrynth
            UR Rarity
            Welcome Labrynth
            Trap Normal
            Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

              Extra Deck

              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              DARK 6
              Garura, Wings of Resonant Life
              • ATK:

              • 1500

              • DEF:

              • 2400


              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

              UR Rarity
              Chaos Angel
              UR Rarity
              Chaos Angel
              UR Rarity
              Chaos Angel
              DARK 10
              Chaos Angel
              • ATK:

              • 3500

              • DEF:

              • 2800


              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis
              DARK
              Super Starslayer TY-PHON - Sky Crisis
              • ATK:

              • 2900

              • DEF:

              • 2900


              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

              Need 28 UR

              UR Rarity
              Lady Labrynth of the Silver Castle2 card
              UR Rarity
              Lovely Labrynth of the Silver Castle1 card
              UR Rarity
              Maxx "C"2 card
              UR Rarity
              Elder Entity N'tss1 card
              UR Rarity
              Elemental HERO Shining Neos Wingman1 card
              UR Rarity
              Garura, Wings of Resonant Life1 card
              UR Rarity
              Chaos Angel1 card
              UR Rarity
              Super Starslayer TY-PHON - Sky Crisis1 card
              UR Rarity
              Nadir Servant3 card
              UR Rarity
              Big Welcome Labrynth3 card
              UR Rarity
              Destructive Daruma Karma Cannon3 card
              UR Rarity
              Infinite Impermanence3 card
              UR Rarity
              Solemn Strike2 card
              UR Rarity
              The Black Goat Laughs1 card
              UR Rarity
              Welcome Labrynth3 card

              Main: 40 Extra: 15

              SR Rarity
              3 cardArianna the Labrynth Servant
              SR Rarity
              3 cardArianna the Labrynth Servant
              Arianna the Labrynth Servant
              DARK 4
              Arianna the Labrynth Servant
              • ATK:

              • 1600

              • DEF:

              • 2100


              If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


              SR Rarity
              3 cardArtifact Lancea
              SR Rarity
              3 cardArtifact Lancea
              Artifact Lancea
              LIGHT 5
              Artifact Lancea
              • ATK:

              • 1700

              • DEF:

              • 2300


              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


              SR Rarity
              1 cardDogmatika Maximus
              SR Rarity
              1 cardDogmatika Maximus
              Dogmatika Maximus
              LIGHT 8
              Dogmatika Maximus
              • ATK:

              • 1500

              • DEF:

              • 3000


              You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


              N Rarity
              2 cardLabrynth Chandraglier
              N Rarity
              2 cardLabrynth Chandraglier
              Labrynth Chandraglier
              DARK 3
              Labrynth Chandraglier
              • ATK:

              • 1500

              • DEF:

              • 0


              (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


              R Rarity
              1 cardLabrynth Cooclock
              R Rarity
              1 cardLabrynth Cooclock
              Labrynth Cooclock
              DARK 1
              Labrynth Cooclock
              • ATK:

              • 0

              • DEF:

              • 0


              (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


              N Rarity
              2 cardLabrynth Stovie Torbie
              N Rarity
              2 cardLabrynth Stovie Torbie
              Labrynth Stovie Torbie
              DARK 2
              Labrynth Stovie Torbie
              • ATK:

              • 0

              • DEF:

              • 2000


              (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


              UR Rarity
              2 cardLady Labrynth of the Silver Castle
              UR Rarity
              2 cardLady Labrynth of the Silver Castle
              Lady Labrynth of the Silver Castle
              DARK 8
              Lady Labrynth of the Silver Castle
              • ATK:

              • 3000

              • DEF:

              • 2900


              While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


              UR Rarity
              1 cardLovely Labrynth of the Silver Castle
              UR Rarity
              1 cardLovely Labrynth of the Silver Castle
              Lovely Labrynth of the Silver Castle
              DARK 8
              Lovely Labrynth of the Silver Castle
              • ATK:

              • 2900

              • DEF:

              • 1900


              Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


              UR Rarity
              2 cardMaxx "C"
              UR Rarity
              2 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              SR Rarity
              1 cardLabrynth Labyrinth
              SR Rarity
              1 cardLabrynth Labyrinth
              Labrynth Labyrinth
              Spell Field
              Labrynth Labyrinth

                If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                UR Rarity
                3 cardNadir Servant
                UR Rarity
                3 cardNadir Servant
                Nadir Servant
                Spell Normal
                Nadir Servant

                  Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                  UR Rarity
                  3 cardBig Welcome Labrynth
                  UR Rarity
                  3 cardBig Welcome Labrynth
                  Big Welcome Labrynth
                  Trap Normal
                  Big Welcome Labrynth

                    Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                    UR Rarity
                    3 cardDestructive Daruma Karma Cannon
                    UR Rarity
                    3 cardDestructive Daruma Karma Cannon
                    Destructive Daruma Karma Cannon
                    Trap Normal
                    Destructive Daruma Karma Cannon

                      Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                      R Rarity
                      2 cardDogmatika Punishment
                      R Rarity
                      2 cardDogmatika Punishment
                      Dogmatika Punishment
                      Trap Normal
                      Dogmatika Punishment

                        Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                        SR Rarity
                        2 cardImperial Iron Wall
                        SR Rarity
                        2 cardImperial Iron Wall
                        Imperial Iron Wall
                        Trap Continuous
                        Imperial Iron Wall

                          Neither player can banish cards.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            UR Rarity
                            2 cardSolemn Strike
                            UR Rarity
                            2 cardSolemn Strike
                            Solemn Strike
                            Trap Counter
                            Solemn Strike

                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              UR Rarity
                              1 cardThe Black Goat Laughs
                              UR Rarity
                              1 cardThe Black Goat Laughs
                              The Black Goat Laughs
                              Trap Normal
                              The Black Goat Laughs

                                Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                UR Rarity
                                3 cardWelcome Labrynth
                                UR Rarity
                                3 cardWelcome Labrynth
                                Welcome Labrynth
                                Trap Normal
                                Welcome Labrynth

                                  Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                  UR Rarity
                                  1 cardElder Entity N'tss
                                  UR Rarity
                                  1 cardElder Entity N'tss
                                  Elder Entity N'tss
                                  LIGHT 4
                                  Elder Entity N'tss
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1200


                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                  UR Rarity
                                  1 cardElemental HERO Shining Neos Wingman
                                  UR Rarity
                                  1 cardElemental HERO Shining Neos Wingman
                                  Elemental HERO Shining Neos Wingman
                                  LIGHT 8
                                  Elemental HERO Shining Neos Wingman
                                  • ATK:

                                  • 3100

                                  • DEF:

                                  • 2500


                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                  SR Rarity
                                  2 cardFossil Warrior Skull Knight
                                  SR Rarity
                                  2 cardFossil Warrior Skull Knight
                                  Fossil Warrior Skull Knight
                                  EARTH 6
                                  Fossil Warrior Skull Knight
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1100


                                  1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  SR Rarity
                                  1 cardMuckraker From the Underworld
                                  SR Rarity
                                  1 cardMuckraker From the Underworld
                                  Muckraker From the Underworld
                                  DARK
                                  Muckraker From the Underworld
                                  • ATK:

                                  • 1000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                  SR Rarity
                                  1 cardTri-Brigade Ferrijit the Barren Blossom
                                  SR Rarity
                                  1 cardTri-Brigade Ferrijit the Barren Blossom
                                  Tri-Brigade Ferrijit the Barren Blossom
                                  EARTH
                                  Tri-Brigade Ferrijit the Barren Blossom
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom-Left


                                  2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                                  UR Rarity
                                  1 cardChaos Angel
                                  UR Rarity
                                  1 cardChaos Angel
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                  SR Rarity
                                  2 cardWind Pegasus @Ignister
                                  SR Rarity
                                  2 cardWind Pegasus @Ignister
                                  Wind Pegasus @Ignister
                                  WIND 7
                                  Wind Pegasus @Ignister
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1500


                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                  SR Rarity
                                  1 cardGolden Cloud Beast - Malong
                                  SR Rarity
                                  1 cardGolden Cloud Beast - Malong
                                  Golden Cloud Beast - Malong
                                  LIGHT 6
                                  Golden Cloud Beast - Malong
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                  SR Rarity
                                  2 cardMereologic Aggregator
                                  SR Rarity
                                  2 cardMereologic Aggregator
                                  Mereologic Aggregator
                                  DARK
                                  Mereologic Aggregator
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 3000


                                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  UR Rarity
                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                  Super Starslayer TY-PHON - Sky Crisis
                                  DARK
                                  Super Starslayer TY-PHON - Sky Crisis
                                  • ATK:

                                  • 2900

                                  • DEF:

                                  • 2900


                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


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