Created by: YGO Mod (20517634)

Created On: 04/17/2025

Need 25 UR

UR Rarity
Paleozoic Cambroraster1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Spright Elf1 card
UR Rarity
Worldsea Dragon Zealantis1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Gigantic Spright1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis2 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Time-Tearing Morganite2 card
UR Rarity
Traptantalizing Tune3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
 Rarity
Dominus Impulse3 card
UR Rarity
The Black Goat Laughs2 card
UR Rarity
Transaction Rollback3 card

Main: 60 Extra: 15

N Rarity
3 cardLaundry Dragonmaid
N Rarity
3 cardLaundry Dragonmaid
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


SR Rarity
1 cardPot of Desires
SR Rarity
1 cardPot of Desires
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




    Tag(s):

    SR Rarity
    3 cardReasoning
    SR Rarity
    3 cardReasoning
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


      UR Rarity
      1 cardThat Grass Looks Greener
      UR Rarity
      1 cardThat Grass Looks Greener
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


        UR Rarity
        2 cardTime-Tearing Morganite
        UR Rarity
        2 cardTime-Tearing Morganite
        Time-Tearing Morganite
        Spell Normal
        Time-Tearing Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


          UR Rarity
          3 cardTraptantalizing Tune
          UR Rarity
          3 cardTraptantalizing Tune
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


            N Rarity
            3 cardBalance of Judgment
            N Rarity
            3 cardBalance of Judgment
            Balance of Judgment
            Trap Normal
            Balance of Judgment

              If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                SR Rarity
                3 cardDimensional Barrier
                SR Rarity
                3 cardDimensional Barrier
                Dimensional Barrier
                Trap Normal
                Dimensional Barrier

                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                   Rarity
                  3 cardDominus Impulse
                   Rarity
                  3 cardDominus Impulse
                  Dominus Impulse
                  Trap Normal
                  Dominus Impulse

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                    N Rarity
                    1 cardElemental Burst
                    N Rarity
                    1 cardElemental Burst
                    Elemental Burst
                    Trap Normal
                    Elemental Burst

                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                      SR Rarity
                      3 cardIce Dragon's Prison
                      SR Rarity
                      3 cardIce Dragon's Prison
                      Ice Dragon's Prison
                      Trap Normal
                      Ice Dragon's Prison

                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                        SR Rarity
                        3 cardNeedlebug Nest
                        SR Rarity
                        3 cardNeedlebug Nest
                        Needlebug Nest
                        Trap Normal
                        Needlebug Nest

                          Send the top 5 cards of your Deck to the GY.


                          N Rarity
                          3 cardPaleozoic Canadia
                          N Rarity
                          3 cardPaleozoic Canadia
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            R Rarity
                            3 cardPaleozoic Dinomischus
                            R Rarity
                            3 cardPaleozoic Dinomischus
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              N Rarity
                              3 cardPaleozoic Leanchoilia
                              N Rarity
                              3 cardPaleozoic Leanchoilia
                              Paleozoic Leanchoilia
                              Trap Normal
                              Paleozoic Leanchoilia

                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                3 cardPaleozoic Marrella
                                N Rarity
                                3 cardPaleozoic Marrella
                                Paleozoic Marrella
                                Trap Normal
                                Paleozoic Marrella

                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  N Rarity
                                  3 cardPaleozoic Olenoides
                                  N Rarity
                                  3 cardPaleozoic Olenoides
                                  Paleozoic Olenoides
                                  Trap Normal
                                  Paleozoic Olenoides

                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    R Rarity
                                    2 cardRise to Full Height
                                    R Rarity
                                    2 cardRise to Full Height
                                    Rise to Full Height
                                    Trap Normal
                                    Rise to Full Height

                                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                      UR Rarity
                                      2 cardThe Black Goat Laughs
                                      UR Rarity
                                      2 cardThe Black Goat Laughs
                                      The Black Goat Laughs
                                      Trap Normal
                                      The Black Goat Laughs

                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                        SR Rarity
                                        3 cardThreatening Roar
                                        SR Rarity
                                        3 cardThreatening Roar
                                        Threatening Roar
                                        Trap Normal
                                        Threatening Roar

                                          Your opponent cannot declare an attack this turn.


                                          UR Rarity
                                          3 cardTransaction Rollback
                                          UR Rarity
                                          3 cardTransaction Rollback
                                          Transaction Rollback
                                          Trap Normal
                                          Transaction Rollback

                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                            SR Rarity
                                            3 cardTrap Trick
                                            SR Rarity
                                            3 cardTrap Trick
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                              SR Rarity
                                              1 cardMarincess Coral Anemone
                                              SR Rarity
                                              1 cardMarincess Coral Anemone
                                              Marincess Coral Anemone
                                              WATER
                                              Marincess Coral Anemone
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                              UR Rarity
                                              1 cardPaleozoic Cambroraster
                                              UR Rarity
                                              1 cardPaleozoic Cambroraster
                                              Paleozoic Cambroraster
                                              WATER
                                              Paleozoic Cambroraster
                                              • ATK:

                                              • 1200

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardSpright Elf
                                              UR Rarity
                                              1 cardSpright Elf
                                              Spright Elf
                                              FIRE
                                              Spright Elf
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                              UR Rarity
                                              1 cardWorldsea Dragon Zealantis
                                              UR Rarity
                                              1 cardWorldsea Dragon Zealantis
                                              Worldsea Dragon Zealantis
                                              WATER
                                              Worldsea Dragon Zealantis
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              SR Rarity
                                              1 cardDownerd Magician
                                              SR Rarity
                                              1 cardDownerd Magician
                                              Downerd Magician
                                              DARK
                                              Downerd Magician
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 200


                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                              UR Rarity
                                              1 cardGigantic Spright
                                              UR Rarity
                                              1 cardGigantic Spright
                                              Gigantic Spright
                                              DARK
                                              Gigantic Spright
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1600


                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                              SR Rarity
                                              1 cardOnibimaru Soul Sweeper
                                              SR Rarity
                                              1 cardOnibimaru Soul Sweeper
                                              Onibimaru Soul Sweeper
                                              DARK
                                              Onibimaru Soul Sweeper
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                              SR Rarity
                                              1 cardPaleozoic Anomalocaris
                                              SR Rarity
                                              1 cardPaleozoic Anomalocaris
                                              Paleozoic Anomalocaris
                                              WATER
                                              Paleozoic Anomalocaris
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                              SR Rarity
                                              3 cardPaleozoic Opabinia
                                              SR Rarity
                                              3 cardPaleozoic Opabinia
                                              Paleozoic Opabinia
                                              WATER
                                              Paleozoic Opabinia
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2400


                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                              UR Rarity
                                              2 cardSuper Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              2 cardSuper Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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