Created by: YGO Mod (20517634)

Created On: 04/18/2025

Need 16 UR

UR Rarity
Ancient Gear Dark Golem1 card
UR Rarity
Ancient Gear Statue2 card
UR Rarity
Ancient Gear Megaton Golem2 card
UR Rarity
Chaos Ancient Gear Giant2 card
UR Rarity
Ultimate Ancient Gear Golem2 card
UR Rarity
Accesscode Talker1 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Geartown1 card
UR Rarity
Limiter Removal1 card
UR Rarity
Infinite Impermanence1 card

Main: 40 Extra: 15

N Rarity
2 cardAncient Gear
N Rarity
2 cardAncient Gear
Ancient Gear
EARTH 2
Ancient Gear
  • ATK:

  • 100

  • DEF:

  • 800


If you control an "Ancient Gear", you can Special Summon this card (from your hand) in face-up Attack Position.


N Rarity
2 cardAncient Gear Cannon
N Rarity
2 cardAncient Gear Cannon
Ancient Gear Cannon
EARTH 2
Ancient Gear Cannon
  • ATK:

  • 500

  • DEF:

  • 500


You can Tribute this card; inflict 500 damage to your opponent, and if you do, neither player can activate Trap Cards during the Battle Phase of this turn.


SR Rarity
1 cardAncient Gear Commander
SR Rarity
1 cardAncient Gear Commander
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


UR Rarity
1 cardAncient Gear Dark Golem
UR Rarity
1 cardAncient Gear Dark Golem
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


N Rarity
1 cardAncient Gear Engineer
N Rarity
1 cardAncient Gear Engineer
Ancient Gear Engineer
EARTH 5
Ancient Gear Engineer
  • ATK:

  • 1500

  • DEF:

  • 1500


Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap Card your opponent controls; destroy that target.


R Rarity
1 cardAncient Gear Frame
R Rarity
1 cardAncient Gear Frame
Ancient Gear Frame
EARTH 4
Ancient Gear Frame
  • ATK:

  • 1600

  • DEF:

  • 500


You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.


SR Rarity
1 cardAncient Gear Gadget
SR Rarity
1 cardAncient Gear Gadget
Ancient Gear Gadget
EARTH 4
Ancient Gear Gadget
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.


R Rarity
3 cardAncient Gear Golem
R Rarity
3 cardAncient Gear Golem
Ancient Gear Golem
EARTH 8
Ancient Gear Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


SR Rarity
1 cardAncient Gear Golem - Ultimate Pound
SR Rarity
1 cardAncient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
EARTH 8
Ancient Gear Golem - Ultimate Pound
  • ATK:

  • 3000

  • DEF:

  • 3000


Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.


N Rarity
1 cardAncient Gear Soldier
N Rarity
1 cardAncient Gear Soldier
Ancient Gear Soldier
EARTH 4
Ancient Gear Soldier
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.


UR Rarity
2 cardAncient Gear Statue
UR Rarity
2 cardAncient Gear Statue
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


R Rarity
1 cardAncient Gear Tanker
R Rarity
1 cardAncient Gear Tanker
Ancient Gear Tanker
EARTH 4
Ancient Gear Tanker
  • ATK:

  • 1300

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


N Rarity
1 cardAncient Gear Knight
N Rarity
1 cardAncient Gear Knight
Ancient Gear Knight
EARTH 4
Ancient Gear Knight
  • ATK:

  • 1800

  • DEF:

  • 500


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.


SR Rarity
1 cardAncient Gear Advance
SR Rarity
1 cardAncient Gear Advance
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


    R Rarity
    1 cardAncient Gear Castle
    R Rarity
    1 cardAncient Gear Castle
    Ancient Gear Castle
    Spell Continuous
    Ancient Gear Castle

      All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).


      SR Rarity
      2 cardAncient Gear Catapult
      SR Rarity
      2 cardAncient Gear Catapult
      Ancient Gear Catapult
      Spell Normal
      Ancient Gear Catapult

        While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


        N Rarity
        1 cardAncient Gear Drill
        N Rarity
        1 cardAncient Gear Drill
        Ancient Gear Drill
        Spell Normal
        Ancient Gear Drill

          If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated.


          N Rarity
          1 cardAncient Gear Explosive
          N Rarity
          1 cardAncient Gear Explosive
          Ancient Gear Explosive
          Spell Normal
          Ancient Gear Explosive

            Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.


            N Rarity
            1 cardAncient Gear Fist
            N Rarity
            1 cardAncient Gear Fist
            Ancient Gear Fist
            Spell Equip
            Ancient Gear Fist

              Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.


              R Rarity
              1 cardAncient Gear Fortress
              R Rarity
              1 cardAncient Gear Fortress
              Ancient Gear Fortress
              Spell Continuous
              Ancient Gear Fortress

                During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                SR Rarity
                1 cardAncient Gear Fusion
                SR Rarity
                1 cardAncient Gear Fusion
                Ancient Gear Fusion
                Spell Normal
                Ancient Gear Fusion

                  Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                  N Rarity
                  2 cardAncient Gear Tank
                  N Rarity
                  2 cardAncient Gear Tank
                  Ancient Gear Tank
                  Spell Equip
                  Ancient Gear Tank

                    Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent.


                    N Rarity
                    1 cardAncient Gear Workshop
                    N Rarity
                    1 cardAncient Gear Workshop
                    Ancient Gear Workshop
                    Spell Normal
                    Ancient Gear Workshop

                      Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand.


                      R Rarity
                      1 cardClockwork Night
                      R Rarity
                      1 cardClockwork Night
                      Clockwork Night
                      Spell Continuous
                      Clockwork Night

                        All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                        UR Rarity
                        1 cardGeartown
                        UR Rarity
                        1 cardGeartown
                        Geartown
                        Spell Field
                        Geartown

                          Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                          UR Rarity
                          1 cardLimiter Removal
                          UR Rarity
                          1 cardLimiter Removal
                          Limiter Removal
                          Spell Quick
                          Limiter Removal

                            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


                            N Rarity
                            1 cardMachine Conversion Factory
                            N Rarity
                            1 cardMachine Conversion Factory
                            Machine Conversion Factory
                            Spell Equip
                            Machine Conversion Factory

                              Equip only to a Machine monster. It gains 300 ATK/DEF.


                              N Rarity
                              1 cardSpell Gear
                              N Rarity
                              1 cardSpell Gear
                              Spell Gear
                              Spell Normal
                              Spell Gear

                                Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.


                                SR Rarity
                                1 cardUrgent Schedule
                                SR Rarity
                                1 cardUrgent Schedule
                                Urgent Schedule
                                Spell Quick
                                Urgent Schedule

                                  If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                  R Rarity
                                  1 cardAncient Gear Duel
                                  R Rarity
                                  1 cardAncient Gear Duel
                                  Ancient Gear Duel
                                  Trap Continuous
                                  Ancient Gear Duel

                                    "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                    R Rarity
                                    1 cardAncient Gear Reborn
                                    R Rarity
                                    1 cardAncient Gear Reborn
                                    Ancient Gear Reborn
                                    Trap Continuous
                                    Ancient Gear Reborn

                                      Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".


                                      UR Rarity
                                      1 cardInfinite Impermanence
                                      UR Rarity
                                      1 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        SR Rarity
                                        1 cardRivalry of Warlords
                                        SR Rarity
                                        1 cardRivalry of Warlords
                                        Rivalry of Warlords
                                        Trap Continuous
                                        Rivalry of Warlords

                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                          R Rarity
                                          2 cardAncient Gear Howitzer
                                          R Rarity
                                          2 cardAncient Gear Howitzer
                                          Ancient Gear Howitzer
                                          EARTH 8
                                          Ancient Gear Howitzer
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1800


                                          2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                          UR Rarity
                                          2 cardAncient Gear Megaton Golem
                                          UR Rarity
                                          2 cardAncient Gear Megaton Golem
                                          Ancient Gear Megaton Golem
                                          EARTH 9
                                          Ancient Gear Megaton Golem
                                          • ATK:

                                          • 3300

                                          • DEF:

                                          • 3300


                                          3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                          UR Rarity
                                          2 cardChaos Ancient Gear Giant
                                          UR Rarity
                                          2 cardChaos Ancient Gear Giant
                                          Chaos Ancient Gear Giant
                                          DARK 10
                                          Chaos Ancient Gear Giant
                                          • ATK:

                                          • 4500

                                          • DEF:

                                          • 3000


                                          4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                          UR Rarity
                                          2 cardUltimate Ancient Gear Golem
                                          UR Rarity
                                          2 cardUltimate Ancient Gear Golem
                                          Ultimate Ancient Gear Golem
                                          EARTH 10
                                          Ultimate Ancient Gear Golem
                                          • ATK:

                                          • 4400

                                          • DEF:

                                          • 3400


                                          "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                          UR Rarity
                                          1 cardAccesscode Talker
                                          UR Rarity
                                          1 cardAccesscode Talker
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                          Tag(s):

                                          SR Rarity
                                          2 cardAncient Gear Ballista
                                          SR Rarity
                                          2 cardAncient Gear Ballista
                                          Ancient Gear Ballista
                                          EARTH
                                          Ancient Gear Ballista
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Right

                                          Bottom-Left


                                          2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          R Rarity
                                          1 cardFirewall eXceed Dragon
                                          R Rarity
                                          1 cardFirewall eXceed Dragon
                                          Firewall eXceed Dragon
                                          DARK
                                          Firewall eXceed Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.


                                          UR Rarity
                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                          UR Rarity
                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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