Exodia Deck #502849 — Yu-Gi-Oh! Master Duel

Created by: quoctuan2003 (57034162)

Created On: 06/14/2025

Need 26 UR

UR rarity
Limited to 1 copy
Dimension Shifter1 copy
UR rarity
Limited to 1 copy
Maxx "C"2 copies
UR rarity
Mulcharmy Fuwalos3 copies
UR rarity
Sengenjin Wakes from a Millennium3 copies
UR rarity
Garura, Wings of Resonant Life1 copy
UR rarity
Snake-Eyes Doomed Dragon1 copy
UR rarity
The Unstoppable Exodia Incarnate2 copies
UR rarity
S:P Little Knight1 copy
UR rarity
Silhouhatte Rabbit1 copy
UR rarity
Limited to 1 copy
PSY-Framelord Omega1 copy
UR rarity
Psychic End Punisher1 copy
UR rarity
Ash Blossom & Joyous Spring3 copies
UR rarity
Ghost Belle & Haunted Mansion1 copy
UR rarity
Super Starslayer TY-PHON - Sky Crisis1 copy
UR rarity
Limited to 2 copies
Super Polymerization3 copies
UR rarity
Limited to 1 copy
There Can Be Only One1 copy

Main: 45 Extra: 15

UR rarity
Limited to 1 copy
1 copyDimension Shifter
UR rarity
Limited to 1 copy
1 copyDimension Shifter
UR rarity
Limited to 1 copy
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


SR rarity
Limited to 1 copy
1 copyExodia the Forbidden One
SR rarity
Limited to 1 copy
1 copyExodia the Forbidden One
SR rarity
Limited to 1 copy
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


SR rarity
2 copiesGolem that Guards the Millennium Treasures
SR rarity
2 copiesGolem that Guards the Millennium Treasures
SR rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


SR rarity
2 copiesHeart of the Blue-Eyes
SR rarity
2 copiesHeart of the Blue-Eyes
SR rarity
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


UR rarity
Limited to 1 copy
2 copiesMaxx "C"
UR rarity
Limited to 1 copy
2 copiesMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR rarity
3 copiesMulcharmy Fuwalos
UR rarity
3 copiesMulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR rarity
3 copiesSengenjin Wakes from a Millennium
UR rarity
3 copiesSengenjin Wakes from a Millennium
UR rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


SR rarity
3 copiesShield of the Millennium Dynasty
SR rarity
3 copiesShield of the Millennium Dynasty
SR rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


N rarity
Limited to 1 copy
1 copyLeft Arm of the Forbidden One
N rarity
Limited to 1 copy
1 copyLeft Arm of the Forbidden One
N rarity
Limited to 1 copy
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N rarity
Limited to 1 copy
1 copyLeft Leg of the Forbidden One
N rarity
Limited to 1 copy
1 copyLeft Leg of the Forbidden One
N rarity
Limited to 1 copy
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N rarity
Limited to 1 copy
1 copyRight Arm of the Forbidden One
N rarity
Limited to 1 copy
1 copyRight Arm of the Forbidden One
N rarity
Limited to 1 copy
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N rarity
Limited to 1 copy
1 copyRight Leg of the Forbidden One
N rarity
Limited to 1 copy
1 copyRight Leg of the Forbidden One
N rarity
Limited to 1 copy
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR rarity
1 copyGhost Belle & Haunted Mansion
UR rarity
1 copyGhost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


R rarity
2 copiesClockwork Night
R rarity
2 copiesClockwork Night
R rarity
Clockwork Night
Spell Continuous
Clockwork Night

    All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


    R rarity
    3 copiesDimensional Fissure
    R rarity
    3 copiesDimensional Fissure
    R rarity
    Dimensional Fissure
    Spell Continuous
    Dimensional Fissure

      Any monster sent to the Graveyard is banished instead.


      SR rarity
      3 copiesMillennium Ankh
      SR rarity
      3 copiesMillennium Ankh
      SR rarity
      Millennium Ankh
      Spell Normal
      Millennium Ankh

        Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


        UR rarity
        Limited to 2 copies
        3 copiesSuper Polymerization
        UR rarity
        Limited to 2 copies
        3 copiesSuper Polymerization
        UR rarity
        Limited to 2 copies
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




          Tag(s):

          SR rarity
          2 copiesWedju Temple
          SR rarity
          2 copiesWedju Temple
          SR rarity
          Wedju Temple
          Spell Field
          Wedju Temple

            During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


            SR rarity
            1 copyAngel Statue - Azurune
            SR rarity
            1 copyAngel Statue - Azurune
            SR rarity
            Angel Statue - Azurune
            Trap Continuous
            Angel Statue - Azurune

              Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


              N rarity
              2 copiesExxod Fires of Rage
              N rarity
              2 copiesExxod Fires of Rage
              N rarity
              Exxod Fires of Rage
              Trap Normal
              Exxod Fires of Rage

                (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                SR rarity
                3 copiesMacro Cosmos
                SR rarity
                3 copiesMacro Cosmos
                SR rarity
                Macro Cosmos
                Trap Continuous
                Macro Cosmos

                  When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                  UR rarity
                  Limited to 1 copy
                  1 copyThere Can Be Only One
                  UR rarity
                  Limited to 1 copy
                  1 copyThere Can Be Only One
                  UR rarity
                  Limited to 1 copy
                  There Can Be Only One
                  Trap Continuous
                  There Can Be Only One

                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                    R rarity
                    1 copyEarth Golem @Ignister
                    R rarity
                    1 copyEarth Golem @Ignister
                    R rarity
                    Earth Golem @Ignister
                    EARTH 7
                    Earth Golem @Ignister
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                    UR rarity
                    1 copyGarura, Wings of Resonant Life
                    UR rarity
                    1 copyGarura, Wings of Resonant Life
                    UR rarity
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    SR rarity
                    1 copyKhaos Starsource Dragon
                    SR rarity
                    1 copyKhaos Starsource Dragon
                    SR rarity
                    Khaos Starsource Dragon
                    LIGHT 8
                    Khaos Starsource Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2500


                    1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.


                    SR rarity
                    1 copyMudragon of the Swamp
                    SR rarity
                    1 copyMudragon of the Swamp
                    SR rarity
                    Mudragon of the Swamp
                    WATER 4
                    Mudragon of the Swamp
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                    SR rarity
                    1 copyPredaplant Dragostapelia
                    SR rarity
                    1 copyPredaplant Dragostapelia
                    SR rarity
                    Predaplant Dragostapelia
                    DARK 8
                    Predaplant Dragostapelia
                    • ATK:

                    • 2700

                    • DEF:

                    • 1900


                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                    SR rarity
                    1 copySaint Azamina
                    SR rarity
                    1 copySaint Azamina
                    SR rarity
                    Saint Azamina
                    DARK 10
                    Saint Azamina
                    • ATK:

                    • 0

                    • DEF:

                    • 4000


                    2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                    UR rarity
                    1 copySnake-Eyes Doomed Dragon
                    UR rarity
                    1 copySnake-Eyes Doomed Dragon
                    UR rarity
                    Snake-Eyes Doomed Dragon
                    FIRE 8
                    Snake-Eyes Doomed Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                    UR rarity
                    2 copiesThe Unstoppable Exodia Incarnate
                    UR rarity
                    2 copiesThe Unstoppable Exodia Incarnate
                    UR rarity
                    The Unstoppable Exodia Incarnate
                    DARK 10
                    The Unstoppable Exodia Incarnate
                    • ATK:

                    • -1

                    • DEF:

                    • 0


                    5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                    SR rarity
                    1 copyKnightmare Phoenix
                    SR rarity
                    1 copyKnightmare Phoenix
                    SR rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR rarity
                    1 copyS:P Little Knight
                    UR rarity
                    1 copyS:P Little Knight
                    UR rarity
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                    UR rarity
                    1 copySilhouhatte Rabbit
                    UR rarity
                    1 copySilhouhatte Rabbit
                    UR rarity
                    Silhouhatte Rabbit
                    LIGHT
                    Silhouhatte Rabbit
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                    UR rarity
                    Limited to 1 copy
                    1 copyPSY-Framelord Omega
                    UR rarity
                    Limited to 1 copy
                    1 copyPSY-Framelord Omega
                    UR rarity
                    Limited to 1 copy
                    PSY-Framelord Omega
                    LIGHT 8
                    PSY-Framelord Omega
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                    UR rarity
                    1 copyPsychic End Punisher
                    UR rarity
                    1 copyPsychic End Punisher
                    UR rarity
                    Psychic End Punisher
                    LIGHT 11
                    Psychic End Punisher
                    • ATK:

                    • 3500

                    • DEF:

                    • 3500


                    1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                    UR rarity
                    1 copySuper Starslayer TY-PHON - Sky Crisis
                    UR rarity
                    1 copySuper Starslayer TY-PHON - Sky Crisis
                    UR rarity
                    Super Starslayer TY-PHON - Sky Crisis
                    DARK
                    Super Starslayer TY-PHON - Sky Crisis
                    • ATK:

                    • 2900

                    • DEF:

                    • 2900


                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                    More Master Duel Info

                    Exodia Breakdown

                     

                     

                     

                     

                     

                     

                     

                     

                     

                     

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