Created by: YGO Mod (20517634)

Created On: 06/22/2025

Main: 43 Extra: 15

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


R Rarity
1 cardChain Energy
R Rarity
1 cardChain Energy
Chain Energy
Spell Continuous
Chain Energy

    Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.


    SR Rarity
    1 cardPot of Desires
    SR Rarity
    1 cardPot of Desires
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




      Tag(s):

      SR Rarity
      1 cardPot of Duality
      SR Rarity
      1 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        1 cardPot of Extravagance
        SR Rarity
        1 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          R Rarity
          3 cardBad Luck Blast
          R Rarity
          3 cardBad Luck Blast
          Bad Luck Blast
          Trap Normal
          Bad Luck Blast

            Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


            SR Rarity
            1 cardBlazing Mirror Force
            SR Rarity
            1 cardBlazing Mirror Force
            Blazing Mirror Force
            Trap Normal
            Blazing Mirror Force

              When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


              R Rarity
              2 cardBoo-Boo Game
              R Rarity
              2 cardBoo-Boo Game
              Boo-Boo Game
              Trap Normal
              Boo-Boo Game

                During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.


                SR Rarity
                3 cardCeasefire
                SR Rarity
                3 cardCeasefire
                Ceasefire
                Trap Normal
                Ceasefire

                  If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


                  R Rarity
                  2 cardDimension Wall
                  R Rarity
                  2 cardDimension Wall
                  Dimension Wall
                  Trap Normal
                  Dimension Wall

                    Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


                    R Rarity
                    1 cardFatal Abacus
                    R Rarity
                    1 cardFatal Abacus
                    Fatal Abacus
                    Trap Continuous
                    Fatal Abacus

                      Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.


                      SR Rarity
                      3 cardGravedigger's Trap Hole
                      SR Rarity
                      3 cardGravedigger's Trap Hole
                      Gravedigger's Trap Hole
                      Trap Normal
                      Gravedigger's Trap Hole

                        When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                        SR Rarity
                        3 cardJust Desserts
                        SR Rarity
                        3 cardJust Desserts
                        Just Desserts
                        Trap Normal
                        Just Desserts

                          Inflict 500 damage to your opponent for each monster they control.


                          SR Rarity
                          1 cardMagic Cylinder
                          SR Rarity
                          1 cardMagic Cylinder
                          Magic Cylinder
                          Trap Normal
                          Magic Cylinder

                            When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                            R Rarity
                            3 cardRing of Destruction
                            R Rarity
                            3 cardRing of Destruction
                            Ring of Destruction
                            Trap Normal
                            Ring of Destruction

                              During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                              R Rarity
                              3 cardSecret Barrel
                              R Rarity
                              3 cardSecret Barrel
                              Secret Barrel
                              Trap Normal
                              Secret Barrel

                                Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                                R Rarity
                                3 cardSecret Blast
                                R Rarity
                                3 cardSecret Blast
                                Secret Blast
                                Trap Normal
                                Secret Blast

                                  Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                  SR Rarity
                                  2 cardThreatening Roar
                                  SR Rarity
                                  2 cardThreatening Roar
                                  Threatening Roar
                                  Trap Normal
                                  Threatening Roar

                                    Your opponent cannot declare an attack this turn.


                                    SR Rarity
                                    3 cardTrap Trick
                                    SR Rarity
                                    3 cardTrap Trick
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                      R Rarity
                                      3 cardCode Talker
                                      R Rarity
                                      3 cardCode Talker
                                      Code Talker
                                      DARK
                                      Code Talker
                                      • ATK:

                                      • 1300

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                      SR Rarity
                                      3 cardDuelittle Chimera
                                      SR Rarity
                                      3 cardDuelittle Chimera
                                      Duelittle Chimera
                                      FIRE
                                      Duelittle Chimera
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.


                                      SR Rarity
                                      3 cardMissus Radiant
                                      SR Rarity
                                      3 cardMissus Radiant
                                      Missus Radiant
                                      EARTH
                                      Missus Radiant
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 EARTH monsters All EARTH monsters on the field gain 500 ATK and DEF, also all WIND monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 EARTH monster in your GY; add it to your hand. You can only use this effect of "Missus Radiant" once per turn.


                                      SR Rarity
                                      3 cardMistar Boy
                                      SR Rarity
                                      3 cardMistar Boy
                                      Mistar Boy
                                      WATER
                                      Mistar Boy
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                      R Rarity
                                      3 cardRecovery Sorcerer
                                      R Rarity
                                      3 cardRecovery Sorcerer
                                      Recovery Sorcerer
                                      LIGHT
                                      Recovery Sorcerer
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Cyberse monsters (Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.




                                      https://ygovietnam.com/
                                      Top