Created by: YGO Mod (20517634)

Created On: 08/10/2025

Need 37 UR

UR Rarity
Eria the Water Channeler2 card
UR Rarity
Maxx "C"2 card
UR Rarity
Mermail Shadow Squad3 card
UR Rarity
Neptabyss, the Atlantean Prince2 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Adamancipator Risen - Dragite1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Enigmaster Packbit1 card
UR Rarity
Icejade Gymir Aegirine1 card
UR Rarity
Lancea, Ancestral Dragon of the Ice Mountain1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Swordsoul Supreme Sovereign - Chengying1 card
UR Rarity
Trishula, Dragon of the Ice Barrier2 card
UR Rarity
Trishula, Zero Dragon of the Ice Barrier1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Mirror Mage of the Ice Barrier2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Foolish Burial1 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card
 Rarity
Dominus Impulse3 card
UR Rarity
Infinite Impermanence3 card

Main: 60 Extra: 15

SR Rarity
3 cardAbyssrhine, the Atlantean Spirit
SR Rarity
3 cardAbyssrhine, the Atlantean Spirit
Abyssrhine, the Atlantean Spirit
WATER 3
Abyssrhine, the Atlantean Spirit
  • ATK:

  • 1600

  • DEF:

  • 1600


(This card is always treated as a "Mermail" card.) You can Tribute this card from your hand and 1 "Atlantean" or "Mermail" monster from your hand or field; take 1 Level 7 Fish, Sea Serpent, or Aqua monster from your Deck and either add it to your hand or Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. During your opponent's turn (Quick Effect): You can banish this card from your GY and discard 1 card to the GY; draw 1 card. You can only use each effect of "Abyssrhine, the Atlantean Spirit" once per turn.


SR Rarity
2 cardAtlantean Dragoons
SR Rarity
2 cardAtlantean Dragoons
Atlantean Dragoons
WATER 4
Atlantean Dragoons
  • ATK:

  • 1800

  • DEF:

  • 0


All Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons".


SR Rarity
1 cardAtlantean Marksman
SR Rarity
1 cardAtlantean Marksman
Atlantean Marksman
WATER 3
Atlantean Marksman
  • ATK:

  • 1400

  • DEF:

  • 0


When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.


UR Rarity
2 cardEria the Water Channeler
UR Rarity
2 cardEria the Water Channeler
Eria the Water Channeler
WATER 5
Eria the Water Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


SR Rarity
1 cardGeneral Raiho of the Ice Barrier
SR Rarity
1 cardGeneral Raiho of the Ice Barrier
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


SR Rarity
1 cardIcejade Aegirine
SR Rarity
1 cardIcejade Aegirine
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


R Rarity
2 cardIcejade Tremora
R Rarity
2 cardIcejade Tremora
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


UR Rarity
2 cardMaxx "C"
UR Rarity
2 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


SR Rarity
2 cardMermail Abyssgunde
SR Rarity
2 cardMermail Abyssgunde
Mermail Abyssgunde
WATER 3
Mermail Abyssgunde
  • ATK:

  • 1400

  • DEF:

  • 800


If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.


SR Rarity
2 cardMermail Abyssteus
SR Rarity
2 cardMermail Abyssteus
Mermail Abyssteus
WATER 7
Mermail Abyssteus
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.


UR Rarity
3 cardMermail Shadow Squad
UR Rarity
3 cardMermail Shadow Squad
Mermail Shadow Squad
WATER 3
Mermail Shadow Squad
  • ATK:

  • 0

  • DEF:

  • 1900


(This card is always treated as an "Atlantean" card.) You can discard 1 card to the GY; WATER monsters you currently control become Level 7 until the end of this turn. If this card is sent to the GY to activate a WATER monster's effect: Special Summon 1 Level 4 or lower "Atlantean" or "Mermail" monster from your Deck, except "Mermail Shadow Squad", also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER monsters. You can only use each effect of "Mermail Shadow Squad" once per turn.


SR Rarity
1 cardMoulinglacia the Elemental Lord
SR Rarity
1 cardMoulinglacia the Elemental Lord
Moulinglacia the Elemental Lord
WATER 8
Moulinglacia the Elemental Lord
  • ATK:

  • 2800

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.


UR Rarity
2 cardNeptabyss, the Atlantean Prince
UR Rarity
2 cardNeptabyss, the Atlantean Prince
Neptabyss, the Atlantean Prince
WATER 1
Neptabyss, the Atlantean Prince
  • ATK:

  • 800

  • DEF:

  • 0


You can send 1 "Atlantean" monster from your Deck to the Graveyard, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 "Atlantean" monster in your Graveyard, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.


SR Rarity
1 cardRevealer of the Ice Barrier
SR Rarity
1 cardRevealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
2 cardDeep Sea Diva
SR Rarity
2 cardDeep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


N Rarity
2 cardDeep Sea Minstrel
N Rarity
2 cardDeep Sea Minstrel
Deep Sea Minstrel
WATER 3
Deep Sea Minstrel
  • ATK:

  • 1200

  • DEF:

  • 1500


You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.


SR Rarity
1 cardGeorgius, Swordman of the Ice Barrier
SR Rarity
1 cardGeorgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
WATER 6
Georgius, Swordman of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 1200


While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


R Rarity
1 cardHexa Spirit of the Ice Barrier
R Rarity
1 cardHexa Spirit of the Ice Barrier
Hexa Spirit of the Ice Barrier
WATER 1
Hexa Spirit of the Ice Barrier
  • ATK:

  • 400

  • DEF:

  • 200


While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


SR Rarity
3 cardIcejade Ran Aegirine
SR Rarity
3 cardIcejade Ran Aegirine
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


UR Rarity
2 cardMirror Mage of the Ice Barrier
UR Rarity
2 cardMirror Mage of the Ice Barrier
Mirror Mage of the Ice Barrier
WATER 2
Mirror Mage of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    1 cardFoolish Burial
    UR Rarity
    1 cardFoolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      SR Rarity
      1 cardFoolish Burial Goods
      SR Rarity
      1 cardFoolish Burial Goods
      Foolish Burial Goods
      Spell Normal
      Foolish Burial Goods

        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


        SR Rarity
        1 cardFreezing Chains of the Ice Barrier
        SR Rarity
        1 cardFreezing Chains of the Ice Barrier
        Freezing Chains of the Ice Barrier
        Spell Continuous
        Freezing Chains of the Ice Barrier

          When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            SR Rarity
            3 cardIcejade Cradle
            SR Rarity
            3 cardIcejade Cradle
            Icejade Cradle
            Spell Normal
            Icejade Cradle

              Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


              UR Rarity
              1 cardTriple Tactics Talent
              UR Rarity
              1 cardTriple Tactics Talent
              Triple Tactics Talent
              Spell Normal
              Triple Tactics Talent

                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                Tag(s):

                UR Rarity
                1 cardTriple Tactics Thrust
                UR Rarity
                1 cardTriple Tactics Thrust
                Triple Tactics Thrust
                Spell Normal
                Triple Tactics Thrust

                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                   Rarity
                  3 cardDominus Impulse
                   Rarity
                  3 cardDominus Impulse
                  Dominus Impulse
                  Trap Normal
                  Dominus Impulse

                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                    SR Rarity
                    1 cardIce Barrier
                    SR Rarity
                    1 cardIce Barrier
                    Ice Barrier
                    Trap Normal
                    Ice Barrier

                      When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                      UR Rarity
                      3 cardInfinite Impermanence
                      UR Rarity
                      3 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        R Rarity
                        3 cardSpiritual Water Art - Aoi
                        R Rarity
                        3 cardSpiritual Water Art - Aoi
                        Spiritual Water Art - Aoi
                        Trap Normal
                        Spiritual Water Art - Aoi

                          Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.


                          UR Rarity
                          1 cardAccel Synchro Stardust Dragon
                          UR Rarity
                          1 cardAccel Synchro Stardust Dragon
                          Accel Synchro Stardust Dragon
                          WIND 8
                          Accel Synchro Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                          UR Rarity
                          1 cardAdamancipator Risen - Dragite
                          UR Rarity
                          1 cardAdamancipator Risen - Dragite
                          Adamancipator Risen - Dragite
                          WATER 8
                          Adamancipator Risen - Dragite
                          • ATK:

                          • 3000

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                          UR Rarity
                          1 cardBaronne de Fleur
                          UR Rarity
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          UR Rarity
                          1 cardEnigmaster Packbit
                          UR Rarity
                          1 cardEnigmaster Packbit
                          Enigmaster Packbit
                          WATER 8
                          Enigmaster Packbit
                          • ATK:

                          • 2900

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                          UR Rarity
                          1 cardIcejade Gymir Aegirine
                          UR Rarity
                          1 cardIcejade Gymir Aegirine
                          Icejade Gymir Aegirine
                          WATER 10
                          Icejade Gymir Aegirine
                          • ATK:

                          • 3000

                          • DEF:

                          • 1500


                          1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                          UR Rarity
                          1 cardLancea, Ancestral Dragon of the Ice Mountain
                          UR Rarity
                          1 cardLancea, Ancestral Dragon of the Ice Mountain
                          Lancea, Ancestral Dragon of the Ice Mountain
                          WATER 10
                          Lancea, Ancestral Dragon of the Ice Mountain
                          • ATK:

                          • 3300

                          • DEF:

                          • 2700


                          1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                          SR Rarity
                          1 cardRavenous Crocodragon Archethys
                          SR Rarity
                          1 cardRavenous Crocodragon Archethys
                          Ravenous Crocodragon Archethys
                          WATER 9
                          Ravenous Crocodragon Archethys
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                          UR Rarity
                          1 cardStardust Dragon
                          UR Rarity
                          1 cardStardust Dragon
                          Stardust Dragon
                          WIND 8
                          Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                          UR Rarity
                          1 cardSwordsoul Supreme Sovereign - Chengying
                          UR Rarity
                          1 cardSwordsoul Supreme Sovereign - Chengying
                          Swordsoul Supreme Sovereign - Chengying
                          WATER 10
                          Swordsoul Supreme Sovereign - Chengying
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                          UR Rarity
                          2 cardTrishula, Dragon of the Ice Barrier
                          UR Rarity
                          2 cardTrishula, Dragon of the Ice Barrier
                          Trishula, Dragon of the Ice Barrier
                          WATER 9
                          Trishula, Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                          UR Rarity
                          1 cardTrishula, Zero Dragon of the Ice Barrier
                          UR Rarity
                          1 cardTrishula, Zero Dragon of the Ice Barrier
                          Trishula, Zero Dragon of the Ice Barrier
                          WATER 11
                          Trishula, Zero Dragon of the Ice Barrier
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                          SR Rarity
                          1 cardWhite Aura Whale
                          SR Rarity
                          1 cardWhite Aura Whale
                          White Aura Whale
                          WATER 8
                          White Aura Whale
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                          SR Rarity
                          1 cardCoral Dragon
                          SR Rarity
                          1 cardCoral Dragon
                          Coral Dragon
                          WATER 6
                          Coral Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                          SR Rarity
                          1 cardDeep Sea Repetiteur
                          SR Rarity
                          1 cardDeep Sea Repetiteur
                          Deep Sea Repetiteur
                          WATER 5
                          Deep Sea Repetiteur
                          • ATK:

                          • 1800

                          • DEF:

                          • 1500


                          "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.




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