Created by: YGO Mod (20517634)

Created On: 10/08/2025

Sanctuary of the King's Treasures

Need 11 UR

UR Rarity
Lord of the Heavenly Prison1 card
UR Rarity
Berserker of the Tenyi1 card
UR Rarity
Herald of the Arc Light1 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Head Judging1 card
UR Rarity
Ice Dragon's Prison2 card
UR Rarity
Paleozoic Canadia2 card
UR Rarity
Paleozoic Dinomischus2 card

Main: 20 Extra: 9

SR Rarity
Ipiria
SR Rarity
Ipiria
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


SR Rarity
Ipiria
SR Rarity
Ipiria
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


SR Rarity
Ipiria
SR Rarity
Ipiria
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


SR Rarity
Jizukiru, the Star Destroying Kaiju
SR Rarity
Jizukiru, the Star Destroying Kaiju
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


N Rarity
Cloak and Dagger
N Rarity
Cloak and Dagger
Cloak and Dagger
Trap Continuous
Cloak and Dagger

    Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.


    N Rarity
    Cloak and Dagger
    N Rarity
    Cloak and Dagger
    Cloak and Dagger
    Trap Continuous
    Cloak and Dagger

      Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.


      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.


        R Rarity
        Crusadia Krawler
        R Rarity
        Crusadia Krawler
        Crusadia Krawler
        Trap Continuous
        Crusadia Krawler

          Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


          R Rarity
          Crusadia Krawler
          R Rarity
          Crusadia Krawler
          Crusadia Krawler
          Trap Continuous
          Crusadia Krawler

            Special Summon this card as an Effect Monster (Insect/EARTH/Level 2/ATK 300/DEF 2100). (This card is also still a Trap.) If this card is Special Summoned by this effect to a zone a Link Monster points to: You can add 1 "World Legacy" card from your Deck to your hand.


            UR Rarity
            Head Judging
            UR Rarity
            Head Judging
            Head Judging
            Trap Continuous
            Head Judging

              When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.


              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  UR Rarity
                  Paleozoic Canadia
                  UR Rarity
                  Paleozoic Canadia
                  Paleozoic Canadia
                  Trap Normal
                  Paleozoic Canadia

                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    UR Rarity
                    Paleozoic Canadia
                    UR Rarity
                    Paleozoic Canadia
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      UR Rarity
                      Paleozoic Dinomischus
                      UR Rarity
                      Paleozoic Dinomischus
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Paleozoic Dinomischus
                        UR Rarity
                        Paleozoic Dinomischus
                        Paleozoic Dinomischus
                        Trap Normal
                        Paleozoic Dinomischus

                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          SR Rarity
                          Paleozoic Olenoides
                          SR Rarity
                          Paleozoic Olenoides
                          Paleozoic Olenoides
                          Trap Normal
                          Paleozoic Olenoides

                            Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            R Rarity
                            Paleozoic Pikaia
                            R Rarity
                            Paleozoic Pikaia
                            Paleozoic Pikaia
                            Trap Normal
                            Paleozoic Pikaia

                              Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              R Rarity
                              Shapesister
                              R Rarity
                              Shapesister
                              Shapesister
                              Trap Continuous
                              Shapesister

                                Special Summon this card as a Normal Monster (Fiend-Type/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap Card.) You can only activate 1 "Shapesister" per turn.


                                N Rarity
                                Barbaroid, the Ultimate Battle Machine
                                N Rarity
                                Barbaroid, the Ultimate Battle Machine
                                Barbaroid, the Ultimate Battle Machine
                                EARTH 12
                                Barbaroid, the Ultimate Battle Machine
                                • ATK:

                                • 4000

                                • DEF:

                                • 4000


                                5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.


                                UR Rarity
                                Berserker of the Tenyi
                                UR Rarity
                                Berserker of the Tenyi
                                Berserker of the Tenyi
                                DARK
                                Berserker of the Tenyi
                                • ATK:

                                • 3000

                                • LINK-3

                                Link Arrow:

                                Top

                                Top-Right

                                Bottom-Right


                                2+ monsters, including a Link Monster


                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                UR Rarity
                                Herald of the Arc Light
                                UR Rarity
                                Herald of the Arc Light
                                Herald of the Arc Light
                                LIGHT 4
                                Herald of the Arc Light
                                • ATK:

                                • 600

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                R Rarity
                                Paleozoic Anomalocaris
                                R Rarity
                                Paleozoic Anomalocaris
                                Paleozoic Anomalocaris
                                WATER
                                Paleozoic Anomalocaris
                                • ATK:

                                • 2400

                                • DEF:

                                • 0


                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                R Rarity
                                Paleozoic Anomalocaris
                                R Rarity
                                Paleozoic Anomalocaris
                                Paleozoic Anomalocaris
                                WATER
                                Paleozoic Anomalocaris
                                • ATK:

                                • 2400

                                • DEF:

                                • 0


                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                Paleozoic Opabinia
                                WATER
                                Paleozoic Opabinia
                                • ATK:

                                • 0

                                • DEF:

                                • 2400


                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                Paleozoic Opabinia
                                WATER
                                Paleozoic Opabinia
                                • ATK:

                                • 0

                                • DEF:

                                • 2400


                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                R Rarity
                                Sky Cavalry Centaurea
                                R Rarity
                                Sky Cavalry Centaurea
                                Sky Cavalry Centaurea
                                LIGHT
                                Sky Cavalry Centaurea
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.




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