Created by: YGO Mod (20517634)

Created On: 02/13/2026

Barian's Chaos Draw

Need 20 UR

UR Rarity
Evil Dragon Ananta1 card
 Rarity
Galaxy-Eyes Tachyon Primal1 card
 Rarity
Hapi, Guidance of Horus1 card
 Rarity
Imsety, Glory of Horus3 card
UR Rarity
Nunu, the Ogdoadic Remnant3 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Divine Dragon Knight Felgrand1 card
 Rarity
Divine Golden Shadow Dragon Dragluxion1 card
UR Rarity
King of the Feral Imps1 card
UR Rarity
Number 104: Masquerade1 card
 Rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
UR Rarity
Number C104: Umbral Horror Masquerade1 card
 Rarity
King's Sarcophagus2 card
 Rarity
Rank-Up-Magic - The Seventh One1 card
UR Rarity
Tachyon Transmigration1 card

Main: 30 Extra: 9

R Rarity
Amunessia, the Ogdoadic Queen
R Rarity
Amunessia, the Ogdoadic Queen
Amunessia, the Ogdoadic Queen
DARK 8
Amunessia, the Ogdoadic Queen
  • ATK:

  • 2700

  • DEF:

  • 2100


If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.


R Rarity
Aron, the Ogdoadic King
R Rarity
Aron, the Ogdoadic King
Aron, the Ogdoadic King
LIGHT 8
Aron, the Ogdoadic King
  • ATK:

  • 2500

  • DEF:

  • 2800


If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.


R Rarity
Black Mamba
R Rarity
Black Mamba
Black Mamba
DARK 3
Black Mamba
  • ATK:

  • 1300

  • DEF:

  • 1000


If you control a Reptile monster, you can Special Summon this card (from your hand). You can only Special Summon "Black Mamba" once per turn this way. If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; send 1 Reptile monster from your Deck to the GY, and if you do, change the targeted monster's battle position. You can only use this effect of "Black Mamba" once per turn.


UR Rarity
Evil Dragon Ananta
UR Rarity
Evil Dragon Ananta
Evil Dragon Ananta
DARK 8
Evil Dragon Ananta
  • ATK:

  • -1

  • DEF:

  • -1


This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play all Reptile-Type monsters from your side of the field and Graveyard. This card's ATK and DEF are each equal to the number of monsters you removed x 600. During each of your End Phases, destroy 1 card on the field.


 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


R Rarity
Gentlemander
R Rarity
Gentlemander
Gentlemander
LIGHT 4
Gentlemander
  • ATK:

  • 1200

  • DEF:

  • 1000


When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.


 Rarity
Hapi, Guidance of Horus
 Rarity
Hapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


 Rarity
Imsety, Glory of Horus
 Rarity
Imsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


N Rarity
Keurse, the Ogdoadic Light
N Rarity
Keurse, the Ogdoadic Light
Keurse, the Ogdoadic Light
LIGHT 8
Keurse, the Ogdoadic Light
  • ATK:

  • 400

  • DEF:

  • 2400


If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.


SR Rarity
Lamia
SR Rarity
Lamia
Lamia
DARK 4
Lamia
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 8 Reptile monster from your Deck to your hand. If this card is banished: You can target 1 Reptile monster you control; it cannot be destroyed by card effects until the end of the next turn. You can only use each effect of "Lamia" once per turn.


R Rarity
Nauya, the Ogdoadic Remnant
R Rarity
Nauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


R Rarity
Nauya, the Ogdoadic Remnant
R Rarity
Nauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


R Rarity
Nauya, the Ogdoadic Remnant
R Rarity
Nauya, the Ogdoadic Remnant
Nauya, the Ogdoadic Remnant
DARK 4
Nauya, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 2000


You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.


UR Rarity
Nunu, the Ogdoadic Remnant
UR Rarity
Nunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


UR Rarity
Nunu, the Ogdoadic Remnant
UR Rarity
Nunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


UR Rarity
Nunu, the Ogdoadic Remnant
UR Rarity
Nunu, the Ogdoadic Remnant
Nunu, the Ogdoadic Remnant
LIGHT 4
Nunu, the Ogdoadic Remnant
  • ATK:

  • 0

  • DEF:

  • 0


You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.


SR Rarity
Ogdoabyss, the Ogdoadic Overlord
SR Rarity
Ogdoabyss, the Ogdoadic Overlord
Ogdoabyss, the Ogdoadic Overlord
LIGHT 10
Ogdoabyss, the Ogdoadic Overlord
  • ATK:

  • 3100

  • DEF:

  • 2200


If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.


N Rarity
Zohah, the Ogdoadic Boundless
N Rarity
Zohah, the Ogdoadic Boundless
Zohah, the Ogdoadic Boundless
DARK 4
Zohah, the Ogdoadic Boundless
  • ATK:

  • 1500

  • DEF:

  • 1700


If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.


 Rarity
King's Sarcophagus
 Rarity
King's Sarcophagus
King's Sarcophagus
Spell Continuous
King's Sarcophagus

    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


     Rarity
    King's Sarcophagus
     Rarity
    King's Sarcophagus
    King's Sarcophagus
    Spell Continuous
    King's Sarcophagus

      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


      R Rarity
      Ogdoadic Daybreak
      R Rarity
      Ogdoadic Daybreak
      Ogdoadic Daybreak
      Spell Quick
      Ogdoadic Daybreak

        Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.


        R Rarity
        Ogdoadic Water Lily
        R Rarity
        Ogdoadic Water Lily
        Ogdoadic Water Lily
        Spell Normal
        Ogdoadic Water Lily

          Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


          R Rarity
          Ogdoadic Water Lily
          R Rarity
          Ogdoadic Water Lily
          Ogdoadic Water Lily
          Spell Normal
          Ogdoadic Water Lily

            Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.


             Rarity
            Rank-Up-Magic - The Seventh One
             Rarity
            Rank-Up-Magic - The Seventh One
            Rank-Up-Magic - The Seventh One
            Spell Normal
            Rank-Up-Magic - The Seventh One

              To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


              R Rarity
              Snake Rain
              R Rarity
              Snake Rain
              Snake Rain
              Spell Normal
              Snake Rain

                Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                R Rarity
                Snake Rain
                R Rarity
                Snake Rain
                Snake Rain
                Spell Normal
                Snake Rain

                  Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                  R Rarity
                  Snake Rain
                  R Rarity
                  Snake Rain
                  Snake Rain
                  Spell Normal
                  Snake Rain

                    Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.


                    UR Rarity
                    Tachyon Transmigration
                    UR Rarity
                    Tachyon Transmigration
                    Tachyon Transmigration
                    Trap Counter
                    Tachyon Transmigration

                      If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


                      N Rarity
                      Reptilianne Echidna
                      N Rarity
                      Reptilianne Echidna
                      Reptilianne Echidna
                      DARK
                      Reptilianne Echidna
                      • ATK:

                      • 200

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom-Right


                      2 monsters, including a Reptile monster If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.


                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      UR Rarity
                      Dingirsu, the Orcust of the Evening Star
                      Dingirsu, the Orcust of the Evening Star
                      DARK
                      Dingirsu, the Orcust of the Evening Star
                      • ATK:

                      • 2600

                      • DEF:

                      • 2100


                      2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                      UR Rarity
                      Divine Dragon Knight Felgrand
                      UR Rarity
                      Divine Dragon Knight Felgrand
                      Divine Dragon Knight Felgrand
                      LIGHT
                      Divine Dragon Knight Felgrand
                      • ATK:

                      • 2800

                      • DEF:

                      • 1800


                      2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                       Rarity
                      Divine Golden Shadow Dragon Dragluxion
                       Rarity
                      Divine Golden Shadow Dragon Dragluxion
                      Divine Golden Shadow Dragon Dragluxion
                      LIGHT
                      Divine Golden Shadow Dragon Dragluxion
                      • ATK:

                      • 2500

                      • DEF:

                      • 3000


                      2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                      UR Rarity
                      King of the Feral Imps
                      UR Rarity
                      King of the Feral Imps
                      King of the Feral Imps
                      DARK
                      King of the Feral Imps
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.


                      UR Rarity
                      Number 104: Masquerade
                      UR Rarity
                      Number 104: Masquerade
                      Number 104: Masquerade
                      LIGHT
                      Number 104: Masquerade
                      • ATK:

                      • 2700

                      • DEF:

                      • 1200


                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                       Rarity
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                       Rarity
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      LIGHT
                      Number 38: Hope Harbinger Dragon Titanic Galaxy
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                      R Rarity
                      Number 68: Sanaphond the Sky Prison
                      R Rarity
                      Number 68: Sanaphond the Sky Prison
                      Number 68: Sanaphond the Sky Prison
                      DARK
                      Number 68: Sanaphond the Sky Prison
                      • ATK:

                      • 2100

                      • DEF:

                      • 2700


                      2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                      UR Rarity
                      Number C104: Umbral Horror Masquerade
                      UR Rarity
                      Number C104: Umbral Horror Masquerade
                      Number C104: Umbral Horror Masquerade
                      DARK
                      Number C104: Umbral Horror Masquerade
                      • ATK:

                      • 3000

                      • DEF:

                      • 1500


                      4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.




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