Created by: YGO Mod (20517634)

Created On: 03/11/2026

Need 41 UR

 Rarity
K9-04 Noroi2 card
 Rarity
K9-17 Izuna3 card
 Rarity
K9-66a Jokul2 card
 Rarity
K9-66b Lantern2 card
 Rarity
K9-ØØ Lupis1 card
UR Rarity
Maxx "C"1 card
UR Rarity
Nibiru, the Primal Being1 card
UR Rarity
Gravekeeper's Supernaturalist1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
CXyz N.As.Ch. Knight1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
 Rarity
K9-17 "Ripper"2 card
 Rarity
K9-66X "Jacks"1 card
 Rarity
K9-ØØ "Hound"1 card
 Rarity
K9-X "Werewolf"1 card
UR Rarity
N.As.H. Knight1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
 Rarity
Vallon, the Super Psy Skyblaster1 card
 Rarity
"A Case for K9"3 card
UR Rarity
Chaotic Elements3 card
UR Rarity
Dark Ruler No More1 card
 Rarity
K9-X Forced Release1 card
UR Rarity
Necrovalley3 card
UR Rarity
Raigeki1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust1 card
UR Rarity
Infinite Impermanence1 card

Main: 41 Extra: 15

SR Rarity
1 cardDroll & Lock Bird
SR Rarity
1 cardDroll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


R Rarity
1 cardGravekeeper's Chief
R Rarity
1 cardGravekeeper's Chief
Gravekeeper's Chief
DARK 5
Gravekeeper's Chief
  • ATK:

  • 1900

  • DEF:

  • 1200


You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.


R Rarity
3 cardGravekeeper's Commandant
R Rarity
3 cardGravekeeper's Commandant
Gravekeeper's Commandant
EARTH 4
Gravekeeper's Commandant
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


N Rarity
1 cardGravekeeper's Spiritualist
N Rarity
1 cardGravekeeper's Spiritualist
Gravekeeper's Spiritualist
DARK 4
Gravekeeper's Spiritualist
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.


 Rarity
2 cardK9-04 Noroi
 Rarity
2 cardK9-04 Noroi
K9-04 Noroi
EARTH 5
K9-04 Noroi
  • ATK:

  • 2200

  • DEF:

  • 1500


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


 Rarity
3 cardK9-17 Izuna
 Rarity
3 cardK9-17 Izuna
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


 Rarity
2 cardK9-66a Jokul
 Rarity
2 cardK9-66a Jokul
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


 Rarity
2 cardK9-66b Lantern
 Rarity
2 cardK9-66b Lantern
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


 Rarity
1 cardK9-ØØ Lupis
 Rarity
1 cardK9-ØØ Lupis
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


UR Rarity
1 cardMaxx "C"
UR Rarity
1 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
1 cardNibiru, the Primal Being
UR Rarity
1 cardNibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


R Rarity
1 cardPlanet Pathfinder
R Rarity
1 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


 Rarity
3 card"A Case for K9"
 Rarity
3 card"A Case for K9"
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


    UR Rarity
    3 cardChaotic Elements
    UR Rarity
    3 cardChaotic Elements
    Chaotic Elements
    Spell Normal
    Chaotic Elements

      Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


      UR Rarity
      1 cardDark Ruler No More
      UR Rarity
      1 cardDark Ruler No More
      Dark Ruler No More
      Spell Normal
      Dark Ruler No More

        Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




        Tag(s):

        SR Rarity
        1 cardHidden Temples of Necrovalley
        SR Rarity
        1 cardHidden Temples of Necrovalley
        Hidden Temples of Necrovalley
        Spell Continuous
        Hidden Temples of Necrovalley

          Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.


           Rarity
          1 cardK9-X Forced Release
           Rarity
          1 cardK9-X Forced Release
          K9-X Forced Release
          Spell Quick
          K9-X Forced Release

            During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


            UR Rarity
            3 cardNecrovalley
            UR Rarity
            3 cardNecrovalley
            Necrovalley
            Spell Field
            Necrovalley

              All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


              SR Rarity
              3 cardNecrovalley Throne
              SR Rarity
              3 cardNecrovalley Throne
              Necrovalley Throne
              Spell Normal
              Necrovalley Throne

                Activate 1 of these effects. ● Add 1 "Gravekeeper's" monster from your Deck to your hand. ● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster. You can only activate 1 "Necrovalley Throne" per turn.


                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardTriple Tactics Talent
                  UR Rarity
                  1 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    UR Rarity
                    1 cardTriple Tactics Thrust
                    UR Rarity
                    1 cardTriple Tactics Thrust
                    Triple Tactics Thrust
                    Spell Normal
                    Triple Tactics Thrust

                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                      UR Rarity
                      1 cardInfinite Impermanence
                      UR Rarity
                      1 cardInfinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        1 cardGravekeeper's Supernaturalist
                        UR Rarity
                        1 cardGravekeeper's Supernaturalist
                        Gravekeeper's Supernaturalist
                        DARK 7
                        Gravekeeper's Supernaturalist
                        • ATK:

                        • 2000

                        • DEF:

                        • 2000


                        2 "Gravekeeper's" monsters Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.


                        UR Rarity
                        1 cardCXyz N.As.Ch. Knight
                        UR Rarity
                        1 cardCXyz N.As.Ch. Knight
                        CXyz N.As.Ch. Knight
                        WATER
                        CXyz N.As.Ch. Knight
                        • ATK:

                        • 2000

                        • DEF:

                        • 3000


                        3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        UR Rarity
                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        LIGHT
                        Divine Arsenal AA-ZEUS - Sky Thunder
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                        Tag(s):

                        R Rarity
                        1 cardImperial Princess Quinquery
                        R Rarity
                        1 cardImperial Princess Quinquery
                        Imperial Princess Quinquery
                        DARK
                        Imperial Princess Quinquery
                        • ATK:

                        • 1200

                        • DEF:

                        • 2800


                        2 Level 5 monsters You can detach 1 material from this card, then target 1 Level 5 monster in either GY; Special Summon it to either field. If a face-up Level 5 monster you control is destroyed by battle, or leaves the field by an opponent's card effect, while you control this monster: You can add to your hand or Special Summon, 1 Level 5 monster from your Deck. You can only use each effect of "Imperial Princess Quinquery" once per turn.


                        SR Rarity
                        1 cardInfinitrack River Stormer
                        SR Rarity
                        1 cardInfinitrack River Stormer
                        Infinitrack River Stormer
                        EARTH
                        Infinitrack River Stormer
                        • ATK:

                        • 2500

                        • DEF:

                        • 500


                        2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                         Rarity
                        2 cardK9-17 "Ripper"
                         Rarity
                        2 cardK9-17 "Ripper"
                        K9-17 "Ripper"
                        WIND
                        K9-17 "Ripper"
                        • ATK:

                        • 2300

                        • DEF:

                        • 1800


                        2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                         Rarity
                        1 cardK9-66X "Jacks"
                         Rarity
                        1 cardK9-66X "Jacks"
                        K9-66X "Jacks"
                        DARK
                        K9-66X "Jacks"
                        • ATK:

                        • 2600

                        • DEF:

                        • 2500


                        2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                         Rarity
                        1 cardK9-ØØ "Hound"
                         Rarity
                        1 cardK9-ØØ "Hound"
                        K9-ØØ "Hound"
                        LIGHT
                        K9-ØØ "Hound"
                        • ATK:

                        • 2500

                        • DEF:

                        • 2500


                        2 Level 5 monsters Cannot be destroyed by battle or your opponent's card effects the turn it is Special Summoned. Each time your opponent activates a monster effect, this card gains 500 ATK when that effect resolves. Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 card on the field; banish it.


                         Rarity
                        1 cardK9-X "Werewolf"
                         Rarity
                        1 cardK9-X "Werewolf"
                        K9-X "Werewolf"
                        LIGHT
                        K9-X "Werewolf"
                        • ATK:

                        • 3300

                        • DEF:

                        • 2500


                        2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                        UR Rarity
                        1 cardN.As.H. Knight
                        UR Rarity
                        1 cardN.As.H. Knight
                        N.As.H. Knight
                        WATER
                        N.As.H. Knight
                        • ATK:

                        • 1700

                        • DEF:

                        • 2700


                        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                        R Rarity
                        1 cardNumber 104: Masquerade
                        R Rarity
                        1 cardNumber 104: Masquerade
                        Number 104: Masquerade
                        LIGHT
                        Number 104: Masquerade
                        • ATK:

                        • 2700

                        • DEF:

                        • 1200


                        3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                        R Rarity
                        1 cardNumber C104: Umbral Horror Masquerade
                        R Rarity
                        1 cardNumber C104: Umbral Horror Masquerade
                        Number C104: Umbral Horror Masquerade
                        DARK
                        Number C104: Umbral Horror Masquerade
                        • ATK:

                        • 3000

                        • DEF:

                        • 1500


                        4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                        UR Rarity
                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                        UR Rarity
                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                        Super Starslayer TY-PHON - Sky Crisis
                        DARK
                        Super Starslayer TY-PHON - Sky Crisis
                        • ATK:

                        • 2900

                        • DEF:

                        • 2900


                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                         Rarity
                        1 cardVallon, the Super Psy Skyblaster
                         Rarity
                        1 cardVallon, the Super Psy Skyblaster
                        Vallon, the Super Psy Skyblaster
                        DARK
                        Vallon, the Super Psy Skyblaster
                        • ATK:

                        • 2500

                        • DEF:

                        • 2200


                        2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.




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