Vernusylph Deck #709683 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 05/27/2026

Need 26 UR

UR rarity
Destiny HERO - Plasma1 copy
UR rarity
Elemental HERO Stratos1 copy
UR rarity
Morgana the Witch of Eyes3 copies
UR rarity
Vernusylph of the Flourishing Hills3 copies
UR rarity
Destiny HERO - Destroyer Phoenix Enforcer1 copy
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda1 copy
UR rarity
Ancient Fairy Dragon1 copy
UR rarity
Naturia Beast1 copy
UR rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 copy
UR rarity
Super Starslayer TY-PHON - Sky Crisis1 copy
UR rarity
Magical Mid-Breaker Field3 copies
UR rarity
Raigeki1 copy
UR rarity
Seventh Tachyon3 copies
UR rarity
Time-Tearing Morganite1 copy
UR rarity
Triple Tactics Talent2 copies
UR rarity
Triple Tactics Thrust2 copies

Main: 48 Extra: 15

N rarity
1 copyAmazoness Chain Master
N rarity
1 copyAmazoness Chain Master
N rarity
Amazoness Chain Master
EARTH 4
Amazoness Chain Master
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.


SR rarity
1 copyBarrier Statue of the Drought
SR rarity
1 copyBarrier Statue of the Drought
SR rarity
Barrier Statue of the Drought
EARTH 4
Barrier Statue of the Drought
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for EARTH monsters.


R rarity
1 copyDestiny HERO - Denier
R rarity
1 copyDestiny HERO - Denier
R rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


UR rarity
1 copyDestiny HERO - Plasma
UR rarity
1 copyDestiny HERO - Plasma
UR rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


UR rarity
1 copyElemental HERO Stratos
UR rarity
1 copyElemental HERO Stratos
UR rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR rarity
Limited to 1 copy
1 copyFossil Dyna Pachycephalo
SR rarity
Limited to 1 copy
1 copyFossil Dyna Pachycephalo
SR rarity
Limited to 1 copy
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


SR rarity
1 copyKing Tiger Wanghu
SR rarity
1 copyKing Tiger Wanghu
SR rarity
King Tiger Wanghu
EARTH 4
King Tiger Wanghu
  • ATK:

  • 1700

  • DEF:

  • 1000


When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


UR rarity
3 copiesMorgana the Witch of Eyes
UR rarity
3 copiesMorgana the Witch of Eyes
UR rarity
Morgana the Witch of Eyes
DARK 4
Morgana the Witch of Eyes
  • ATK:

  • 1500

  • DEF:

  • 2100


(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


SR rarity
1 copySky Scourge Invicil
SR rarity
1 copySky Scourge Invicil
SR rarity
Sky Scourge Invicil
EARTH 6
Sky Scourge Invicil
  • ATK:

  • 2200

  • DEF:

  • 1600


This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect: ● LIGHT Fairy-Type monster: Negate the effects of all Spell Cards. ● DARK Fiend-Type monster: Negate the effects of all Trap Cards.


SR rarity
3 copiesSummoner Monk
SR rarity
3 copiesSummoner Monk
SR rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


SR rarity
1 copyVernusylph of the Awakening Forests
SR rarity
1 copyVernusylph of the Awakening Forests
SR rarity
Vernusylph of the Awakening Forests
EARTH 4
Vernusylph of the Awakening Forests
  • ATK:

  • 900

  • DEF:

  • 1800


You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


UR rarity
3 copiesVernusylph of the Flourishing Hills
UR rarity
3 copiesVernusylph of the Flourishing Hills
UR rarity
Vernusylph of the Flourishing Hills
EARTH 4
Vernusylph of the Flourishing Hills
  • ATK:

  • 200

  • DEF:

  • 2000


"Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


N rarity
1 copyVernusylph of the Flowering Fields
N rarity
1 copyVernusylph of the Flowering Fields
N rarity
Vernusylph of the Flowering Fields
EARTH 3
Vernusylph of the Flowering Fields
  • ATK:

  • 600

  • DEF:

  • 1600


Your opponent cannot target "Vernusylph" monsters you control with card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 EARTH monster from your GY to your hand, except "Vernusylph of the Flowering Fields", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flowering Fields" once per turn.


SR rarity
2 copiesVernusylph of the Misting Seedlings
SR rarity
2 copiesVernusylph of the Misting Seedlings
SR rarity
Vernusylph of the Misting Seedlings
EARTH 3
Vernusylph of the Misting Seedlings
  • ATK:

  • 400

  • DEF:

  • 800


All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


N rarity
1 copyCounselor Lily
N rarity
1 copyCounselor Lily
N rarity
Counselor Lily
EARTH 3
Counselor Lily
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.


R rarity
1 copyMannadium Fearless
R rarity
1 copyMannadium Fearless
R rarity
Mannadium Fearless
EARTH 2
Mannadium Fearless
  • ATK:

  • 0

  • DEF:

  • 2000


If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Fearless" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Fearless" from your Deck, also during the Battle Phase this turn, Synchro Monsters you control gain 500 ATK.


R rarity
1 copyFusion Destiny
R rarity
1 copyFusion Destiny
R rarity
Fusion Destiny
Spell Normal
Fusion Destiny

    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


    SR rarity
    1 copyGuilt-Gripping Morganite
    SR rarity
    1 copyGuilt-Gripping Morganite
    SR rarity
    Guilt-Gripping Morganite
    Spell Normal
    Guilt-Gripping Morganite

      For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


      R rarity
      2 copiesLightning Vortex
      R rarity
      2 copiesLightning Vortex
      R rarity
      Lightning Vortex
      Spell Normal
      Lightning Vortex

        Discard 1 card; destroy all face-up monsters your opponent controls.


        UR rarity
        3 copiesMagical Mid-Breaker Field
        UR rarity
        3 copiesMagical Mid-Breaker Field
        UR rarity
        Magical Mid-Breaker Field
        Spell Field
        Magical Mid-Breaker Field

          Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.


          UR rarity
          1 copyRaigeki
          UR rarity
          1 copyRaigeki
          UR rarity
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.




            Tag(s):

            UR rarity
            3 copiesSeventh Tachyon
            UR rarity
            3 copiesSeventh Tachyon
            UR rarity
            Seventh Tachyon
            Spell Normal
            Seventh Tachyon

              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


              SR rarity
              3 copiesSmall World
              SR rarity
              3 copiesSmall World
              SR rarity
              Small World
              Spell Normal
              Small World

                Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                SR rarity
                3 copiesSuccumbing-Song Morganite
                SR rarity
                3 copiesSuccumbing-Song Morganite
                SR rarity
                Succumbing-Song Morganite
                Spell Normal
                Succumbing-Song Morganite

                  For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                  UR rarity
                  1 copyTime-Tearing Morganite
                  UR rarity
                  1 copyTime-Tearing Morganite
                  UR rarity
                  Time-Tearing Morganite
                  Spell Normal
                  Time-Tearing Morganite

                    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                    UR rarity
                    2 copiesTriple Tactics Talent
                    UR rarity
                    2 copiesTriple Tactics Talent
                    UR rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      UR rarity
                      2 copiesTriple Tactics Thrust
                      UR rarity
                      2 copiesTriple Tactics Thrust
                      UR rarity
                      Triple Tactics Thrust
                      Spell Normal
                      Triple Tactics Thrust

                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                        SR rarity
                        3 copiesEvenly Matched
                        SR rarity
                        3 copiesEvenly Matched
                        SR rarity
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                          SR rarity
                          1 copyDestiny End Dragoon
                          SR rarity
                          1 copyDestiny End Dragoon
                          SR rarity
                          Destiny End Dragoon
                          DARK 10
                          Destiny End Dragoon
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          "Destiny HERO - Plasma" + "Destiny HERO - Dogma" A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.


                          UR rarity
                          1 copyDestiny HERO - Destroyer Phoenix Enforcer
                          UR rarity
                          1 copyDestiny HERO - Destroyer Phoenix Enforcer
                          UR rarity
                          Destiny HERO - Destroyer Phoenix Enforcer
                          DARK 8
                          Destiny HERO - Destroyer Phoenix Enforcer
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                          SR rarity
                          2 copiesArtifact Dagda
                          SR rarity
                          2 copiesArtifact Dagda
                          SR rarity
                          Artifact Dagda
                          LIGHT
                          Artifact Dagda
                          • ATK:

                          • 1500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                          SR rarity
                          1 copyBarricadeborg Blocker
                          SR rarity
                          1 copyBarricadeborg Blocker
                          SR rarity
                          Barricadeborg Blocker
                          DARK
                          Barricadeborg Blocker
                          • ATK:

                          • 1000

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                          SR rarity
                          1 copyKnightmare Phoenix
                          SR rarity
                          1 copyKnightmare Phoenix
                          SR rarity
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                          UR rarity
                          Limited to 1 copy
                          1 copyPredaplant Verte Anaconda
                          UR rarity
                          Limited to 1 copy
                          1 copyPredaplant Verte Anaconda
                          UR rarity
                          Limited to 1 copy
                          Predaplant Verte Anaconda
                          DARK
                          Predaplant Verte Anaconda
                          • ATK:

                          • 500

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                          R rarity
                          1 copyXtra HERO Infernal Devicer
                          R rarity
                          1 copyXtra HERO Infernal Devicer
                          R rarity
                          Xtra HERO Infernal Devicer
                          DARK
                          Xtra HERO Infernal Devicer
                          • ATK:

                          • 1700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom


                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                          UR rarity
                          1 copyAncient Fairy Dragon
                          UR rarity
                          1 copyAncient Fairy Dragon
                          UR rarity
                          Ancient Fairy Dragon
                          LIGHT 7
                          Ancient Fairy Dragon
                          • ATK:

                          • 2100

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                          UR rarity
                          1 copyNaturia Beast
                          UR rarity
                          1 copyNaturia Beast
                          UR rarity
                          Naturia Beast
                          EARTH 5
                          Naturia Beast
                          • ATK:

                          • 2200

                          • DEF:

                          • 1700


                          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                          SR rarity
                          1 copySamurai Destroyer
                          SR rarity
                          1 copySamurai Destroyer
                          SR rarity
                          Samurai Destroyer
                          EARTH 7
                          Samurai Destroyer
                          • ATK:

                          • 2600

                          • DEF:

                          • 1400


                          1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                          UR rarity
                          1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                          UR rarity
                          1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                          UR rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                          Tag(s):

                          SR rarity
                          1 copyGallant Granite
                          SR rarity
                          1 copyGallant Granite
                          SR rarity
                          Gallant Granite
                          EARTH
                          Gallant Granite
                          • ATK:

                          • 2300

                          • DEF:

                          • 1800


                          2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                          R rarity
                          1 copyNumber 104: Masquerade
                          R rarity
                          1 copyNumber 104: Masquerade
                          R rarity
                          Number 104: Masquerade
                          LIGHT
                          Number 104: Masquerade
                          • ATK:

                          • 2700

                          • DEF:

                          • 1200


                          3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                          UR rarity
                          1 copySuper Starslayer TY-PHON - Sky Crisis
                          UR rarity
                          1 copySuper Starslayer TY-PHON - Sky Crisis
                          UR rarity
                          Super Starslayer TY-PHON - Sky Crisis
                          DARK
                          Super Starslayer TY-PHON - Sky Crisis
                          • ATK:

                          • 2900

                          • DEF:

                          • 2900


                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




                          More Master Duel Info

                          Vernusylph Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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