Heros Deck #71130 — Yu-Gi-Oh! Master Duel

Created by: Zkine (03125674)

Created On: 05/21/2023

Need 34 UR

UR rarity
Destiny HERO - Plasma1 copy
UR rarity
Elemental HERO Stratos2 copies
UR rarity
Limited to 1 copy
Maxx "C"2 copies
UR rarity
Vision HERO Faris3 copies
UR rarity
Vision HERO Vyon2 copies
UR rarity
Destiny HERO - Destroyer Phoenix Enforcer1 copy
UR rarity
Elemental HERO Shining Neos Wingman1 copy
UR rarity
Elemental HERO Sunrise1 copy
UR rarity
Masked HERO Dark Law1 copy
UR rarity
Vision HERO Trinity1 copy
UR rarity
Isolde, Two Tales of the Noble Knights1 copy
UR rarity
Elemental HERO Neos2 copies
UR rarity
Ash Blossom & Joyous Spring2 copies
UR rarity
Ghost Belle & Haunted Mansion1 copy
UR rarity
A Hero Lives3 copies
UR rarity
Limited to 1 copy
Called by the Grave2 copies
UR rarity
Limited to 1 copy
Foolish Burial1 copy
UR rarity
Forbidden Droplet2 copies
UR rarity
Lightning Storm1 copy
UR rarity
Neos Fusion1 copy
UR rarity
Limited to 1 copy
Reinforcement of the Army1 copy
UR rarity
Triple Tactics Talent1 copy
UR rarity
Limited to 2 copies
Red Reboot1 copy

Main: 60 Extra: 15

R rarity
2 copiesCross Keeper
R rarity
2 copiesCross Keeper
R rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


SR rarity
1 copyD.D. Crow
SR rarity
1 copyD.D. Crow
SR rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


R rarity
1 copyDestiny HERO - Denier
R rarity
1 copyDestiny HERO - Denier
R rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


SR rarity
2 copiesDestiny HERO - Malicious
SR rarity
2 copiesDestiny HERO - Malicious
SR rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


UR rarity
1 copyDestiny HERO - Plasma
UR rarity
1 copyDestiny HERO - Plasma
UR rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


SR rarity
1 copyElemental HERO Liquid Soldier
SR rarity
1 copyElemental HERO Liquid Soldier
SR rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


SR rarity
2 copiesElemental HERO Shadow Mist
SR rarity
2 copiesElemental HERO Shadow Mist
SR rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


SR rarity
2 copiesElemental HERO Spirit of Neos
SR rarity
2 copiesElemental HERO Spirit of Neos
SR rarity
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


UR rarity
2 copiesElemental HERO Stratos
UR rarity
2 copiesElemental HERO Stratos
UR rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


SR rarity
1 copyInfernoble Knight - Renaud
SR rarity
1 copyInfernoble Knight - Renaud
SR rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


UR rarity
Limited to 1 copy
2 copiesMaxx "C"
UR rarity
Limited to 1 copy
2 copiesMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N rarity
1 copyNeo-Spacian Aqua Dolphin
N rarity
1 copyNeo-Spacian Aqua Dolphin
N rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


UR rarity
3 copiesVision HERO Faris
UR rarity
3 copiesVision HERO Faris
UR rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


R rarity
1 copyVision HERO Increase
R rarity
1 copyVision HERO Increase
R rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


UR rarity
2 copiesVision HERO Vyon
UR rarity
2 copiesVision HERO Vyon
UR rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


UR rarity
2 copiesElemental HERO Neos
UR rarity
2 copiesElemental HERO Neos
UR rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


UR rarity
2 copiesAsh Blossom & Joyous Spring
UR rarity
2 copiesAsh Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR rarity
1 copyGhost Belle & Haunted Mansion
UR rarity
1 copyGhost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


R rarity
1 copy"Infernoble Arms - Durendal"
R rarity
1 copy"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    UR rarity
    3 copiesA Hero Lives
    UR rarity
    3 copiesA Hero Lives
    UR rarity
    A Hero Lives
    Spell Normal
    A Hero Lives

      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


      UR rarity
      Limited to 1 copy
      2 copiesCalled by the Grave
      UR rarity
      Limited to 1 copy
      2 copiesCalled by the Grave
      UR rarity
      Limited to 1 copy
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        SR rarity
        1 copyD - Force
        SR rarity
        1 copyD - Force
        SR rarity
        D - Force
        Spell Continuous
        D - Force

          When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.


          SR rarity
          1 copyE - Emergency Call
          SR rarity
          1 copyE - Emergency Call
          SR rarity
          E - Emergency Call
          Spell Normal
          E - Emergency Call

            Add 1 "Elemental HERO" monster from your Deck to your hand.


            SR rarity
            2 copiesEN - Engage Neo Space
            SR rarity
            2 copiesEN - Engage Neo Space
            SR rarity
            EN - Engage Neo Space
            Spell Normal
            EN - Engage Neo Space

              Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


              SR rarity
              2 copiesEN Shuffle
              SR rarity
              2 copiesEN Shuffle
              SR rarity
              EN Shuffle
              Spell Normal
              EN Shuffle

                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                UR rarity
                Limited to 1 copy
                1 copyFoolish Burial
                UR rarity
                Limited to 1 copy
                1 copyFoolish Burial
                UR rarity
                Limited to 1 copy
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  UR rarity
                  2 copiesForbidden Droplet
                  UR rarity
                  2 copiesForbidden Droplet
                  UR rarity
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    R rarity
                    2 copiesFusion Destiny
                    R rarity
                    2 copiesFusion Destiny
                    R rarity
                    Fusion Destiny
                    Spell Normal
                    Fusion Destiny

                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                      SR rarity
                      2 copiesInstant Contact
                      SR rarity
                      2 copiesInstant Contact
                      SR rarity
                      Instant Contact
                      Spell Normal
                      Instant Contact

                        Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                        UR rarity
                        1 copyLightning Storm
                        UR rarity
                        1 copyLightning Storm
                        UR rarity
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          SR rarity
                          3 copiesMask Change
                          SR rarity
                          3 copiesMask Change
                          SR rarity
                          Mask Change
                          Spell Quick
                          Mask Change

                            Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                            R rarity
                            1 copyMiracle Fusion
                            R rarity
                            1 copyMiracle Fusion
                            R rarity
                            Miracle Fusion
                            Spell Normal
                            Miracle Fusion

                              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                              UR rarity
                              1 copyNeos Fusion
                              UR rarity
                              1 copyNeos Fusion
                              UR rarity
                              Neos Fusion
                              Spell Normal
                              Neos Fusion

                                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                N rarity
                                1 copyPolymerization
                                N rarity
                                1 copyPolymerization
                                N rarity
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  UR rarity
                                  Limited to 1 copy
                                  1 copyReinforcement of the Army
                                  UR rarity
                                  Limited to 1 copy
                                  1 copyReinforcement of the Army
                                  UR rarity
                                  Limited to 1 copy
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    UR rarity
                                    1 copyTriple Tactics Talent
                                    UR rarity
                                    1 copyTriple Tactics Talent
                                    UR rarity
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      SR rarity
                                      2 copiesEvenly Matched
                                      SR rarity
                                      2 copiesEvenly Matched
                                      SR rarity
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        UR rarity
                                        Limited to 2 copies
                                        1 copyRed Reboot
                                        UR rarity
                                        Limited to 2 copies
                                        1 copyRed Reboot
                                        UR rarity
                                        Limited to 2 copies
                                        Red Reboot
                                        Trap Counter
                                        Red Reboot

                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                          UR rarity
                                          1 copyDestiny HERO - Destroyer Phoenix Enforcer
                                          UR rarity
                                          1 copyDestiny HERO - Destroyer Phoenix Enforcer
                                          UR rarity
                                          Destiny HERO - Destroyer Phoenix Enforcer
                                          DARK 8
                                          Destiny HERO - Destroyer Phoenix Enforcer
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                          SR rarity
                                          1 copyElemental HERO Absolute Zero
                                          SR rarity
                                          1 copyElemental HERO Absolute Zero
                                          SR rarity
                                          Elemental HERO Absolute Zero
                                          WATER 8
                                          Elemental HERO Absolute Zero
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                          N rarity
                                          1 copyElemental HERO Aqua Neos
                                          N rarity
                                          1 copyElemental HERO Aqua Neos
                                          N rarity
                                          Elemental HERO Aqua Neos
                                          WATER 7
                                          Elemental HERO Aqua Neos
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                          R rarity
                                          1 copyElemental HERO Flame Wingman
                                          R rarity
                                          1 copyElemental HERO Flame Wingman
                                          R rarity
                                          Elemental HERO Flame Wingman
                                          WIND 6
                                          Elemental HERO Flame Wingman
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1200


                                          "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                          R rarity
                                          1 copyElemental HERO Marine Neos
                                          R rarity
                                          1 copyElemental HERO Marine Neos
                                          R rarity
                                          Elemental HERO Marine Neos
                                          WATER 8
                                          Elemental HERO Marine Neos
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2300


                                          "Elemental HERO Neos" + "Neo-Spacian Marine Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.


                                          UR rarity
                                          1 copyElemental HERO Shining Neos Wingman
                                          UR rarity
                                          1 copyElemental HERO Shining Neos Wingman
                                          UR rarity
                                          Elemental HERO Shining Neos Wingman
                                          LIGHT 8
                                          Elemental HERO Shining Neos Wingman
                                          • ATK:

                                          • 3100

                                          • DEF:

                                          • 2500


                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                          UR rarity
                                          1 copyElemental HERO Sunrise
                                          UR rarity
                                          1 copyElemental HERO Sunrise
                                          UR rarity
                                          Elemental HERO Sunrise
                                          LIGHT 7
                                          Elemental HERO Sunrise
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                          SR rarity
                                          1 copyMasked HERO Acid
                                          SR rarity
                                          1 copyMasked HERO Acid
                                          SR rarity
                                          Masked HERO Acid
                                          WATER 8
                                          Masked HERO Acid
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.


                                          UR rarity
                                          1 copyMasked HERO Dark Law
                                          UR rarity
                                          1 copyMasked HERO Dark Law
                                          UR rarity
                                          Masked HERO Dark Law
                                          DARK 6
                                          Masked HERO Dark Law
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1800


                                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                          N rarity
                                          1 copyNeo-Spacian Marine Dolphin
                                          N rarity
                                          1 copyNeo-Spacian Marine Dolphin
                                          N rarity
                                          Neo-Spacian Marine Dolphin
                                          WATER 4
                                          Neo-Spacian Marine Dolphin
                                          • ATK:

                                          • 900

                                          • DEF:

                                          • 1100


                                          This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summoned except with "NEX". Once per turn, you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a monster with ATK greater than or equal to the selected monster's, destroy the selected monster and inflict 500 damage to your opponent.


                                          UR rarity
                                          1 copyVision HERO Trinity
                                          UR rarity
                                          1 copyVision HERO Trinity
                                          UR rarity
                                          Vision HERO Trinity
                                          DARK 8
                                          Vision HERO Trinity
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                          R rarity
                                          1 copyCross-Sheep
                                          R rarity
                                          1 copyCross-Sheep
                                          R rarity
                                          Cross-Sheep
                                          EARTH
                                          Cross-Sheep
                                          • ATK:

                                          • 700

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                          UR rarity
                                          1 copyIsolde, Two Tales of the Noble Knights
                                          UR rarity
                                          1 copyIsolde, Two Tales of the Noble Knights
                                          UR rarity
                                          Isolde, Two Tales of the Noble Knights
                                          LIGHT
                                          Isolde, Two Tales of the Noble Knights
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                          SR rarity
                                          1 copyXtra HERO Cross Crusader
                                          SR rarity
                                          1 copyXtra HERO Cross Crusader
                                          SR rarity
                                          Xtra HERO Cross Crusader
                                          DARK
                                          Xtra HERO Cross Crusader
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                          R rarity
                                          1 copyXtra HERO Wonder Driver
                                          R rarity
                                          1 copyXtra HERO Wonder Driver
                                          R rarity
                                          Xtra HERO Wonder Driver
                                          LIGHT
                                          Xtra HERO Wonder Driver
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

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                                          Bottom


                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




                                          More Master Duel Info

                                          Heros Breakdown

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

                                           

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