Blue-Eyes Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

SR Rarity
Blue-Eyes Jet Dragon
SR Rarity
Blue-Eyes Jet Dragon
SR Rarity
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

UR Rarity
Gadarla, the Mystery Dust Kaiju
UR Rarity
Gadarla, the Mystery Dust Kaiju
UR Rarity
Gadarla, the Mystery Dust Kaiju
WIND 8
Gadarla, the Mystery Dust Kaiju
  • ATK:

  • 2700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.

SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

SR Rarity
Blue-Eyes Chaos Dragon
SR Rarity
Blue-Eyes Chaos Dragon
SR Rarity
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Kaibaman the Legend
UR Rarity
Kaibaman the Legend
UR Rarity
Kaibaman the Legend
LIGHT 1
Kaibaman the Legend
  • ATK:

  • 200

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.

R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"

    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    SR Rarity
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        SR Rarity
        The Melody of Awakening Dragon
        SR Rarity
        The Melody of Awakening Dragon
        SR Rarity
        The Melody of Awakening Dragon
        Spell Normal
        The Melody of Awakening Dragon

          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

          SR Rarity
          Ultimate Fusion
          SR Rarity
          Ultimate Fusion
          SR Rarity
          Ultimate Fusion
          Spell Quick
          Ultimate Fusion

            During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.

            N Rarity
            Majesty of the White Dragons
            N Rarity
            Majesty of the White Dragons
            N Rarity
            Majesty of the White Dragons
            Trap Normal
            Majesty of the White Dragons

              Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

              R Rarity
              True Light
              R Rarity
              True Light
              R Rarity
              True Light
              Trap Continuous
              True Light

                Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

                Extra Deck

                UR Rarity
                Blue-Eyes Tyrant Dragon
                UR Rarity
                Blue-Eyes Tyrant Dragon
                UR Rarity
                Blue-Eyes Tyrant Dragon
                LIGHT 8
                Blue-Eyes Tyrant Dragon
                • ATK:

                • 3400

                • DEF:

                • 2900


                "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

                UR Rarity
                Dragon Master Knight
                UR Rarity
                Dragon Master Knight
                UR Rarity
                Dragon Master Knight
                LIGHT 12
                Dragon Master Knight
                • ATK:

                • 5000

                • DEF:

                • 5000


                "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

                UR Rarity
                Hieratic Seal of the Heavenly Spheres
                UR Rarity
                Hieratic Seal of the Heavenly Spheres
                UR Rarity
                Hieratic Seal of the Heavenly Spheres
                LIGHT
                Hieratic Seal of the Heavenly Spheres
                • ATK:

                • 0

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                SR Rarity
                Black Rose Moonlight Dragon
                SR Rarity
                Black Rose Moonlight Dragon
                SR Rarity
                Black Rose Moonlight Dragon
                LIGHT 7
                Black Rose Moonlight Dragon
                • ATK:

                • 2400

                • DEF:

                • 1800


                1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.

                UR Rarity
                Blue-Eyes Spirit Dragon
                UR Rarity
                Blue-Eyes Spirit Dragon
                UR Rarity
                Blue-Eyes Spirit Dragon
                LIGHT 9
                Blue-Eyes Spirit Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

                R Rarity
                Lightstorm Dragon
                R Rarity
                Lightstorm Dragon
                R Rarity
                Lightstorm Dragon
                LIGHT 9
                Lightstorm Dragon
                • ATK:

                • 2700

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.

                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                UR Rarity
                Dingirsu, the Orcust of the Evening Star
                DARK
                Dingirsu, the Orcust of the Evening Star
                • ATK:

                • 2600

                • DEF:

                • 2100


                2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                Popular Skills

                Master of Blue-Eyes: 100%
                Master of Blue-Eyes

                Need 18 UR

                UR Rarity
                Blue-Eyes Alternative White Dragon3 card
                UR Rarity
                Droll & Lock Bird1 card
                UR Rarity
                Gadarla, the Mystery Dust Kaiju1 card
                UR Rarity
                Lava Golem2 card
                UR Rarity
                Nibiru, the Primal Being1 card
                UR Rarity
                Blue-Eyes Tyrant Dragon1 card
                UR Rarity
                Dragon Master Knight1 card
                UR Rarity
                Hieratic Seal of the Heavenly Spheres1 card
                UR Rarity
                Blue-Eyes Spirit Dragon1 card
                UR Rarity
                Kaibaman the Legend2 card
                UR Rarity
                Dingirsu, the Orcust of the Evening Star1 card
                UR Rarity
                Hieratic Sun Dragon Overlord of Heliopolis1 card
                UR Rarity
                Cosmic Cyclone1 card
                UR Rarity
                Infinite Impermanence1 card

                Main: 30 Extra: 9

                UR Rarity
                Blue-Eyes Alternative White Dragon
                UR Rarity
                Blue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                UR Rarity
                Blue-Eyes Alternative White Dragon
                UR Rarity
                Blue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                UR Rarity
                Blue-Eyes Alternative White Dragon
                UR Rarity
                Blue-Eyes Alternative White Dragon
                Blue-Eyes Alternative White Dragon
                LIGHT 8
                Blue-Eyes Alternative White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


                SR Rarity
                Blue-Eyes Jet Dragon
                SR Rarity
                Blue-Eyes Jet Dragon
                Blue-Eyes Jet Dragon
                LIGHT 8
                Blue-Eyes Jet Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


                SR Rarity
                Blue-Eyes Jet Dragon
                SR Rarity
                Blue-Eyes Jet Dragon
                Blue-Eyes Jet Dragon
                LIGHT 8
                Blue-Eyes Jet Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


                SR Rarity
                Dictator of D.
                SR Rarity
                Dictator of D.
                Dictator of D.
                DARK 4
                Dictator of D.
                • ATK:

                • 1200

                • DEF:

                • 1100


                While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.


                UR Rarity
                Droll & Lock Bird
                UR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Gadarla, the Mystery Dust Kaiju
                UR Rarity
                Gadarla, the Mystery Dust Kaiju
                Gadarla, the Mystery Dust Kaiju
                WIND 8
                Gadarla, the Mystery Dust Kaiju
                • ATK:

                • 2700

                • DEF:

                • 1600


                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                UR Rarity
                Lava Golem
                UR Rarity
                Lava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                UR Rarity
                Lava Golem
                UR Rarity
                Lava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                SR Rarity
                Thunder King, the Lightningstrike Kaiju
                SR Rarity
                Thunder King, the Lightningstrike Kaiju
                Thunder King, the Lightningstrike Kaiju
                LIGHT 9
                Thunder King, the Lightningstrike Kaiju
                • ATK:

                • 3300

                • DEF:

                • 2100


                You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                SR Rarity
                Blue-Eyes White Dragon
                SR Rarity
                Blue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                SR Rarity
                Blue-Eyes White Dragon
                SR Rarity
                Blue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                SR Rarity
                Blue-Eyes White Dragon
                SR Rarity
                Blue-Eyes White Dragon
                Blue-Eyes White Dragon
                LIGHT 8
                Blue-Eyes White Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                SR Rarity
                Blue-Eyes Chaos Dragon
                SR Rarity
                Blue-Eyes Chaos Dragon
                Blue-Eyes Chaos Dragon
                DARK 8
                Blue-Eyes Chaos Dragon
                • ATK:

                • 3000

                • DEF:

                • 0


                You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


                UR Rarity
                Kaibaman the Legend
                UR Rarity
                Kaibaman the Legend
                Kaibaman the Legend
                LIGHT 1
                Kaibaman the Legend
                • ATK:

                • 200

                • DEF:

                • 700


                If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                UR Rarity
                Kaibaman the Legend
                UR Rarity
                Kaibaman the Legend
                Kaibaman the Legend
                LIGHT 1
                Kaibaman the Legend
                • ATK:

                • 200

                • DEF:

                • 700


                If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


                R Rarity
                Bingo Machine, Go!!!
                R Rarity
                Bingo Machine, Go!!!
                Bingo Machine, Go!!!
                Spell Normal
                Bingo Machine, Go!!!

                  Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR Rarity
                    Book of Eclipse
                    SR Rarity
                    Book of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      UR Rarity
                      Cosmic Cyclone
                      UR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        SR Rarity
                        The Melody of Awakening Dragon
                        SR Rarity
                        The Melody of Awakening Dragon
                        The Melody of Awakening Dragon
                        Spell Normal
                        The Melody of Awakening Dragon

                          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                          SR Rarity
                          The Melody of Awakening Dragon
                          SR Rarity
                          The Melody of Awakening Dragon
                          The Melody of Awakening Dragon
                          Spell Normal
                          The Melody of Awakening Dragon

                            Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                            SR Rarity
                            The Melody of Awakening Dragon
                            SR Rarity
                            The Melody of Awakening Dragon
                            The Melody of Awakening Dragon
                            Spell Normal
                            The Melody of Awakening Dragon

                              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                              SR Rarity
                              Ultimate Fusion
                              SR Rarity
                              Ultimate Fusion
                              Ultimate Fusion
                              Spell Quick
                              Ultimate Fusion

                                During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                SR Rarity
                                Ultimate Fusion
                                SR Rarity
                                Ultimate Fusion
                                Ultimate Fusion
                                Spell Quick
                                Ultimate Fusion

                                  During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                                  UR Rarity
                                  Infinite Impermanence
                                  UR Rarity
                                  Infinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    N Rarity
                                    Majesty of the White Dragons
                                    N Rarity
                                    Majesty of the White Dragons
                                    Majesty of the White Dragons
                                    Trap Normal
                                    Majesty of the White Dragons

                                      Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                      R Rarity
                                      True Light
                                      R Rarity
                                      True Light
                                      True Light
                                      Trap Continuous
                                      True Light

                                        Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                        UR Rarity
                                        Blue-Eyes Tyrant Dragon
                                        UR Rarity
                                        Blue-Eyes Tyrant Dragon
                                        Blue-Eyes Tyrant Dragon
                                        LIGHT 8
                                        Blue-Eyes Tyrant Dragon
                                        • ATK:

                                        • 3400

                                        • DEF:

                                        • 2900


                                        "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                        UR Rarity
                                        Dragon Master Knight
                                        UR Rarity
                                        Dragon Master Knight
                                        Dragon Master Knight
                                        LIGHT 12
                                        Dragon Master Knight
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 5000


                                        "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                        UR Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                        UR Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                        Hieratic Seal of the Heavenly Spheres
                                        LIGHT
                                        Hieratic Seal of the Heavenly Spheres
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                        SR Rarity
                                        Black Rose Moonlight Dragon
                                        SR Rarity
                                        Black Rose Moonlight Dragon
                                        Black Rose Moonlight Dragon
                                        LIGHT 7
                                        Black Rose Moonlight Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                        UR Rarity
                                        Blue-Eyes Spirit Dragon
                                        UR Rarity
                                        Blue-Eyes Spirit Dragon
                                        Blue-Eyes Spirit Dragon
                                        LIGHT 9
                                        Blue-Eyes Spirit Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                        R Rarity
                                        Lightstorm Dragon
                                        R Rarity
                                        Lightstorm Dragon
                                        Lightstorm Dragon
                                        LIGHT 9
                                        Lightstorm Dragon
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                                        UR Rarity
                                        Dingirsu, the Orcust of the Evening Star
                                        UR Rarity
                                        Dingirsu, the Orcust of the Evening Star
                                        Dingirsu, the Orcust of the Evening Star
                                        DARK
                                        Dingirsu, the Orcust of the Evening Star
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                        UR Rarity
                                        Hieratic Sun Dragon Overlord of Heliopolis
                                        UR Rarity
                                        Hieratic Sun Dragon Overlord of Heliopolis
                                        Hieratic Sun Dragon Overlord of Heliopolis
                                        LIGHT
                                        Hieratic Sun Dragon Overlord of Heliopolis
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                                        SR Rarity
                                        Number 46: Dragluon
                                        SR Rarity
                                        Number 46: Dragluon
                                        Number 46: Dragluon
                                        LIGHT
                                        Number 46: Dragluon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Special Summon 1 Dragon-Type monster from your hand. ● Target 1 Dragon-Type monster your opponent controls; take control of that target. ● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.


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