Blue-Eyes Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

 Rarity
Blue-Eyes Jet Dragon
 Rarity
Blue-Eyes Jet Dragon
 Rarity
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.

SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

 Rarity
Blue-Eyes Chaos Dragon
 Rarity
Blue-Eyes Chaos Dragon
 Rarity
Blue-Eyes Chaos Dragon
DARK 8
Blue-Eyes Chaos Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

 Rarity
Kaibaman the Legend
 Rarity
Kaibaman the Legend
 Rarity
Kaibaman the Legend
LIGHT 1
Kaibaman the Legend
  • ATK:

  • 200

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.

R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
R Rarity
Bingo Machine, Go!!!
Spell Normal
Bingo Machine, Go!!!

    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"

    SR Rarity
    The Melody of Awakening Dragon
    SR Rarity
    The Melody of Awakening Dragon
    SR Rarity
    The Melody of Awakening Dragon
    Spell Normal
    The Melody of Awakening Dragon

      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

      SR Rarity
      Ultimate Fusion
      SR Rarity
      Ultimate Fusion
      SR Rarity
      Ultimate Fusion
      Spell Quick
      Ultimate Fusion

        During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.

         Rarity
        Majesty of the White Dragons
         Rarity
        Majesty of the White Dragons
         Rarity
        Majesty of the White Dragons
        Trap Normal
        Majesty of the White Dragons

          Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.

           Rarity
          True Light
           Rarity
          True Light
           Rarity
          True Light
          Trap Continuous
          True Light

            Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.

            Extra Deck

             Rarity
            Blue-Eyes Tyrant Dragon
             Rarity
            Blue-Eyes Tyrant Dragon
             Rarity
            Blue-Eyes Tyrant Dragon
            LIGHT 8
            Blue-Eyes Tyrant Dragon
            • ATK:

            • 3400

            • DEF:

            • 2900


            "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

            UR Rarity
            Dragon Master Knight
            UR Rarity
            Dragon Master Knight
            UR Rarity
            Dragon Master Knight
            LIGHT 12
            Dragon Master Knight
            • ATK:

            • 5000

            • DEF:

            • 5000


            "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.

             Rarity
            Hieratic Seal of the Heavenly Spheres
             Rarity
            Hieratic Seal of the Heavenly Spheres
             Rarity
            Hieratic Seal of the Heavenly Spheres
            LIGHT
            Hieratic Seal of the Heavenly Spheres
            • ATK:

            • 0

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

            SR Rarity
            Azure-Eyes Silver Dragon
            SR Rarity
            Azure-Eyes Silver Dragon
            SR Rarity
            Azure-Eyes Silver Dragon
            LIGHT 9
            Azure-Eyes Silver Dragon
            • ATK:

            • 2500

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.

            SR Rarity
            Black Rose Moonlight Dragon
            SR Rarity
            Black Rose Moonlight Dragon
            SR Rarity
            Black Rose Moonlight Dragon
            LIGHT 7
            Black Rose Moonlight Dragon
            • ATK:

            • 2400

            • DEF:

            • 1800


            1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.

            UR Rarity
            Blue-Eyes Spirit Dragon
            UR Rarity
            Blue-Eyes Spirit Dragon
            UR Rarity
            Blue-Eyes Spirit Dragon
            LIGHT 9
            Blue-Eyes Spirit Dragon
            • ATK:

            • 2500

            • DEF:

            • 3000


            1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

             Rarity
            Lightstorm Dragon
             Rarity
            Lightstorm Dragon
             Rarity
            Lightstorm Dragon
            LIGHT 9
            Lightstorm Dragon
            • ATK:

            • 2700

            • DEF:

            • 3000


            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.

            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            UR Rarity
            Dingirsu, the Orcust of the Evening Star
            DARK
            Dingirsu, the Orcust of the Evening Star
            • ATK:

            • 2600

            • DEF:

            • 2100


            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

            Popular Skills

            Master of Blue-Eyes: 100%
            Master of Blue-Eyes

            Need 20 UR

            UR Rarity
            Blue-Eyes Alternative White Dragon2 card
             Rarity
            Blue-Eyes Jet Dragon2 card
            UR Rarity
            Nibiru, the Primal Being2 card
             Rarity
            Blue-Eyes Tyrant Dragon1 card
            UR Rarity
            Dragon Master Knight1 card
             Rarity
            Hieratic Seal of the Heavenly Spheres1 card
             Rarity
            Blue-Eyes Chaos Dragon1 card
            UR Rarity
            Blue-Eyes Spirit Dragon1 card
             Rarity
            Lightstorm Dragon1 card
             Rarity
            Kaibaman the Legend2 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Divine Dragon Knight Felgrand1 card
             Rarity
            Majesty of the White Dragons3 card
             Rarity
            True Light1 card

            Main: 26 Extra: 9

            UR Rarity
            Blue-Eyes Alternative White Dragon
            UR Rarity
            Blue-Eyes Alternative White Dragon
            Blue-Eyes Alternative White Dragon
            LIGHT 8
            Blue-Eyes Alternative White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


            UR Rarity
            Blue-Eyes Alternative White Dragon
            UR Rarity
            Blue-Eyes Alternative White Dragon
            Blue-Eyes Alternative White Dragon
            LIGHT 8
            Blue-Eyes Alternative White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


             Rarity
            Blue-Eyes Jet Dragon
             Rarity
            Blue-Eyes Jet Dragon
            Blue-Eyes Jet Dragon
            LIGHT 8
            Blue-Eyes Jet Dragon
            • ATK:

            • 3000

            • DEF:

            • 0


            Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


             Rarity
            Blue-Eyes Jet Dragon
             Rarity
            Blue-Eyes Jet Dragon
            Blue-Eyes Jet Dragon
            LIGHT 8
            Blue-Eyes Jet Dragon
            • ATK:

            • 3000

            • DEF:

            • 0


            Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            UR Rarity
            Nibiru, the Primal Being
            UR Rarity
            Nibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            SR Rarity
            Blue-Eyes White Dragon
            SR Rarity
            Blue-Eyes White Dragon
            Blue-Eyes White Dragon
            LIGHT 8
            Blue-Eyes White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


            SR Rarity
            Blue-Eyes White Dragon
            SR Rarity
            Blue-Eyes White Dragon
            Blue-Eyes White Dragon
            LIGHT 8
            Blue-Eyes White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


            SR Rarity
            Blue-Eyes White Dragon
            SR Rarity
            Blue-Eyes White Dragon
            Blue-Eyes White Dragon
            LIGHT 8
            Blue-Eyes White Dragon
            • ATK:

            • 3000

            • DEF:

            • 2500


            This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


             Rarity
            Blue-Eyes Chaos Dragon
             Rarity
            Blue-Eyes Chaos Dragon
            Blue-Eyes Chaos Dragon
            DARK 8
            Blue-Eyes Chaos Dragon
            • ATK:

            • 3000

            • DEF:

            • 0


            You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.


             Rarity
            Kaibaman the Legend
             Rarity
            Kaibaman the Legend
            Kaibaman the Legend
            LIGHT 1
            Kaibaman the Legend
            • ATK:

            • 200

            • DEF:

            • 700


            If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


             Rarity
            Kaibaman the Legend
             Rarity
            Kaibaman the Legend
            Kaibaman the Legend
            LIGHT 1
            Kaibaman the Legend
            • ATK:

            • 200

            • DEF:

            • 700


            If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.


            R Rarity
            Bingo Machine, Go!!!
            R Rarity
            Bingo Machine, Go!!!
            Bingo Machine, Go!!!
            Spell Normal
            Bingo Machine, Go!!!

              Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


              R Rarity
              Bingo Machine, Go!!!
              R Rarity
              Bingo Machine, Go!!!
              Bingo Machine, Go!!!
              Spell Normal
              Bingo Machine, Go!!!

                Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn. ● "Blue-Eyes" monster ● Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"


                SR Rarity
                Book of Eclipse
                SR Rarity
                Book of Eclipse
                Book of Eclipse
                Spell Quick
                Book of Eclipse

                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                  SR Rarity
                  Book of Eclipse
                  SR Rarity
                  Book of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR Rarity
                    The Melody of Awakening Dragon
                    SR Rarity
                    The Melody of Awakening Dragon
                    The Melody of Awakening Dragon
                    Spell Normal
                    The Melody of Awakening Dragon

                      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                      SR Rarity
                      The Melody of Awakening Dragon
                      SR Rarity
                      The Melody of Awakening Dragon
                      The Melody of Awakening Dragon
                      Spell Normal
                      The Melody of Awakening Dragon

                        Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                        SR Rarity
                        The Melody of Awakening Dragon
                        SR Rarity
                        The Melody of Awakening Dragon
                        The Melody of Awakening Dragon
                        Spell Normal
                        The Melody of Awakening Dragon

                          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                          SR Rarity
                          Ultimate Fusion
                          SR Rarity
                          Ultimate Fusion
                          Ultimate Fusion
                          Spell Quick
                          Ultimate Fusion

                            During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                            SR Rarity
                            Ultimate Fusion
                            SR Rarity
                            Ultimate Fusion
                            Ultimate Fusion
                            Spell Quick
                            Ultimate Fusion

                              During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck that mentions "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" as material, by shuffling the Fusion Materials listed on it from your hand, field, and/or GY into the Deck, then, you can destroy face-up cards your opponent controls, up to the number of "Blue-Eyes White Dragon" and "Blue-Eyes Ultimate Dragon" used from the field as material. You can only activate 1 "Ultimate Fusion" per turn.


                              SR Rarity
                              Champion's Vigilance
                              SR Rarity
                              Champion's Vigilance
                              Champion's Vigilance
                              Trap Counter
                              Champion's Vigilance

                                If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.


                                 Rarity
                                Majesty of the White Dragons
                                 Rarity
                                Majesty of the White Dragons
                                Majesty of the White Dragons
                                Trap Normal
                                Majesty of the White Dragons

                                  Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                   Rarity
                                  Majesty of the White Dragons
                                   Rarity
                                  Majesty of the White Dragons
                                  Majesty of the White Dragons
                                  Trap Normal
                                  Majesty of the White Dragons

                                    Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                     Rarity
                                    Majesty of the White Dragons
                                     Rarity
                                    Majesty of the White Dragons
                                    Majesty of the White Dragons
                                    Trap Normal
                                    Majesty of the White Dragons

                                      Show up to 3 of the "Blue-Eyes White Dragon" in your hand, face-up Monster Zone, and/or GY, then destroy an equal number of cards your opponent controls. You can banish this card from your GY; Ritual Summon 1 Ritual Monster from your hand, by Tributing "Blue-Eyes White Dragon(s)" from your hand or field whose total Levels equal its Level. You can only use each effect of "Majesty of the White Dragons" once per turn.


                                       Rarity
                                      True Light
                                       Rarity
                                      True Light
                                      True Light
                                      Trap Continuous
                                      True Light

                                        Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY. ● Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.


                                         Rarity
                                        Blue-Eyes Tyrant Dragon
                                         Rarity
                                        Blue-Eyes Tyrant Dragon
                                        Blue-Eyes Tyrant Dragon
                                        LIGHT 8
                                        Blue-Eyes Tyrant Dragon
                                        • ATK:

                                        • 3400

                                        • DEF:

                                        • 2900


                                        "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                        UR Rarity
                                        Dragon Master Knight
                                        UR Rarity
                                        Dragon Master Knight
                                        Dragon Master Knight
                                        LIGHT 12
                                        Dragon Master Knight
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 5000


                                        "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                         Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                         Rarity
                                        Hieratic Seal of the Heavenly Spheres
                                        Hieratic Seal of the Heavenly Spheres
                                        LIGHT
                                        Hieratic Seal of the Heavenly Spheres
                                        • ATK:

                                        • 0

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                        SR Rarity
                                        Azure-Eyes Silver Dragon
                                        SR Rarity
                                        Azure-Eyes Silver Dragon
                                        Azure-Eyes Silver Dragon
                                        LIGHT 9
                                        Azure-Eyes Silver Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


                                        SR Rarity
                                        Black Rose Moonlight Dragon
                                        SR Rarity
                                        Black Rose Moonlight Dragon
                                        Black Rose Moonlight Dragon
                                        LIGHT 7
                                        Black Rose Moonlight Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1800


                                        1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's side of the field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.


                                        UR Rarity
                                        Blue-Eyes Spirit Dragon
                                        UR Rarity
                                        Blue-Eyes Spirit Dragon
                                        Blue-Eyes Spirit Dragon
                                        LIGHT 9
                                        Blue-Eyes Spirit Dragon
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


                                         Rarity
                                        Lightstorm Dragon
                                         Rarity
                                        Lightstorm Dragon
                                        Lightstorm Dragon
                                        LIGHT 9
                                        Lightstorm Dragon
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 3000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.


                                        UR Rarity
                                        Dingirsu, the Orcust of the Evening Star
                                        UR Rarity
                                        Dingirsu, the Orcust of the Evening Star
                                        Dingirsu, the Orcust of the Evening Star
                                        DARK
                                        Dingirsu, the Orcust of the Evening Star
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                        UR Rarity
                                        Divine Dragon Knight Felgrand
                                        UR Rarity
                                        Divine Dragon Knight Felgrand
                                        Divine Dragon Knight Felgrand
                                        LIGHT
                                        Divine Dragon Knight Felgrand
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1800


                                        2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


                                        duel-links
                                        Blue-Eyes
                                        5







                                        https://ygovietnam.com/
                                        Top