Meklord Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
SR Rarity
Meklord Army Deployer Obbligato
LIGHT 4
Meklord Army Deployer Obbligato
  • ATK:

  • 1200

  • DEF:

  • 1800


During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.

R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
R Rarity
Meklord Army of Granel
EARTH 4
Meklord Army of Granel
  • ATK:

  • 1600

  • DEF:

  • 1200


This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.

R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
R Rarity
Meklord Army of Skiel
WIND 4
Meklord Army of Skiel
  • ATK:

  • 1200

  • DEF:

  • 1000


This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.

R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
R Rarity
Meklord Army of Wisel
DARK 4
Meklord Army of Wisel
  • ATK:

  • 1800

  • DEF:

  • 0


This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
SR Rarity
Meklord Astro Dragon Triskelion
DARK 10
Meklord Astro Dragon Triskelion
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.

SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
SR Rarity
Meklord Emperor Wisel
DARK 1
Meklord Emperor Wisel
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.

SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
SR Rarity
Meklord Emperor Wisel - Synchro Absorption
DARK 1
Meklord Emperor Wisel - Synchro Absorption
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

N Rarity
Boon of the Meklord Emperor
N Rarity
Boon of the Meklord Emperor
N Rarity
Boon of the Meklord Emperor
Spell Normal
Boon of the Meklord Emperor

    If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      SR Rarity
      Meklord Assembly
      SR Rarity
      Meklord Assembly
      SR Rarity
      Meklord Assembly
      Spell Continuous
      Meklord Assembly

        When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.

        Extra Deck

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        N Rarity
        Pentestag
        N Rarity
        Pentestag
        N Rarity
        Pentestag
        DARK
        Pentestag
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

        SR Rarity
        Drill Driver Vespenato
        SR Rarity
        Drill Driver Vespenato
        SR Rarity
        Drill Driver Vespenato
        EARTH
        Drill Driver Vespenato
        • ATK:

        • 2500

        • DEF:

        • 2100


        2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.

        UR Rarity
        Gear Gigant X
        UR Rarity
        Gear Gigant X
        UR Rarity
        Gear Gigant X
        EARTH
        Gear Gigant X
        • ATK:

        • 2300

        • DEF:

        • 1500


        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

        Popular Skills

        Meklord Refinement: 100%
        Meklord Refinement

        Need 13 UR

        UR Rarity
        Meklord Emperor Granel1 card
        UR Rarity
        Linkuriboh1 card
        UR Rarity
        Full Armored Utopic Ray Lancer1 card
        UR Rarity
        Gear Gigant X1 card
        UR Rarity
        Heavy Armored Train Ironwolf1 card
        UR Rarity
        Lyrilusc - Assembled Nightingale1 card
        UR Rarity
        Forbidden Droplet2 card
        UR Rarity
        Mystical Space Typhoon2 card
        UR Rarity
        Compulsory Evacuation Device2 card
        UR Rarity
        Lost Wind1 card

        Main: 30 Extra: 9

        SR Rarity
        Meklord Army Deployer Obbligato
        SR Rarity
        Meklord Army Deployer Obbligato
        Meklord Army Deployer Obbligato
        LIGHT 4
        Meklord Army Deployer Obbligato
        • ATK:

        • 1200

        • DEF:

        • 1800


        During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


        SR Rarity
        Meklord Army Deployer Obbligato
        SR Rarity
        Meklord Army Deployer Obbligato
        Meklord Army Deployer Obbligato
        LIGHT 4
        Meklord Army Deployer Obbligato
        • ATK:

        • 1200

        • DEF:

        • 1800


        During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.


        R Rarity
        Meklord Army of Granel
        R Rarity
        Meklord Army of Granel
        Meklord Army of Granel
        EARTH 4
        Meklord Army of Granel
        • ATK:

        • 1600

        • DEF:

        • 1200


        This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


        R Rarity
        Meklord Army of Granel
        R Rarity
        Meklord Army of Granel
        Meklord Army of Granel
        EARTH 4
        Meklord Army of Granel
        • ATK:

        • 1600

        • DEF:

        • 1200


        This card gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.


        R Rarity
        Meklord Army of Skiel
        R Rarity
        Meklord Army of Skiel
        Meklord Army of Skiel
        WIND 4
        Meklord Army of Skiel
        • ATK:

        • 1200

        • DEF:

        • 1000


        This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


        R Rarity
        Meklord Army of Skiel
        R Rarity
        Meklord Army of Skiel
        Meklord Army of Skiel
        WIND 4
        Meklord Army of Skiel
        • ATK:

        • 1200

        • DEF:

        • 1000


        This card gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Meklord Army" monster from your Deck.


        R Rarity
        Meklord Army of Wisel
        R Rarity
        Meklord Army of Wisel
        Meklord Army of Wisel
        DARK 4
        Meklord Army of Wisel
        • ATK:

        • 1800

        • DEF:

        • 0


        This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


        R Rarity
        Meklord Army of Wisel
        R Rarity
        Meklord Army of Wisel
        Meklord Army of Wisel
        DARK 4
        Meklord Army of Wisel
        • ATK:

        • 1800

        • DEF:

        • 0


        This card gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


        SR Rarity
        Meklord Astro Dragon Triskelion
        SR Rarity
        Meklord Astro Dragon Triskelion
        Meklord Astro Dragon Triskelion
        DARK 10
        Meklord Astro Dragon Triskelion
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


        SR Rarity
        Meklord Astro Dragon Triskelion
        SR Rarity
        Meklord Astro Dragon Triskelion
        Meklord Astro Dragon Triskelion
        DARK 10
        Meklord Astro Dragon Triskelion
        • ATK:

        • 3000

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.


        UR Rarity
        Meklord Emperor Granel
        UR Rarity
        Meklord Emperor Granel
        Meklord Emperor Granel
        EARTH 1
        Meklord Emperor Granel
        • ATK:

        • 0

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. This card gains ATK and DEF equal to half your LP. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your side of the field in Defense Position.


        SR Rarity
        Meklord Emperor Wisel
        SR Rarity
        Meklord Emperor Wisel
        Meklord Emperor Wisel
        DARK 1
        Meklord Emperor Wisel
        • ATK:

        • 2500

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


        SR Rarity
        Meklord Emperor Wisel
        SR Rarity
        Meklord Emperor Wisel
        Meklord Emperor Wisel
        DARK 1
        Meklord Emperor Wisel
        • ATK:

        • 2500

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during either player's turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it.


        SR Rarity
        Meklord Emperor Wisel - Synchro Absorption
        SR Rarity
        Meklord Emperor Wisel - Synchro Absorption
        Meklord Emperor Wisel - Synchro Absorption
        DARK 1
        Meklord Emperor Wisel - Synchro Absorption
        • ATK:

        • 2500

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.


        SR Rarity
        Meklord Nucleus Infinity Core
        SR Rarity
        Meklord Nucleus Infinity Core
        Meklord Nucleus Infinity Core
        DARK 1
        Meklord Nucleus Infinity Core
        • ATK:

        • 0

        • DEF:

        • 0


        The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.


        SR Rarity
        Dark Hole
        SR Rarity
        Dark Hole
        Dark Hole
        Spell Normal
        Dark Hole

          Destroy all monsters on the field.


          SR Rarity
          Dark Hole
          SR Rarity
          Dark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              Forbidden Droplet
              UR Rarity
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                SR Rarity
                Meklord Assembly
                SR Rarity
                Meklord Assembly
                Meklord Assembly
                Spell Continuous
                Meklord Assembly

                  When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                  SR Rarity
                  Meklord Assembly
                  SR Rarity
                  Meklord Assembly
                  Meklord Assembly
                  Spell Continuous
                  Meklord Assembly

                    When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                    SR Rarity
                    Meklord Assembly
                    SR Rarity
                    Meklord Assembly
                    Meklord Assembly
                    Spell Continuous
                    Meklord Assembly

                      When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.


                      N Rarity
                      Meklord Deflection
                      N Rarity
                      Meklord Deflection
                      Meklord Deflection
                      Spell Quick
                      Meklord Deflection

                        Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          UR Rarity
                          Mystical Space Typhoon
                          UR Rarity
                          Mystical Space Typhoon
                          Mystical Space Typhoon
                          Spell Quick
                          Mystical Space Typhoon

                            Target 1 Spell/Trap on the field; destroy that target.


                            UR Rarity
                            Compulsory Evacuation Device
                            UR Rarity
                            Compulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              UR Rarity
                              Compulsory Evacuation Device
                              UR Rarity
                              Compulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                UR Rarity
                                Lost Wind
                                UR Rarity
                                Lost Wind
                                Lost Wind
                                Trap Normal
                                Lost Wind

                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                  SR Rarity
                                  Pulse Mines
                                  SR Rarity
                                  Pulse Mines
                                  Pulse Mines
                                  Trap Normal
                                  Pulse Mines

                                    If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                    SR Rarity
                                    Pulse Mines
                                    SR Rarity
                                    Pulse Mines
                                    Pulse Mines
                                    Trap Normal
                                    Pulse Mines

                                      If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                      N Rarity
                                      Qliphort Genius
                                      N Rarity
                                      Qliphort Genius
                                      Qliphort Genius
                                      EARTH
                                      Qliphort Genius
                                      • ATK:

                                      • 1800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                      UR Rarity
                                      Full Armored Utopic Ray Lancer
                                      UR Rarity
                                      Full Armored Utopic Ray Lancer
                                      Full Armored Utopic Ray Lancer
                                      WATER
                                      Full Armored Utopic Ray Lancer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 600


                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                      UR Rarity
                                      Gear Gigant X
                                      UR Rarity
                                      Gear Gigant X
                                      Gear Gigant X
                                      EARTH
                                      Gear Gigant X
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                      UR Rarity
                                      Heavy Armored Train Ironwolf
                                      UR Rarity
                                      Heavy Armored Train Ironwolf
                                      Heavy Armored Train Ironwolf
                                      EARTH
                                      Heavy Armored Train Ironwolf
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2200


                                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.


                                      UR Rarity
                                      Lyrilusc - Assembled Nightingale
                                      UR Rarity
                                      Lyrilusc - Assembled Nightingale
                                      Lyrilusc - Assembled Nightingale
                                      WIND
                                      Lyrilusc - Assembled Nightingale
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                      R Rarity
                                      Number 27: Dreadnought Dreadnoid
                                      R Rarity
                                      Number 27: Dreadnought Dreadnoid
                                      Number 27: Dreadnought Dreadnoid
                                      WATER
                                      Number 27: Dreadnought Dreadnoid
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1000


                                      2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                      R Rarity
                                      Super Quantal Mech King Great Magnus
                                      R Rarity
                                      Super Quantal Mech King Great Magnus
                                      Super Quantal Mech King Great Magnus
                                      LIGHT
                                      Super Quantal Mech King Great Magnus
                                      • ATK:

                                      • 3600

                                      • DEF:

                                      • 3200


                                      3 Level 12 monsters If this card is sent to the GY: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your GY. This card gains these effects, based on the number of materials with different names attached to it. ● 2+: Once per turn, during the Main Phase (Quick Effect): You can detach 1 material from this card; shuffle 1 card on the field into the Deck. ● 4+: It is unaffected by card effects, except "Super Quant" cards. ● 6+: Your opponent cannot add cards from the Deck to the hand by card effects.



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