Shaddoll Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

SR Rarity
Reeshaddoll Wendi
SR Rarity
Reeshaddoll Wendi
SR Rarity
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.

SR Rarity
Shaddoll Beast
SR Rarity
Shaddoll Beast
SR Rarity
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
R Rarity
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

R Rarity
Shaddoll Hedgehog
R Rarity
Shaddoll Hedgehog
R Rarity
Shaddoll Hedgehog
DARK 3
Shaddoll Hedgehog
  • ATK:

  • 800

  • DEF:

  • 200


FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.

R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
R Rarity
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

R Rarity
El Shaddoll Fusion
R Rarity
El Shaddoll Fusion
R Rarity
El Shaddoll Fusion
Spell Quick
El Shaddoll Fusion

    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.

    UR Rarity
    Invocation
    UR Rarity
    Invocation
    UR Rarity
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      UR Rarity
      Magical Meltdown
      UR Rarity
      Magical Meltdown
      UR Rarity
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

        SR Rarity
        Resh Shaddoll Incarnation
        SR Rarity
        Resh Shaddoll Incarnation
        SR Rarity
        Resh Shaddoll Incarnation
        Trap Normal
        Resh Shaddoll Incarnation

          Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.

          Extra Deck

          UR Rarity
          El Shaddoll Construct
          UR Rarity
          El Shaddoll Construct
          UR Rarity
          El Shaddoll Construct
          LIGHT 8
          El Shaddoll Construct
          • ATK:

          • 2800

          • DEF:

          • 2500


          1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

           Rarity
          Invoked Augoeides
           Rarity
          Invoked Augoeides
           Rarity
          Invoked Augoeides
          LIGHT 8
          Invoked Augoeides
          • ATK:

          • 2000

          • DEF:

          • 2800


          "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

          UR Rarity
          Invoked Mechaba
          UR Rarity
          Invoked Mechaba
          UR Rarity
          Invoked Mechaba
          LIGHT 9
          Invoked Mechaba
          • ATK:

          • 2500

          • DEF:

          • 2100


          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

           Rarity
          Invoked Raidjin
           Rarity
          Invoked Raidjin
           Rarity
          Invoked Raidjin
          WIND 5
          Invoked Raidjin
          • ATK:

          • 2200

          • DEF:

          • 2400


          "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.

          SR Rarity
          Artemis, the Magistus Moon Maiden
          SR Rarity
          Artemis, the Magistus Moon Maiden
          SR Rarity
          Artemis, the Magistus Moon Maiden
          LIGHT
          Artemis, the Magistus Moon Maiden
          • ATK:

          • 800

          • LINK-1

          Link Arrow:

          Top


          1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

          SR Rarity
          Gravity Controller
          SR Rarity
          Gravity Controller
          SR Rarity
          Gravity Controller
          DARK
          Gravity Controller
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Bottom-Left


          1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.

          Popular Skills

          Shadow-Weaving Power: 100%
          Shadow-Weaving Power

          Need 12 UR

          UR Rarity
          Aleister the Invoker2 card
          UR Rarity
          Dogmatika Ecclesia, the Virtuous2 card
          UR Rarity
          El Shaddoll Construct2 card
           Rarity
          Invoked Augoeides1 card
          UR Rarity
          Invoked Mechaba1 card
           Rarity
          Invoked Raidjin1 card
          UR Rarity
          Invocation1 card
          UR Rarity
          Magical Meltdown1 card
          UR Rarity
          Dogmatika Punishment1 card

          Main: 21 Extra: 9

          UR Rarity
          Aleister the Invoker
          UR Rarity
          Aleister the Invoker
          Aleister the Invoker
          DARK 4
          Aleister the Invoker
          • ATK:

          • 1000

          • DEF:

          • 1800


          (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


          UR Rarity
          Aleister the Invoker
          UR Rarity
          Aleister the Invoker
          Aleister the Invoker
          DARK 4
          Aleister the Invoker
          • ATK:

          • 1000

          • DEF:

          • 1800


          (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


          UR Rarity
          Dogmatika Ecclesia, the Virtuous
          UR Rarity
          Dogmatika Ecclesia, the Virtuous
          Dogmatika Ecclesia, the Virtuous
          LIGHT 4
          Dogmatika Ecclesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


          UR Rarity
          Dogmatika Ecclesia, the Virtuous
          UR Rarity
          Dogmatika Ecclesia, the Virtuous
          Dogmatika Ecclesia, the Virtuous
          LIGHT 4
          Dogmatika Ecclesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


          SR Rarity
          Dogmatika Fleurdelis, the Knighted
          SR Rarity
          Dogmatika Fleurdelis, the Knighted
          Dogmatika Fleurdelis, the Knighted
          LIGHT 8
          Dogmatika Fleurdelis, the Knighted
          • ATK:

          • 2500

          • DEF:

          • 2500


          During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


          SR Rarity
          Reeshaddoll Wendi
          SR Rarity
          Reeshaddoll Wendi
          Reeshaddoll Wendi
          WIND 3
          Reeshaddoll Wendi
          • ATK:

          • 1500

          • DEF:

          • 1000


          FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


          SR Rarity
          Reeshaddoll Wendi
          SR Rarity
          Reeshaddoll Wendi
          Reeshaddoll Wendi
          WIND 3
          Reeshaddoll Wendi
          • ATK:

          • 1500

          • DEF:

          • 1000


          FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


          SR Rarity
          Shaddoll Beast
          SR Rarity
          Shaddoll Beast
          Shaddoll Beast
          DARK 5
          Shaddoll Beast
          • ATK:

          • 2200

          • DEF:

          • 1700


          FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Dragon
          R Rarity
          Shaddoll Dragon
          Shaddoll Dragon
          DARK 4
          Shaddoll Dragon
          • ATK:

          • 1900

          • DEF:

          • 0


          FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Dragon
          R Rarity
          Shaddoll Dragon
          Shaddoll Dragon
          DARK 4
          Shaddoll Dragon
          • ATK:

          • 1900

          • DEF:

          • 0


          FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Hedgehog
          R Rarity
          Shaddoll Hedgehog
          Shaddoll Hedgehog
          DARK 3
          Shaddoll Hedgehog
          • ATK:

          • 800

          • DEF:

          • 200


          FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Hedgehog
          R Rarity
          Shaddoll Hedgehog
          Shaddoll Hedgehog
          DARK 3
          Shaddoll Hedgehog
          • ATK:

          • 800

          • DEF:

          • 200


          FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Squamata
          R Rarity
          Shaddoll Squamata
          Shaddoll Squamata
          DARK 4
          Shaddoll Squamata
          • ATK:

          • 1800

          • DEF:

          • 1000


          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


          R Rarity
          Shaddoll Squamata
          R Rarity
          Shaddoll Squamata
          Shaddoll Squamata
          DARK 4
          Shaddoll Squamata
          • ATK:

          • 1800

          • DEF:

          • 1000


          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


          R Rarity
          El Shaddoll Fusion
          R Rarity
          El Shaddoll Fusion
          El Shaddoll Fusion
          Spell Quick
          El Shaddoll Fusion

            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


            R Rarity
            El Shaddoll Fusion
            R Rarity
            El Shaddoll Fusion
            El Shaddoll Fusion
            Spell Quick
            El Shaddoll Fusion

              Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


              UR Rarity
              Invocation
              UR Rarity
              Invocation
              Invocation
              Spell Normal
              Invocation

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                UR Rarity
                Magical Meltdown
                UR Rarity
                Magical Meltdown
                Magical Meltdown
                Spell Field
                Magical Meltdown

                  When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                  UR Rarity
                  Dogmatika Punishment
                  UR Rarity
                  Dogmatika Punishment
                  Dogmatika Punishment
                  Trap Normal
                  Dogmatika Punishment

                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                    SR Rarity
                    Resh Shaddoll Incarnation
                    SR Rarity
                    Resh Shaddoll Incarnation
                    Resh Shaddoll Incarnation
                    Trap Normal
                    Resh Shaddoll Incarnation

                      Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                      SR Rarity
                      Resh Shaddoll Incarnation
                      SR Rarity
                      Resh Shaddoll Incarnation
                      Resh Shaddoll Incarnation
                      Trap Normal
                      Resh Shaddoll Incarnation

                        Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position. You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position. ● Change 1 face-up monster you control to face-down Defense Position. You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.


                        UR Rarity
                        El Shaddoll Construct
                        UR Rarity
                        El Shaddoll Construct
                        El Shaddoll Construct
                        LIGHT 8
                        El Shaddoll Construct
                        • ATK:

                        • 2800

                        • DEF:

                        • 2500


                        1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                        UR Rarity
                        El Shaddoll Construct
                        UR Rarity
                        El Shaddoll Construct
                        El Shaddoll Construct
                        LIGHT 8
                        El Shaddoll Construct
                        • ATK:

                        • 2800

                        • DEF:

                        • 2500


                        1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                        SR Rarity
                        Elder Entity N'tss
                        SR Rarity
                        Elder Entity N'tss
                        Elder Entity N'tss
                        LIGHT 4
                        Elder Entity N'tss
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                         Rarity
                        Invoked Augoeides
                         Rarity
                        Invoked Augoeides
                        Invoked Augoeides
                        LIGHT 8
                        Invoked Augoeides
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                        R Rarity
                        Invoked Caliga
                        R Rarity
                        Invoked Caliga
                        Invoked Caliga
                        DARK 4
                        Invoked Caliga
                        • ATK:

                        • 1000

                        • DEF:

                        • 1800


                        "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                        UR Rarity
                        Invoked Mechaba
                        UR Rarity
                        Invoked Mechaba
                        Invoked Mechaba
                        LIGHT 9
                        Invoked Mechaba
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                         Rarity
                        Invoked Raidjin
                         Rarity
                        Invoked Raidjin
                        Invoked Raidjin
                        WIND 5
                        Invoked Raidjin
                        • ATK:

                        • 2200

                        • DEF:

                        • 2400


                        "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        SR Rarity
                        Artemis, the Magistus Moon Maiden
                        Artemis, the Magistus Moon Maiden
                        LIGHT
                        Artemis, the Magistus Moon Maiden
                        • ATK:

                        • 800

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                        SR Rarity
                        Gravity Controller
                        SR Rarity
                        Gravity Controller
                        Gravity Controller
                        DARK
                        Gravity Controller
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Bottom-Left


                        1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.



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