Cyberdark Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Attachment Cybern
R Rarity
Attachment Cybern
R Rarity
Attachment Cybern
LIGHT 3
Attachment Cybern
  • ATK:

  • 1600

  • DEF:

  • 800


You can target 1 Dragon or Machine "Cyber" monster you control; equip this card from your hand or field to it. While this card is an Equip Card, the equipped monster gains 600 ATK. If this card is sent to the GY while equipped to a monster: You can target 1 other Dragon or Machine "Cyber" monster in your GY; Special Summon it. You can only use this effect of "Attachment Cybern" once per turn.

R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
R Rarity
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
SR Rarity
Cyber Dragon Core
LIGHT 2
Cyber Dragon Core
  • ATK:

  • 400

  • DEF:

  • 1500


When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

N Rarity
Cyber Dragon Drei
N Rarity
Cyber Dragon Drei
N Rarity
Cyber Dragon Drei
LIGHT 4
Cyber Dragon Drei
  • ATK:

  • 1800

  • DEF:

  • 800


This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.

N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
N Rarity
Cyber Dragon Herz
LIGHT 1
Cyber Dragon Herz
  • ATK:

  • 100

  • DEF:

  • 100


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
R Rarity
Cyber Dragon Nachster
LIGHT 1
Cyber Dragon Nachster
  • ATK:

  • 200

  • DEF:

  • 200


This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

N Rarity
Cyber Dragon Vier
N Rarity
Cyber Dragon Vier
N Rarity
Cyber Dragon Vier
LIGHT 4
Cyber Dragon Vier
  • ATK:

  • 1100

  • DEF:

  • 1600


This card's name becomes "Cyber Dragon" while on the field or in the GY. If you Normal or Special Summon "Cyber Dragon", except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Cyber Dragon Vier" once per turn. Each "Cyber Dragon" you control gains 500 ATK/DEF.

N Rarity
Cyber Dragon Zwei
N Rarity
Cyber Dragon Zwei
N Rarity
Cyber Dragon Zwei
LIGHT 4
Cyber Dragon Zwei
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.

R Rarity
Cyber Eltanin
R Rarity
Cyber Eltanin
R Rarity
Cyber Eltanin
LIGHT 10
Cyber Eltanin
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.

N Rarity
Cyber Pharos
N Rarity
Cyber Pharos
N Rarity
Cyber Pharos
LIGHT 1
Cyber Pharos
  • ATK:

  • 0

  • DEF:

  • 2100


You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.

SR Rarity
Cyber Phoenix
SR Rarity
Cyber Phoenix
SR Rarity
Cyber Phoenix
FIRE 4
Cyber Phoenix
  • ATK:

  • 1200

  • DEF:

  • 1600


While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.

R Rarity
Cyber Valley
R Rarity
Cyber Valley
R Rarity
Cyber Valley
LIGHT 1
Cyber Valley
  • ATK:

  • 0

  • DEF:

  • 0


You can use 1 of these effects. ● When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase. ● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards. ● You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.

SR Rarity
Cyberdark Cannon
SR Rarity
Cyberdark Cannon
SR Rarity
Cyberdark Cannon
DARK 3
Cyberdark Cannon
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.

SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
SR Rarity
Cyberdark Chimera
DARK 4
Cyberdark Chimera
  • ATK:

  • 800

  • DEF:

  • 2100


You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.

SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
SR Rarity
Cyberdark Claw
DARK 3
Cyberdark Claw
  • ATK:

  • 1600

  • DEF:

  • 800


If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.

N Rarity
Cyberdark Edge
N Rarity
Cyberdark Edge
N Rarity
Cyberdark Edge
DARK 4
Cyberdark Edge
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

N Rarity
Cyberdark Horn
N Rarity
Cyberdark Horn
N Rarity
Cyberdark Horn
DARK 4
Cyberdark Horn
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

N Rarity
Cyberdark Keel
N Rarity
Cyberdark Keel
N Rarity
Cyberdark Keel
DARK 4
Cyberdark Keel
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy the monster equipped to it by its effect, instead.

N Rarity
Armored Cybern
N Rarity
Armored Cybern
N Rarity
Armored Cybern
WIND 4
Armored Cybern
  • ATK:

  • 0

  • DEF:

  • 2000


Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
SR Rarity
Cyber Emergency
Spell Normal
Cyber Emergency

    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

    R Rarity
    Cyber Eternal
    R Rarity
    Cyber Eternal
    R Rarity
    Cyber Eternal
    Spell Quick
    Cyber Eternal

      Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.

      R Rarity
      Cyber Repair Plant
      R Rarity
      Cyber Repair Plant
      R Rarity
      Cyber Repair Plant
      Spell Normal
      Cyber Repair Plant

        If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

        R Rarity
        Cyberdark Impact!
        R Rarity
        Cyberdark Impact!
        R Rarity
        Cyberdark Impact!
        Spell Normal
        Cyberdark Impact!

          Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by returning 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, GY, and/or anywhere on your field, to the Deck, as Fusion Material.

          R Rarity
          Cyberdark Inferno
          R Rarity
          Cyberdark Inferno
          R Rarity
          Cyberdark Inferno
          Spell Field
          Cyberdark Inferno

            "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.

            SR Rarity
            Cyberdark Realm
            SR Rarity
            Cyberdark Realm
            SR Rarity
            Cyberdark Realm
            Spell Continuous
            Cyberdark Realm

              When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.

              R Rarity
              Cyberload Fusion
              R Rarity
              Cyberload Fusion
              R Rarity
              Cyberload Fusion
              Spell Quick
              Cyberload Fusion

                Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.

                SR Rarity
                Cybernetic Horizon
                SR Rarity
                Cybernetic Horizon
                SR Rarity
                Cybernetic Horizon
                Spell Normal
                Cybernetic Horizon

                  (This card is always treated as a "Cyberdark" card.) Send 2 Dragon and/or Machine "Cyber" monsters with different Attributes to the GY, 1 each from your hand and Deck; add 1 Dragon or Machine "Cyber" monster from your Deck to your hand, and if you do, send 1 Machine "Cyber" Fusion Monster from your Extra Deck to the GY. You can only activate 1 "Cybernetic Horizon" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Machine monsters.

                  N Rarity
                  Evolution Burst
                  N Rarity
                  Evolution Burst
                  N Rarity
                  Evolution Burst
                  Spell Normal
                  Evolution Burst

                    If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.

                    UR Rarity
                    Fusion Deployment
                    UR Rarity
                    Fusion Deployment
                    UR Rarity
                    Fusion Deployment
                    Spell Normal
                    Fusion Deployment

                      Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

                      R Rarity
                      Fusion Tag
                      R Rarity
                      Fusion Tag
                      R Rarity
                      Fusion Tag
                      Spell Normal
                      Fusion Tag

                        Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.

                        R Rarity
                        Overload Fusion
                        R Rarity
                        Overload Fusion
                        R Rarity
                        Overload Fusion
                        Spell Normal
                        Overload Fusion

                          Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

                          R Rarity
                          Power Bond
                          R Rarity
                          Power Bond
                          R Rarity
                          Power Bond
                          Spell Normal
                          Power Bond

                            Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

                            N Rarity
                            Super Strident Blaze
                            N Rarity
                            Super Strident Blaze
                            N Rarity
                            Super Strident Blaze
                            Spell Equip
                            Super Strident Blaze

                              Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.

                              R Rarity
                              Cyberdark Invasion
                              R Rarity
                              Cyberdark Invasion
                              R Rarity
                              Cyberdark Invasion
                              Trap Continuous
                              Cyberdark Invasion

                                Once per turn: You can activate 1 of these effects; ● Target 1 "Cyberdark" Effect Monster you control; equip 1 Dragon or Machine monster from either GY to it as an Equip Spell that gives it 1000 ATK. ● Send 1 Equip Card you control equipped to a Machine monster to the GY; destroy 1 card your opponent controls. You can only use each effect of "Cyberdark Invasion" once per turn.

                                N Rarity
                                Cybernetic Hidden Technology
                                N Rarity
                                Cybernetic Hidden Technology
                                N Rarity
                                Cybernetic Hidden Technology
                                Trap Continuous
                                Cybernetic Hidden Technology

                                  When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.

                                  N Rarity
                                  Cybernetic Overflow
                                  N Rarity
                                  Cybernetic Overflow
                                  N Rarity
                                  Cybernetic Overflow
                                  Trap Normal
                                  Cybernetic Overflow

                                    Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.

                                    R Rarity
                                    Cybernetic Revolution
                                    R Rarity
                                    Cybernetic Revolution
                                    R Rarity
                                    Cybernetic Revolution
                                    Trap Normal
                                    Cybernetic Revolution

                                      Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.

                                      SR Rarity
                                      Power Wall
                                      SR Rarity
                                      Power Wall
                                      SR Rarity
                                      Power Wall
                                      Trap Normal
                                      Power Wall

                                        During damage calculation, when you would take battle damage from an opponent's attacking monster: Send 1 card from the top of your Deck to the Graveyard for every 500 damage (round up) you are about to take, also you take no battle damage from that battle.

                                        UR Rarity
                                        Rebirth Judgment
                                        UR Rarity
                                        Rebirth Judgment
                                        UR Rarity
                                        Rebirth Judgment
                                        Trap Continuous
                                        Rebirth Judgment

                                          Once per turn: You can declare 1 Monster Type; monsters in the GYs become that Type for the rest of this turn (even if this card leaves the field).

                                          Extra Deck

                                          UR Rarity
                                          Cyber End Dragon
                                          UR Rarity
                                          Cyber End Dragon
                                          UR Rarity
                                          Cyber End Dragon
                                          LIGHT 10
                                          Cyber End Dragon
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 2800


                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                          SR Rarity
                                          Cyber Twin Dragon
                                          SR Rarity
                                          Cyber Twin Dragon
                                          SR Rarity
                                          Cyber Twin Dragon
                                          LIGHT 8
                                          Cyber Twin Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2100


                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                                          R Rarity
                                          Cyberdark Dragon
                                          R Rarity
                                          Cyberdark Dragon
                                          R Rarity
                                          Cyberdark Dragon
                                          DARK 8
                                          Cyberdark Dragon
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" This monster cannot be Special Summoned except by Fusion Summon. When this monster is Special Summoned, select 1 Dragon-Type monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by battle, the equipped monster is destroyed instead.

                                          UR Rarity
                                          Cyberdark End Dragon
                                          UR Rarity
                                          Cyberdark End Dragon
                                          UR Rarity
                                          Cyberdark End Dragon
                                          DARK 12
                                          Cyberdark End Dragon
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 3800


                                          "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.

                                          SR Rarity
                                          Cyberdarkness Dragon
                                          SR Rarity
                                          Cyberdarkness Dragon
                                          SR Rarity
                                          Cyberdarkness Dragon
                                          DARK 10
                                          Cyberdarkness Dragon
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.

                                          Need 22 UR

                                          UR Rarity
                                          Maxx "C"2 card
                                          UR Rarity
                                          Therion "King" Regulus1 card
                                          UR Rarity
                                          Chimeratech Megafleet Dragon1 card
                                          UR Rarity
                                          Cyber End Dragon1 card
                                          UR Rarity
                                          Cyber Dragon Sieger1 card
                                          UR Rarity
                                          Salamangreat Almiraj1 card
                                          UR Rarity
                                          Ash Blossom & Joyous Spring2 card
                                          UR Rarity
                                          Cyber Dragon Infinity1 card
                                          UR Rarity
                                          Called by the Grave2 card
                                          UR Rarity
                                          Forbidden Droplet1 card
                                          UR Rarity
                                          Harpie's Feather Duster1 card
                                          UR Rarity
                                          Lightning Storm2 card
                                          UR Rarity
                                          Raigeki1 card
                                          UR Rarity
                                          Sales Ban1 card
                                          UR Rarity
                                          Triple Tactics Talent1 card
                                          UR Rarity
                                          Triple Tactics Thrust1 card
                                          UR Rarity
                                          Infinite Impermanence1 card
                                          UR Rarity
                                          Red Reboot1 card

                                          Main: 40 Extra: 10

                                          R Rarity
                                          3 cardCyber Dragon
                                          R Rarity
                                          3 cardCyber Dragon
                                          Cyber Dragon
                                          LIGHT 5
                                          Cyber Dragon
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 1600


                                          If only your opponent controls a monster, you can Special Summon this card (from your hand).


                                          SR Rarity
                                          3 cardCyber Dragon Core
                                          SR Rarity
                                          3 cardCyber Dragon Core
                                          Cyber Dragon Core
                                          LIGHT 2
                                          Cyber Dragon Core
                                          • ATK:

                                          • 400

                                          • DEF:

                                          • 1500


                                          When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.


                                          N Rarity
                                          2 cardCyber Dragon Herz
                                          N Rarity
                                          2 cardCyber Dragon Herz
                                          Cyber Dragon Herz
                                          LIGHT 1
                                          Cyber Dragon Herz
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 100


                                          This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn. ● If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. ● If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.


                                          R Rarity
                                          1 cardCyber Dragon Nachster
                                          R Rarity
                                          1 cardCyber Dragon Nachster
                                          Cyber Dragon Nachster
                                          LIGHT 1
                                          Cyber Dragon Nachster
                                          • ATK:

                                          • 200

                                          • DEF:

                                          • 200


                                          This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.


                                          SR Rarity
                                          1 cardCyberdark Chimera
                                          SR Rarity
                                          1 cardCyberdark Chimera
                                          Cyberdark Chimera
                                          DARK 4
                                          Cyberdark Chimera
                                          • ATK:

                                          • 800

                                          • DEF:

                                          • 2100


                                          You can discard 1 Spell/Trap; add 1 "Power Bond" from your Deck to your hand, you can only use Dragon or Machine "Cyber" monsters as Fusion Material this turn, also once when you Fusion Summon this turn, you can also banish monster(s) from your GY as material. If this card is sent to the GY: You can send 1 "Cyberdark" monster from your Deck to the GY, with a different name from the cards in your GY. You can only use each effect of "Cyberdark Chimera" once per turn.


                                          SR Rarity
                                          2 cardGalaxy Soldier
                                          SR Rarity
                                          2 cardGalaxy Soldier
                                          Galaxy Soldier
                                          LIGHT 5
                                          Galaxy Soldier
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 0


                                          You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.


                                          R Rarity
                                          1 cardJizukiru, the Star Destroying Kaiju
                                          R Rarity
                                          1 cardJizukiru, the Star Destroying Kaiju
                                          Jizukiru, the Star Destroying Kaiju
                                          LIGHT 10
                                          Jizukiru, the Star Destroying Kaiju
                                          • ATK:

                                          • 3300

                                          • DEF:

                                          • 2600


                                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                          UR Rarity
                                          2 cardMaxx "C"
                                          UR Rarity
                                          2 cardMaxx "C"
                                          Maxx "C"
                                          EARTH 2
                                          Maxx "C"
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 200


                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                          UR Rarity
                                          1 cardTherion "King" Regulus
                                          UR Rarity
                                          1 cardTherion "King" Regulus
                                          Therion "King" Regulus
                                          EARTH 8
                                          Therion "King" Regulus
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1600


                                          You can only use each of the following effects of "Therion "King" Regulus" once per turn. ● You can target 1 "Therion" monster or 1 Machine monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● When your opponent activates a card or effect (Quick Effect): You can send 1 "Therion" Monster Card from your hand or face-up field to the GY; negate that effect. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "King" Regulus".


                                          UR Rarity
                                          2 cardAsh Blossom & Joyous Spring
                                          UR Rarity
                                          2 cardAsh Blossom & Joyous Spring
                                          Ash Blossom & Joyous Spring
                                          FIRE 3
                                          Ash Blossom & Joyous Spring
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1800


                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                          UR Rarity
                                          2 cardCalled by the Grave
                                          UR Rarity
                                          2 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            R Rarity
                                            2 cardClockwork Night
                                            R Rarity
                                            2 cardClockwork Night
                                            Clockwork Night
                                            Spell Continuous
                                            Clockwork Night

                                              All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                              SR Rarity
                                              3 cardCyber Emergency
                                              SR Rarity
                                              3 cardCyber Emergency
                                              Cyber Emergency
                                              Spell Normal
                                              Cyber Emergency

                                                Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.


                                                R Rarity
                                                1 cardCyber Repair Plant
                                                R Rarity
                                                1 cardCyber Repair Plant
                                                Cyber Repair Plant
                                                Spell Normal
                                                Cyber Repair Plant

                                                  If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ● Add 1 LIGHT Machine monster from your Deck to your hand. ● Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.


                                                  SR Rarity
                                                  1 cardCyberdark Realm
                                                  SR Rarity
                                                  1 cardCyberdark Realm
                                                  Cyberdark Realm
                                                  Spell Continuous
                                                  Cyberdark Realm

                                                    When this card is activated: You can add 1 "Cyberdark" monster from your Deck to your hand, with a different name from the cards in your GY. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Cyberdark" monster. You can only use the previous effect of "Cyberdark Realm" once per turn. If you equip a monster from your GY by the effect of a "Cyberdark" monster that activated when it was Normal or Special Summoned, you can equip from your opponent's GY instead. You can only activate 1 "Cyberdark Realm" per turn.


                                                    UR Rarity
                                                    1 cardForbidden Droplet
                                                    UR Rarity
                                                    1 cardForbidden Droplet
                                                    Forbidden Droplet
                                                    Spell Quick
                                                    Forbidden Droplet

                                                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        UR Rarity
                                                        2 cardLightning Storm
                                                        UR Rarity
                                                        2 cardLightning Storm
                                                        Lightning Storm
                                                        Spell Normal
                                                        Lightning Storm

                                                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                          Tag(s):

                                                          SR Rarity
                                                          1 cardMachine Duplication
                                                          SR Rarity
                                                          1 cardMachine Duplication
                                                          Machine Duplication
                                                          Spell Normal
                                                          Machine Duplication

                                                            Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                                                            R Rarity
                                                            2 cardPower Bond
                                                            R Rarity
                                                            2 cardPower Bond
                                                            Power Bond
                                                            Spell Normal
                                                            Power Bond

                                                              Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                                              UR Rarity
                                                              1 cardRaigeki
                                                              UR Rarity
                                                              1 cardRaigeki
                                                              Raigeki
                                                              Spell Normal
                                                              Raigeki

                                                                Destroy all monsters your opponent controls.




                                                                Tag(s):

                                                                UR Rarity
                                                                1 cardSales Ban
                                                                UR Rarity
                                                                1 cardSales Ban
                                                                Sales Ban
                                                                Spell Normal
                                                                Sales Ban

                                                                  Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  UR Rarity
                                                                  1 cardTriple Tactics Talent
                                                                  Triple Tactics Talent
                                                                  Spell Normal
                                                                  Triple Tactics Talent

                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                    Tag(s):

                                                                    UR Rarity
                                                                    1 cardTriple Tactics Thrust
                                                                    UR Rarity
                                                                    1 cardTriple Tactics Thrust
                                                                    Triple Tactics Thrust
                                                                    Spell Normal
                                                                    Triple Tactics Thrust

                                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                      UR Rarity
                                                                      1 cardInfinite Impermanence
                                                                      UR Rarity
                                                                      1 cardInfinite Impermanence
                                                                      Infinite Impermanence
                                                                      Trap Normal
                                                                      Infinite Impermanence

                                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                        UR Rarity
                                                                        1 cardRed Reboot
                                                                        UR Rarity
                                                                        1 cardRed Reboot
                                                                        Red Reboot
                                                                        Trap Counter
                                                                        Red Reboot

                                                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                          R Rarity
                                                                          1 cardChimeratech Fortress Dragon
                                                                          R Rarity
                                                                          1 cardChimeratech Fortress Dragon
                                                                          Chimeratech Fortress Dragon
                                                                          DARK 8
                                                                          Chimeratech Fortress Dragon
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                                          UR Rarity
                                                                          1 cardChimeratech Megafleet Dragon
                                                                          UR Rarity
                                                                          1 cardChimeratech Megafleet Dragon
                                                                          Chimeratech Megafleet Dragon
                                                                          DARK 10
                                                                          Chimeratech Megafleet Dragon
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                                          SR Rarity
                                                                          1 cardChimeratech Rampage Dragon
                                                                          SR Rarity
                                                                          1 cardChimeratech Rampage Dragon
                                                                          Chimeratech Rampage Dragon
                                                                          DARK 5
                                                                          Chimeratech Rampage Dragon
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1600


                                                                          2+ "Cyber Dragon" monsters A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.


                                                                          UR Rarity
                                                                          1 cardCyber End Dragon
                                                                          UR Rarity
                                                                          1 cardCyber End Dragon
                                                                          Cyber End Dragon
                                                                          LIGHT 10
                                                                          Cyber End Dragon
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 2800


                                                                          "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                          SR Rarity
                                                                          1 cardCyber Twin Dragon
                                                                          SR Rarity
                                                                          1 cardCyber Twin Dragon
                                                                          Cyber Twin Dragon
                                                                          LIGHT 8
                                                                          Cyber Twin Dragon
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2100


                                                                          "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                                          UR Rarity
                                                                          1 cardCyber Dragon Sieger
                                                                          UR Rarity
                                                                          1 cardCyber Dragon Sieger
                                                                          Cyber Dragon Sieger
                                                                          LIGHT
                                                                          Cyber Dragon Sieger
                                                                          • ATK:

                                                                          • 2100

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom


                                                                          2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.


                                                                          UR Rarity
                                                                          1 cardSalamangreat Almiraj
                                                                          UR Rarity
                                                                          1 cardSalamangreat Almiraj
                                                                          Salamangreat Almiraj
                                                                          FIRE
                                                                          Salamangreat Almiraj
                                                                          • ATK:

                                                                          • 0

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom-Right


                                                                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                          SR Rarity
                                                                          1 cardSky Striker Ace - Azalea Temperance
                                                                          SR Rarity
                                                                          1 cardSky Striker Ace - Azalea Temperance
                                                                          Sky Striker Ace - Azalea Temperance
                                                                          DARK
                                                                          Sky Striker Ace - Azalea Temperance
                                                                          • ATK:

                                                                          • 2500

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                                                          UR Rarity
                                                                          1 cardCyber Dragon Infinity
                                                                          UR Rarity
                                                                          1 cardCyber Dragon Infinity
                                                                          Cyber Dragon Infinity
                                                                          LIGHT
                                                                          Cyber Dragon Infinity
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1600


                                                                          3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                                          R Rarity
                                                                          1 cardCyber Dragon Nova
                                                                          R Rarity
                                                                          1 cardCyber Dragon Nova
                                                                          Cyber Dragon Nova
                                                                          LIGHT
                                                                          Cyber Dragon Nova
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1600


                                                                          2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                                          master-duel
                                                                          Cyberdark
                                                                          5







                                                                          https://ygovietnam.com/
                                                                          Top