Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
R Rarity
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Double-Edged Sword
    UR Rarity
    Double-Edged Sword
    UR Rarity
    Double-Edged Sword
    Spell Equip
    Double-Edged Sword

      You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

      SR Rarity
      Hidden Armory
      SR Rarity
      Hidden Armory
      SR Rarity
      Hidden Armory
      Spell Normal
      Hidden Armory

        Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.

        SR Rarity
        Mikanko Dance - Mayowashidori
        SR Rarity
        Mikanko Dance - Mayowashidori
        SR Rarity
        Mikanko Dance - Mayowashidori
        Spell Equip
        Mikanko Dance - Mayowashidori

          The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

          UR Rarity
          Mikanko Fire Dance
          UR Rarity
          Mikanko Fire Dance
          UR Rarity
          Mikanko Fire Dance
          Spell Equip
          Mikanko Fire Dance

            Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

            N Rarity
            Mikanko Reflection Rondo
            N Rarity
            Mikanko Reflection Rondo
            N Rarity
            Mikanko Reflection Rondo
            Spell Equip
            Mikanko Reflection Rondo

              Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              Spell Equip
              Mikanko Water Arabesque

                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                SR Rarity
                Pot of Prosperity
                Spell Normal
                Pot of Prosperity

                  Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                  Tag(s):

                  SR Rarity
                  Preparation of Rites
                  SR Rarity
                  Preparation of Rites
                  SR Rarity
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                    R Rarity
                    The Great Mikanko Ceremony
                    R Rarity
                    The Great Mikanko Ceremony
                    R Rarity
                    The Great Mikanko Ceremony
                    Spell Quick
                    The Great Mikanko Ceremony

                      Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                      N Rarity
                      Mikanko Rivalry
                      N Rarity
                      Mikanko Rivalry
                      N Rarity
                      Mikanko Rivalry
                      Trap Normal
                      Mikanko Rivalry

                        If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                        UR Rarity
                        Mikanko Spiritwalk
                        UR Rarity
                        Mikanko Spiritwalk
                        UR Rarity
                        Mikanko Spiritwalk
                        Trap Normal
                        Mikanko Spiritwalk

                          Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                          Extra Deck

                          SR Rarity
                          Linguriboh
                          SR Rarity
                          Linguriboh
                          SR Rarity
                          Linguriboh
                          DARK
                          Linguriboh
                          • ATK:

                          • 300

                          • LINK-1

                          Link Arrow:

                          Bottom-Left


                          1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          SR Rarity
                          Herald of the Arc Light
                          SR Rarity
                          Herald of the Arc Light
                          SR Rarity
                          Herald of the Arc Light
                          LIGHT 4
                          Herald of the Arc Light
                          • ATK:

                          • 600

                          • DEF:

                          • 1000


                          1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                          Tag(s):

                          SR Rarity
                          Downerd Magician
                          SR Rarity
                          Downerd Magician
                          SR Rarity
                          Downerd Magician
                          DARK
                          Downerd Magician
                          • ATK:

                          • 2100

                          • DEF:

                          • 200


                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                          R Rarity
                          Xyz Armor Torpedo
                          R Rarity
                          Xyz Armor Torpedo
                          R Rarity
                          Xyz Armor Torpedo
                          WATER
                          Xyz Armor Torpedo
                          • ATK:

                          • 2500

                          • DEF:

                          • 800


                          2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.

                          Need 26 UR

                          UR Rarity
                          Maxx "C"3 card
                          UR Rarity
                          Nibiru, the Primal Being1 card
                          UR Rarity
                          Accesscode Talker1 card
                          UR Rarity
                          Knightmare Unicorn1 card
                          UR Rarity
                          Promethean Princess, Bestower of Flames1 card
                          UR Rarity
                          S:P Little Knight1 card
                          UR Rarity
                          Salamangreat Almiraj1 card
                          UR Rarity
                          Ohime the Manifested Mikanko3 card
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder1 card
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis1 card
                          UR Rarity
                          Double-Edged Sword1 card
                          UR Rarity
                          Harpie's Feather Duster1 card
                          UR Rarity
                          Lightning Storm1 card
                          UR Rarity
                          Mikanko Fire Dance1 card
                          UR Rarity
                          Mikanko Water Arabesque3 card
                          UR Rarity
                          Snatch Steal1 card
                          UR Rarity
                          Triple Tactics Thrust2 card
                          UR Rarity
                          Infinite Impermanence1 card
                          UR Rarity
                          Mikanko Spiritwalk1 card

                          Main: 43 Extra: 15

                          SR Rarity
                          1 cardHa-Re the Sword Mikanko
                          SR Rarity
                          1 cardHa-Re the Sword Mikanko
                          Ha-Re the Sword Mikanko
                          FIRE 3
                          Ha-Re the Sword Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                          SR Rarity
                          2 cardHu-Li the Jewel Mikanko
                          SR Rarity
                          2 cardHu-Li the Jewel Mikanko
                          Hu-Li the Jewel Mikanko
                          WIND 3
                          Hu-Li the Jewel Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                          R Rarity
                          1 cardJizukiru, the Star Destroying Kaiju
                          R Rarity
                          1 cardJizukiru, the Star Destroying Kaiju
                          Jizukiru, the Star Destroying Kaiju
                          LIGHT 10
                          Jizukiru, the Star Destroying Kaiju
                          • ATK:

                          • 3300

                          • DEF:

                          • 2600


                          You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                          SR Rarity
                          2 cardLava Golem
                          SR Rarity
                          2 cardLava Golem
                          Lava Golem
                          FIRE 8
                          Lava Golem
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                          UR Rarity
                          3 cardMaxx "C"
                          UR Rarity
                          3 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          SR Rarity
                          1 cardNi-Ni the Mirror Mikanko
                          SR Rarity
                          1 cardNi-Ni the Mirror Mikanko
                          Ni-Ni the Mirror Mikanko
                          WATER 3
                          Ni-Ni the Mirror Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


                          UR Rarity
                          1 cardNibiru, the Primal Being
                          UR Rarity
                          1 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          R Rarity
                          1 cardThunder King, the Lightningstrike Kaiju
                          R Rarity
                          1 cardThunder King, the Lightningstrike Kaiju
                          Thunder King, the Lightningstrike Kaiju
                          LIGHT 9
                          Thunder King, the Lightningstrike Kaiju
                          • ATK:

                          • 3300

                          • DEF:

                          • 2100


                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                          N Rarity
                          1 cardPSY-Frame Driver
                          N Rarity
                          1 cardPSY-Frame Driver
                          PSY-Frame Driver
                          LIGHT 6
                          PSY-Frame Driver
                          • ATK:

                          • 2500

                          • DEF:

                          • 0


                          A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                          UR Rarity
                          3 cardOhime the Manifested Mikanko
                          UR Rarity
                          3 cardOhime the Manifested Mikanko
                          Ohime the Manifested Mikanko
                          LIGHT 6
                          Ohime the Manifested Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                          SR Rarity
                          2 cardPSY-Framegear Gamma
                          SR Rarity
                          2 cardPSY-Framegear Gamma
                          PSY-Framegear Gamma
                          LIGHT 2
                          PSY-Framegear Gamma
                          • ATK:

                          • 1000

                          • DEF:

                          • 0


                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                          R Rarity
                          1 cardAxe of Fools
                          R Rarity
                          1 cardAxe of Fools
                          Axe of Fools
                          Spell Equip
                          Axe of Fools

                            The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                            UR Rarity
                            1 cardDouble-Edged Sword
                            UR Rarity
                            1 cardDouble-Edged Sword
                            Double-Edged Sword
                            Spell Equip
                            Double-Edged Sword

                              You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                              UR Rarity
                              1 cardHarpie's Feather Duster
                              UR Rarity
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                SR Rarity
                                3 cardHidden Armory
                                SR Rarity
                                3 cardHidden Armory
                                Hidden Armory
                                Spell Normal
                                Hidden Armory

                                  Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                                  UR Rarity
                                  1 cardLightning Storm
                                  UR Rarity
                                  1 cardLightning Storm
                                  Lightning Storm
                                  Spell Normal
                                  Lightning Storm

                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                    Tag(s):

                                    SR Rarity
                                    1 cardMikanko Dance - Mayowashidori
                                    SR Rarity
                                    1 cardMikanko Dance - Mayowashidori
                                    Mikanko Dance - Mayowashidori
                                    Spell Equip
                                    Mikanko Dance - Mayowashidori

                                      The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                      UR Rarity
                                      1 cardMikanko Fire Dance
                                      UR Rarity
                                      1 cardMikanko Fire Dance
                                      Mikanko Fire Dance
                                      Spell Equip
                                      Mikanko Fire Dance

                                        Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                        N Rarity
                                        1 cardMikanko Reflection Rondo
                                        N Rarity
                                        1 cardMikanko Reflection Rondo
                                        Mikanko Reflection Rondo
                                        Spell Equip
                                        Mikanko Reflection Rondo

                                          Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                                          UR Rarity
                                          3 cardMikanko Water Arabesque
                                          UR Rarity
                                          3 cardMikanko Water Arabesque
                                          Mikanko Water Arabesque
                                          Spell Equip
                                          Mikanko Water Arabesque

                                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                            SR Rarity
                                            1 cardPot of Prosperity
                                            SR Rarity
                                            1 cardPot of Prosperity
                                            Pot of Prosperity
                                            Spell Normal
                                            Pot of Prosperity

                                              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                              Tag(s):

                                              SR Rarity
                                              3 cardPreparation of Rites
                                              SR Rarity
                                              3 cardPreparation of Rites
                                              Preparation of Rites
                                              Spell Normal
                                              Preparation of Rites

                                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                UR Rarity
                                                1 cardSnatch Steal
                                                UR Rarity
                                                1 cardSnatch Steal
                                                Snatch Steal
                                                Spell Equip
                                                Snatch Steal

                                                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                  R Rarity
                                                  2 cardThe Great Mikanko Ceremony
                                                  R Rarity
                                                  2 cardThe Great Mikanko Ceremony
                                                  The Great Mikanko Ceremony
                                                  Spell Quick
                                                  The Great Mikanko Ceremony

                                                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                    UR Rarity
                                                    2 cardTriple Tactics Thrust
                                                    UR Rarity
                                                    2 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      UR Rarity
                                                      1 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        N Rarity
                                                        1 cardMikanko Rivalry
                                                        N Rarity
                                                        1 cardMikanko Rivalry
                                                        Mikanko Rivalry
                                                        Trap Normal
                                                        Mikanko Rivalry

                                                          If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                          UR Rarity
                                                          1 cardMikanko Spiritwalk
                                                          UR Rarity
                                                          1 cardMikanko Spiritwalk
                                                          Mikanko Spiritwalk
                                                          Trap Normal
                                                          Mikanko Spiritwalk

                                                            Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                            UR Rarity
                                                            1 cardAccesscode Talker
                                                            UR Rarity
                                                            1 cardAccesscode Talker
                                                            Accesscode Talker
                                                            DARK
                                                            Accesscode Talker
                                                            • ATK:

                                                            • 2300

                                                            • LINK-4

                                                            Link Arrow:

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                                                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                            Tag(s):

                                                            SR Rarity
                                                            1 cardAmphibious Swarmship Amblowhale
                                                            SR Rarity
                                                            1 cardAmphibious Swarmship Amblowhale
                                                            Amphibious Swarmship Amblowhale
                                                            FIRE
                                                            Amphibious Swarmship Amblowhale
                                                            • ATK:

                                                            • 2600

                                                            • LINK-4

                                                            Link Arrow:

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                                                            2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                                            SR Rarity
                                                            1 cardDyna Mondo
                                                            SR Rarity
                                                            1 cardDyna Mondo
                                                            Dyna Mondo
                                                            EARTH
                                                            Dyna Mondo
                                                            • ATK:

                                                            • 2200

                                                            • LINK-2

                                                            Link Arrow:

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                                                            2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                                                            SR Rarity
                                                            1 cardHiita the Fire Charmer, Ablaze
                                                            SR Rarity
                                                            1 cardHiita the Fire Charmer, Ablaze
                                                            Hiita the Fire Charmer, Ablaze
                                                            FIRE
                                                            Hiita the Fire Charmer, Ablaze
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                            UR Rarity
                                                            1 cardKnightmare Unicorn
                                                            UR Rarity
                                                            1 cardKnightmare Unicorn
                                                            Knightmare Unicorn
                                                            DARK
                                                            Knightmare Unicorn
                                                            • ATK:

                                                            • 2200

                                                            • LINK-3

                                                            Link Arrow:

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                                                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                            SR Rarity
                                                            1 cardLinguriboh
                                                            SR Rarity
                                                            1 cardLinguriboh
                                                            Linguriboh
                                                            DARK
                                                            Linguriboh
                                                            • ATK:

                                                            • 300

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom-Left


                                                            1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                            UR Rarity
                                                            1 cardPromethean Princess, Bestower of Flames
                                                            UR Rarity
                                                            1 cardPromethean Princess, Bestower of Flames
                                                            Promethean Princess, Bestower of Flames
                                                            FIRE
                                                            Promethean Princess, Bestower of Flames
                                                            • ATK:

                                                            • 2700

                                                            • LINK-3

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                                                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

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                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            UR Rarity
                                                            1 cardSalamangreat Almiraj
                                                            UR Rarity
                                                            1 cardSalamangreat Almiraj
                                                            Salamangreat Almiraj
                                                            FIRE
                                                            Salamangreat Almiraj
                                                            • ATK:

                                                            • 0

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom-Right


                                                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                            R Rarity
                                                            1 cardSecure Gardna
                                                            R Rarity
                                                            1 cardSecure Gardna
                                                            Secure Gardna
                                                            LIGHT
                                                            Secure Gardna
                                                            • ATK:

                                                            • 1000

                                                            • LINK-1

                                                            Link Arrow:

                                                            Right


                                                            1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                                            UR Rarity
                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            UR Rarity
                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            LIGHT
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                            Tag(s):

                                                            SR Rarity
                                                            1 cardDownerd Magician
                                                            SR Rarity
                                                            1 cardDownerd Magician
                                                            Downerd Magician
                                                            DARK
                                                            Downerd Magician
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 200


                                                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                            R Rarity
                                                            1 cardNumber 49: Fortune Tune
                                                            R Rarity
                                                            1 cardNumber 49: Fortune Tune
                                                            Number 49: Fortune Tune
                                                            LIGHT
                                                            Number 49: Fortune Tune
                                                            • ATK:

                                                            • 400

                                                            • DEF:

                                                            • 900


                                                            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                                                            UR Rarity
                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            UR Rarity
                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                            SR Rarity
                                                            1 cardThe Phantom Knights of Break Sword
                                                            SR Rarity
                                                            1 cardThe Phantom Knights of Break Sword
                                                            The Phantom Knights of Break Sword
                                                            DARK
                                                            The Phantom Knights of Break Sword
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1000


                                                            2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.



                                                            MIKANKO Decks in MASTER DUEL








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