Mikanko Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
SR Rarity
Angelica's Angelic Ring
Spell Equip
Angelica's Angelic Ring

    Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      Mikanko Dance - Mayowashidori
      SR Rarity
      Mikanko Dance - Mayowashidori
      SR Rarity
      Mikanko Dance - Mayowashidori
      Spell Equip
      Mikanko Dance - Mayowashidori

        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

        UR Rarity
        Mikanko Fire Dance
        UR Rarity
        Mikanko Fire Dance
        UR Rarity
        Mikanko Fire Dance
        Spell Equip
        Mikanko Fire Dance

          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

          N Rarity
          Mikanko Reflection Rondo
          N Rarity
          Mikanko Reflection Rondo
          N Rarity
          Mikanko Reflection Rondo
          Spell Equip
          Mikanko Reflection Rondo

            Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.

            UR Rarity
            Mikanko Water Arabesque
            UR Rarity
            Mikanko Water Arabesque
            UR Rarity
            Mikanko Water Arabesque
            Spell Equip
            Mikanko Water Arabesque

              The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

              SR Rarity
              Preparation of Rites
              SR Rarity
              Preparation of Rites
              SR Rarity
              Preparation of Rites
              Spell Normal
              Preparation of Rites

                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                R Rarity
                The Great Mikanko Ceremony
                R Rarity
                The Great Mikanko Ceremony
                R Rarity
                The Great Mikanko Ceremony
                Spell Quick
                The Great Mikanko Ceremony

                  Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                  N Rarity
                  Mikanko Rivalry
                  N Rarity
                  Mikanko Rivalry
                  N Rarity
                  Mikanko Rivalry
                  Trap Normal
                  Mikanko Rivalry

                    If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.

                    UR Rarity
                    Mikanko Spiritwalk
                    UR Rarity
                    Mikanko Spiritwalk
                    UR Rarity
                    Mikanko Spiritwalk
                    Trap Normal
                    Mikanko Spiritwalk

                      Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                      Extra Deck

                      UR Rarity
                      Apollousa, Bow of the Goddess
                      UR Rarity
                      Apollousa, Bow of the Goddess
                      UR Rarity
                      Apollousa, Bow of the Goddess
                      WIND
                      Apollousa, Bow of the Goddess
                      • ATK:

                      • -1

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      LIGHT
                      Isolde, Two Tales of the Noble Knights
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      SR Rarity
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      Need 38 UR

                      UR Rarity
                      Diabellstar the Black Witch2 card
                      UR Rarity
                      Maxx "C"2 card
                      UR Rarity
                      Nibiru, the Primal Being2 card
                      UR Rarity
                      Snake-Eyes Flamberge Dragon1 card
                      UR Rarity
                      Snake-Eyes Poplar1 card
                      UR Rarity
                      Apollousa, Bow of the Goddess1 card
                      UR Rarity
                      Emperor Charles the Great2 card
                      UR Rarity
                      I:P Masquerena1 card
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights2 card
                      UR Rarity
                      Linkuriboh1 card
                      UR Rarity
                      Promethean Princess, Bestower of Flames1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Ohime the Manifested Mikanko1 card
                      UR Rarity
                      Infernoble Knight Emperor Charles1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Effect Veiler1 card
                      UR Rarity
                      M-X-Saber Invoker1 card
                      UR Rarity
                      Bonfire2 card
                      UR Rarity
                      Called by the Grave2 card
                      UR Rarity
                      Crossout Designator1 card
                      UR Rarity
                      Forbidden Droplet1 card
                      UR Rarity
                      Heroic Call1 card
                      UR Rarity
                      Mikanko Fire Dance1 card
                      UR Rarity
                      Mikanko Water Arabesque1 card
                      UR Rarity
                      One for One1 card
                      UR Rarity
                      Original Sinful Spoils - Snake-Eye1 card
                      UR Rarity
                      Reinforcement of the Army1 card
                      UR Rarity
                      Triple Tactics Talent1 card
                      UR Rarity
                      WANTED: Seeker of Sinful Spoils1 card

                      Main: 60 Extra: 15

                      UR Rarity
                      2 cardDiabellstar the Black Witch
                      UR Rarity
                      2 cardDiabellstar the Black Witch
                      Diabellstar the Black Witch
                      DARK 7
                      Diabellstar the Black Witch
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                      SR Rarity
                      2 cardDroll & Lock Bird
                      SR Rarity
                      2 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      R Rarity
                      1 cardFire Flint Lady
                      R Rarity
                      1 cardFire Flint Lady
                      Fire Flint Lady
                      FIRE 1
                      Fire Flint Lady
                      • ATK:

                      • 100

                      • DEF:

                      • 100


                      If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                      SR Rarity
                      2 cardHa-Re the Sword Mikanko
                      SR Rarity
                      2 cardHa-Re the Sword Mikanko
                      Ha-Re the Sword Mikanko
                      FIRE 3
                      Ha-Re the Sword Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                      SR Rarity
                      1 cardHeroic Challenger - Morning Star
                      SR Rarity
                      1 cardHeroic Challenger - Morning Star
                      Heroic Challenger - Morning Star
                      EARTH 4
                      Heroic Challenger - Morning Star
                      • ATK:

                      • 1500

                      • DEF:

                      • 1300


                      If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                      SR Rarity
                      1 cardHu-Li the Jewel Mikanko
                      SR Rarity
                      1 cardHu-Li the Jewel Mikanko
                      Hu-Li the Jewel Mikanko
                      WIND 3
                      Hu-Li the Jewel Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                      SR Rarity
                      1 cardInfernoble Knight - Renaud
                      SR Rarity
                      1 cardInfernoble Knight - Renaud
                      Infernoble Knight - Renaud
                      FIRE 1
                      Infernoble Knight - Renaud
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                      SR Rarity
                      2 cardInfernoble Knight Ogier
                      SR Rarity
                      2 cardInfernoble Knight Ogier
                      Infernoble Knight Ogier
                      FIRE 4
                      Infernoble Knight Ogier
                      • ATK:

                      • 1500

                      • DEF:

                      • 2000


                      While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                      R Rarity
                      1 cardInfernoble Knight Turpin
                      R Rarity
                      1 cardInfernoble Knight Turpin
                      Infernoble Knight Turpin
                      FIRE 4
                      Infernoble Knight Turpin
                      • ATK:

                      • 1400

                      • DEF:

                      • 1700


                      While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                      UR Rarity
                      2 cardMaxx "C"
                      UR Rarity
                      2 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      2 cardNibiru, the Primal Being
                      UR Rarity
                      2 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      SR Rarity
                      1 cardSnake-Eye Ash
                      SR Rarity
                      1 cardSnake-Eye Ash
                      Snake-Eye Ash
                      FIRE 1
                      Snake-Eye Ash
                      • ATK:

                      • 800

                      • DEF:

                      • 1000


                      If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                      N Rarity
                      1 cardSnake-Eye Oak
                      N Rarity
                      1 cardSnake-Eye Oak
                      Snake-Eye Oak
                      FIRE 1
                      Snake-Eye Oak
                      • ATK:

                      • 900

                      • DEF:

                      • 200


                      If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


                      UR Rarity
                      1 cardSnake-Eyes Flamberge Dragon
                      UR Rarity
                      1 cardSnake-Eyes Flamberge Dragon
                      Snake-Eyes Flamberge Dragon
                      FIRE 8
                      Snake-Eyes Flamberge Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                      UR Rarity
                      1 cardSnake-Eyes Poplar
                      UR Rarity
                      1 cardSnake-Eyes Poplar
                      Snake-Eyes Poplar
                      FIRE 1
                      Snake-Eyes Poplar
                      • ATK:

                      • 700

                      • DEF:

                      • 200


                      If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                      R Rarity
                      1 cardSpeedroid Taketomborg
                      R Rarity
                      1 cardSpeedroid Taketomborg
                      Speedroid Taketomborg
                      WIND 3
                      Speedroid Taketomborg
                      • ATK:

                      • 600

                      • DEF:

                      • 1200


                      If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                      SR Rarity
                      3 cardSpeedroid Terrortop
                      SR Rarity
                      3 cardSpeedroid Terrortop
                      Speedroid Terrortop
                      WIND 3
                      Speedroid Terrortop
                      • ATK:

                      • 1200

                      • DEF:

                      • 600


                      If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                      SR Rarity
                      3 cardSublimation Knight
                      SR Rarity
                      3 cardSublimation Knight
                      Sublimation Knight
                      FIRE 3
                      Sublimation Knight
                      • ATK:

                      • 1300

                      • DEF:

                      • 200


                      If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.


                      UR Rarity
                      1 cardOhime the Manifested Mikanko
                      UR Rarity
                      1 cardOhime the Manifested Mikanko
                      Ohime the Manifested Mikanko
                      LIGHT 6
                      Ohime the Manifested Mikanko
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      UR Rarity
                      1 cardEffect Veiler
                      UR Rarity
                      1 cardEffect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      R Rarity
                      1 cardInfernoble Knight Ricciardetto
                      R Rarity
                      1 cardInfernoble Knight Ricciardetto
                      Infernoble Knight Ricciardetto
                      FIRE 1
                      Infernoble Knight Ricciardetto
                      • ATK:

                      • 500

                      • DEF:

                      • 0


                      You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                      N Rarity
                      1 cardSqueaknight
                      N Rarity
                      1 cardSqueaknight
                      Squeaknight
                      FIRE 1
                      Squeaknight
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                      SR Rarity
                      1 card"Infernoble Arms - Almace"
                      SR Rarity
                      1 card"Infernoble Arms - Almace"
                      "Infernoble Arms - Almace"
                      Spell Equip
                      "Infernoble Arms - Almace"

                        While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                        R Rarity
                        2 card"Infernoble Arms - Durendal"
                        R Rarity
                        2 card"Infernoble Arms - Durendal"
                        "Infernoble Arms - Durendal"
                        Spell Equip
                        "Infernoble Arms - Durendal"

                          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                          SR Rarity
                          1 cardAngelica's Angelic Ring
                          SR Rarity
                          1 cardAngelica's Angelic Ring
                          Angelica's Angelic Ring
                          Spell Equip
                          Angelica's Angelic Ring

                            Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                            UR Rarity
                            2 cardBonfire
                            UR Rarity
                            2 cardBonfire
                            Bonfire
                            Spell Normal
                            Bonfire

                              Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                              UR Rarity
                              2 cardCalled by the Grave
                              UR Rarity
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                1 cardCrossout Designator
                                UR Rarity
                                1 cardCrossout Designator
                                Crossout Designator
                                Spell Quick
                                Crossout Designator

                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardForbidden Droplet
                                  UR Rarity
                                  1 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    UR Rarity
                                    1 cardHeroic Call
                                    UR Rarity
                                    1 cardHeroic Call
                                    Heroic Call
                                    Spell Normal
                                    Heroic Call

                                      Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                      SR Rarity
                                      1 cardMikanko Dance - Mayowashidori
                                      SR Rarity
                                      1 cardMikanko Dance - Mayowashidori
                                      Mikanko Dance - Mayowashidori
                                      Spell Equip
                                      Mikanko Dance - Mayowashidori

                                        The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                        UR Rarity
                                        1 cardMikanko Fire Dance
                                        UR Rarity
                                        1 cardMikanko Fire Dance
                                        Mikanko Fire Dance
                                        Spell Equip
                                        Mikanko Fire Dance

                                          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                          UR Rarity
                                          1 cardMikanko Water Arabesque
                                          UR Rarity
                                          1 cardMikanko Water Arabesque
                                          Mikanko Water Arabesque
                                          Spell Equip
                                          Mikanko Water Arabesque

                                            The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                            SR Rarity
                                            1 cardNoble Arms Museum
                                            SR Rarity
                                            1 cardNoble Arms Museum
                                            Noble Arms Museum
                                            Spell Field
                                            Noble Arms Museum

                                              All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                              UR Rarity
                                              1 cardOne for One
                                              UR Rarity
                                              1 cardOne for One
                                              One for One
                                              Spell Normal
                                              One for One

                                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                                UR Rarity
                                                1 cardOriginal Sinful Spoils - Snake-Eye
                                                UR Rarity
                                                1 cardOriginal Sinful Spoils - Snake-Eye
                                                Original Sinful Spoils - Snake-Eye
                                                Spell Normal
                                                Original Sinful Spoils - Snake-Eye

                                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                  N Rarity
                                                  1 cardPhoenix Gearblade
                                                  N Rarity
                                                  1 cardPhoenix Gearblade
                                                  Phoenix Gearblade
                                                  Spell Equip
                                                  Phoenix Gearblade

                                                    Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                    SR Rarity
                                                    2 cardPreparation of Rites
                                                    SR Rarity
                                                    2 cardPreparation of Rites
                                                    Preparation of Rites
                                                    Spell Normal
                                                    Preparation of Rites

                                                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                      UR Rarity
                                                      1 cardReinforcement of the Army
                                                      UR Rarity
                                                      1 cardReinforcement of the Army
                                                      Reinforcement of the Army
                                                      Spell Normal
                                                      Reinforcement of the Army

                                                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                        R Rarity
                                                        1 cardSinful Spoils of Subversion - Snake-Eye
                                                        R Rarity
                                                        1 cardSinful Spoils of Subversion - Snake-Eye
                                                        Sinful Spoils of Subversion - Snake-Eye
                                                        Spell Normal
                                                        Sinful Spoils of Subversion - Snake-Eye

                                                          Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                                          R Rarity
                                                          1 cardThe Great Mikanko Ceremony
                                                          R Rarity
                                                          1 cardThe Great Mikanko Ceremony
                                                          The Great Mikanko Ceremony
                                                          Spell Quick
                                                          The Great Mikanko Ceremony

                                                            Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                            UR Rarity
                                                            1 cardTriple Tactics Talent
                                                            UR Rarity
                                                            1 cardTriple Tactics Talent
                                                            Triple Tactics Talent
                                                            Spell Normal
                                                            Triple Tactics Talent

                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardWANTED: Seeker of Sinful Spoils
                                                              UR Rarity
                                                              1 cardWANTED: Seeker of Sinful Spoils
                                                              WANTED: Seeker of Sinful Spoils
                                                              Spell Quick
                                                              WANTED: Seeker of Sinful Spoils

                                                                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                UR Rarity
                                                                1 cardApollousa, Bow of the Goddess
                                                                UR Rarity
                                                                1 cardApollousa, Bow of the Goddess
                                                                Apollousa, Bow of the Goddess
                                                                WIND
                                                                Apollousa, Bow of the Goddess
                                                                • ATK:

                                                                • -1

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Bottom-Left

                                                                Bottom

                                                                Bottom-Right


                                                                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                                UR Rarity
                                                                2 cardEmperor Charles the Great
                                                                UR Rarity
                                                                2 cardEmperor Charles the Great
                                                                Emperor Charles the Great
                                                                FIRE
                                                                Emperor Charles the Great
                                                                • ATK:

                                                                • 3000

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                SR Rarity
                                                                1 cardFerocious Flame Swordsman
                                                                SR Rarity
                                                                1 cardFerocious Flame Swordsman
                                                                Ferocious Flame Swordsman
                                                                FIRE
                                                                Ferocious Flame Swordsman
                                                                • ATK:

                                                                • 1300

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Bottom-Left


                                                                2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                                UR Rarity
                                                                1 cardI:P Masquerena
                                                                UR Rarity
                                                                1 cardI:P Masquerena
                                                                I:P Masquerena
                                                                DARK
                                                                I:P Masquerena
                                                                • ATK:

                                                                • 800

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                UR Rarity
                                                                2 cardIsolde, Two Tales of the Noble Knights
                                                                UR Rarity
                                                                2 cardIsolde, Two Tales of the Noble Knights
                                                                Isolde, Two Tales of the Noble Knights
                                                                LIGHT
                                                                Isolde, Two Tales of the Noble Knights
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                UR Rarity
                                                                1 cardLinkuriboh
                                                                UR Rarity
                                                                1 cardLinkuriboh
                                                                Linkuriboh
                                                                DARK
                                                                Linkuriboh
                                                                • ATK:

                                                                • 300

                                                                • LINK-1

                                                                Link Arrow:

                                                                Bottom


                                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                UR Rarity
                                                                1 cardPromethean Princess, Bestower of Flames
                                                                UR Rarity
                                                                1 cardPromethean Princess, Bestower of Flames
                                                                Promethean Princess, Bestower of Flames
                                                                FIRE
                                                                Promethean Princess, Bestower of Flames
                                                                • ATK:

                                                                • 2700

                                                                • LINK-3

                                                                Link Arrow:

                                                                Left

                                                                Right

                                                                Bottom


                                                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                UR Rarity
                                                                1 cardS:P Little Knight
                                                                UR Rarity
                                                                1 cardS:P Little Knight
                                                                S:P Little Knight
                                                                DARK
                                                                S:P Little Knight
                                                                • ATK:

                                                                • 1600

                                                                • LINK-2

                                                                Link Arrow:

                                                                Left

                                                                Right


                                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                SR Rarity
                                                                1 cardAngelica, Princess of Noble Arms
                                                                SR Rarity
                                                                1 cardAngelica, Princess of Noble Arms
                                                                Angelica, Princess of Noble Arms
                                                                FIRE 5
                                                                Angelica, Princess of Noble Arms
                                                                • ATK:

                                                                • 1200

                                                                • DEF:

                                                                • 2400


                                                                1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                                SR Rarity
                                                                1 cardHerald of the Arc Light
                                                                SR Rarity
                                                                1 cardHerald of the Arc Light
                                                                Herald of the Arc Light
                                                                LIGHT 4
                                                                Herald of the Arc Light
                                                                • ATK:

                                                                • 600

                                                                • DEF:

                                                                • 1000


                                                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                UR Rarity
                                                                1 cardInfernoble Knight Emperor Charles
                                                                UR Rarity
                                                                1 cardInfernoble Knight Emperor Charles
                                                                Infernoble Knight Emperor Charles
                                                                FIRE 9
                                                                Infernoble Knight Emperor Charles
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 200


                                                                1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                R Rarity
                                                                1 cardInfernoble Knight Captain Roland
                                                                R Rarity
                                                                1 cardInfernoble Knight Captain Roland
                                                                Infernoble Knight Captain Roland
                                                                FIRE 5
                                                                Infernoble Knight Captain Roland
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 500


                                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                                UR Rarity
                                                                1 cardM-X-Saber Invoker
                                                                UR Rarity
                                                                1 cardM-X-Saber Invoker
                                                                M-X-Saber Invoker
                                                                EARTH
                                                                M-X-Saber Invoker
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 500


                                                                2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.



                                                                MIKANKO Decks in MASTER DUEL








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