Synchron Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Anchorbolt Hedgehog
 Rarity
Anchorbolt Hedgehog
 Rarity
Anchorbolt Hedgehog
EARTH 2
Anchorbolt Hedgehog
  • ATK:

  • 800

  • DEF:

  • 800


If you control "Junk Warrior" or a monster that mentions it, except "Anchorbolt Hedgehog", and this card is in your GY (Quick Effect): You can Special Summon this card in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Anchorbolt Hedgehog" once per turn.

 Rarity
Assault Sonic Warrior
 Rarity
Assault Sonic Warrior
 Rarity
Assault Sonic Warrior
WIND 2
Assault Sonic Warrior
  • ATK:

  • 1000

  • DEF:

  • 0


If you control "Junk Warrior", "Assault Mode Activate", or a card that mentions either of them: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Synchron" monster or "Assault Mode Activate" from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can activate this effect; this turn, monsters you control gain 500 ATK. You can only use each effect of "Assault Sonic Warrior" once per turn.

 Rarity
Full-Speed Warrior
 Rarity
Full-Speed Warrior
 Rarity
Full-Speed Warrior
WIND 2
Full-Speed Warrior
  • ATK:

  • 900

  • DEF:

  • 400


Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, gain 900 ATK during your Battle Phase only. If this card is Normal or Special Summoned: You can add 1 "Junk Synchron" or 1 Spell/Trap that mentions "Junk Warrior" from your Deck to your hand. You can only use this effect of "Full-Speed Warrior" once per turn.

 Rarity
Junk Armor
 Rarity
Junk Armor
 Rarity
Junk Armor
EARTH 2
Junk Armor
  • ATK:

  • 600

  • DEF:

  • 1200


Your opponent cannot target Synchro Monsters you control with "Warrior" or "Stardust" in their original names, with card effects. You can only use each of the following effects of "Junk Armor" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Junk" or "Synchron" monster from your Deck in Defense Position, except "Junk Armor".

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

 Rarity
Junk Meister
 Rarity
Junk Meister
 Rarity
Junk Meister
EARTH 4
Junk Meister
  • ATK:

  • 100

  • DEF:

  • 2300


You can reveal 1 "Warrior" or "Stardust" Synchro Monster in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 "Junk" card from your Deck to your hand, except "Junk Meister". You can target 1 "Junk" monster you control; reduce its Level by up to 2. You can only use each effect of "Junk Meister" once per turn.

N Rarity
Stardust Trail
N Rarity
Stardust Trail
N Rarity
Stardust Trail
LIGHT 4
Stardust Trail
  • ATK:

  • 500

  • DEF:

  • 2000


If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.

UR Rarity
Assault Synchron
UR Rarity
Assault Synchron
UR Rarity
Assault Synchron
DARK 2
Assault Synchron
  • ATK:

  • 700

  • DEF:

  • 0


During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, while this card is face-up in the Monster Zone. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

UR Rarity
Revolution Synchron
UR Rarity
Revolution Synchron
UR Rarity
Revolution Synchron
EARTH 3
Revolution Synchron
  • ATK:

  • 900

  • DEF:

  • 1400


If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.

 Rarity
Scrap Synchron
 Rarity
Scrap Synchron
 Rarity
Scrap Synchron
EARTH 1
Scrap Synchron
  • ATK:

  • 700

  • DEF:

  • 100


For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. You can only use each of the following effects of "Scrap Synchron" once per turn. If you Synchro Summon a monster that mentions a "Synchron" Tuner as material, this card in your hand can also be used as material. If a monster(s) you control (that mentions "Junk Warrior" or is a Synchro Monster with "Warrior" in its original name) would be destroyed by battle or card effect, you can banish this card from your field or GY instead.

SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

SR Rarity
Black Garden
SR Rarity
Black Garden
SR Rarity
Black Garden
Spell Field
Black Garden

    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Card Destruction
      UR Rarity
      Card Destruction
      UR Rarity
      Card Destruction
      Spell Normal
      Card Destruction

        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

               Rarity
              Junk Signal
               Rarity
              Junk Signal
               Rarity
              Junk Signal
              Spell Quick
              Junk Signal

                Activate 1 of these effects (also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters); ● Tribute 1 monster; Special Summon 1 monster, except the Tributed monster, from your hand, Deck, or GY, that is "Junk Warrior" or "Stardust Dragon", or that mentions either of them. ● When your opponent activates a card or effect in response to your Synchro Monster's effect activation: Negate that effect. You can only activate 1 "Junk Signal" per turn.

                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.



                  Tag(s):

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    SR Rarity
                    Stardust Illumination
                    SR Rarity
                    Stardust Illumination
                    SR Rarity
                    Stardust Illumination
                    Spell Normal
                    Stardust Illumination

                      Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

                       Rarity
                      Synchro Fellowship
                       Rarity
                      Synchro Fellowship
                       Rarity
                      Synchro Fellowship
                      Spell Normal
                      Synchro Fellowship

                        Add 2 monsters from your Deck to your hand (1 "Junk Synchron" and 1 monster that mentions "Junk Warrior" or "Stardust Dragon"), then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by 1, then you can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellowship" per turn.

                        R Rarity
                        Synchro Rumble
                        R Rarity
                        Synchro Rumble
                        R Rarity
                        Synchro Rumble
                        Spell Normal
                        Synchro Rumble

                          Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.

                          R Rarity
                          Synchro World
                          R Rarity
                          Synchro World
                          R Rarity
                          Synchro World
                          Spell Field
                          Synchro World

                            Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ● 4: Increase or decrease the Level of 1 face-up monster you control by 1. ● 7: Special Summon 1 Tuner from your GY. ● 10: Special Summon 1 Synchro Monster from your GY.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              Extra Deck

                              UR Rarity
                              Accel Synchro Stardust Dragon
                              UR Rarity
                              Accel Synchro Stardust Dragon
                              UR Rarity
                              Accel Synchro Stardust Dragon
                              WIND 8
                              Accel Synchro Stardust Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                              UR Rarity
                              Bystial Dis Pater
                              UR Rarity
                              Bystial Dis Pater
                              UR Rarity
                              Bystial Dis Pater
                              DARK 10
                              Bystial Dis Pater
                              • ATK:

                              • 3500

                              • DEF:

                              • 3500


                              1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                              UR Rarity
                              Cosmic Blazar Dragon
                              UR Rarity
                              Cosmic Blazar Dragon
                              UR Rarity
                              Cosmic Blazar Dragon
                              WIND 12
                              Cosmic Blazar Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                              UR Rarity
                              Cosmic Quasar Dragon
                              UR Rarity
                              Cosmic Quasar Dragon
                              UR Rarity
                              Cosmic Quasar Dragon
                              LIGHT 12
                              Cosmic Quasar Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Once per turn: You can target face-up cards on the field, up to the number of monsters used as Synchro Material for this card +1; negate their effects. This effect's activation and effect cannot be negated. (Quick Effect): You can banish this Synchro Summoned card; Special Summon 1 Dragon Synchro Monster from your Extra Deck that requires 2+ non-Tuner Synchro Monsters as material. (This is treated as a Synchro Summon.)

                              UR Rarity
                              Crimson Dragon
                              UR Rarity
                              Crimson Dragon
                              UR Rarity
                              Crimson Dragon
                              LIGHT 12
                              Crimson Dragon
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                              UR Rarity
                              Crystal Wing Synchro Dragon
                              UR Rarity
                              Crystal Wing Synchro Dragon
                              UR Rarity
                              Crystal Wing Synchro Dragon
                              WIND 8
                              Crystal Wing Synchro Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

                              SR Rarity
                              Garden Rose Maiden
                              SR Rarity
                              Garden Rose Maiden
                              SR Rarity
                              Garden Rose Maiden
                              DARK 5
                              Garden Rose Maiden
                              • ATK:

                              • 1600

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

                              UR Rarity
                              Junk Speeder
                              UR Rarity
                              Junk Speeder
                              UR Rarity
                              Junk Speeder
                              WIND 5
                              Junk Speeder
                              • ATK:

                              • 1800

                              • DEF:

                              • 1000


                              1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

                               Rarity
                              Scrap Warrior
                               Rarity
                              Scrap Warrior
                               Rarity
                              Scrap Warrior
                              EARTH 3
                              Scrap Warrior
                              • ATK:

                              • 1700

                              • DEF:

                              • 100


                              "Scrap Synchron" + 1+ non-Tuner monsters Monsters you control that mention "Junk Warrior", or are a Synchro Monster with "Warrior" in their original name, cannot have their activated effects negated (except "Scrap Warrior"). If this card is Synchro Summoned: You can take 1 "Junk Synchron", or 1 card that mentions "Junk Warrior", from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Scrap Warrior" once per turn.

                              UR Rarity
                              Shooting Quasar Dragon
                              UR Rarity
                              Shooting Quasar Dragon
                              UR Rarity
                              Shooting Quasar Dragon
                              LIGHT 12
                              Shooting Quasar Dragon
                              • ATK:

                              • 4000

                              • DEF:

                              • 4000


                              1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.

                              UR Rarity
                              Stardust Dragon
                              UR Rarity
                              Stardust Dragon
                              UR Rarity
                              Stardust Dragon
                              WIND 8
                              Stardust Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              DARK 5
                              T.G. Hyper Librarian
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                              UR Rarity
                              Trishula, Dragon of the Ice Barrier
                              UR Rarity
                              Trishula, Dragon of the Ice Barrier
                              UR Rarity
                              Trishula, Dragon of the Ice Barrier
                              WATER 9
                              Trishula, Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                              R Rarity
                              Accel Synchron
                              R Rarity
                              Accel Synchron
                              R Rarity
                              Accel Synchron
                              DARK 5
                              Accel Synchron
                              • ATK:

                              • 500

                              • DEF:

                              • 2100


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects; ● Increase this card's Level by the Level of the sent monster. ● Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.

                              Need 4 UR

                              UR Rarity
                              Junk Destroyer
                              UR Rarity
                              Junk Warrior
                              UR Rarity
                              Junk Warrior
                              UR Rarity
                              Reinforcement of the Army

                              Main: 45 Extra: 4

                              R Rarity
                              1 cardExiled Force
                              R Rarity
                              1 cardExiled Force
                              Exiled Force
                              EARTH 4
                              Exiled Force
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              You can Tribute this card to target 1 monster on the field; destroy that target.


                              N Rarity
                              1 cardFortress Warrior
                              N Rarity
                              1 cardFortress Warrior
                              Fortress Warrior
                              EARTH 2
                              Fortress Warrior
                              • ATK:

                              • 600

                              • DEF:

                              • 1200


                              You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.


                              SR Rarity
                              1 cardLevel Eater
                              SR Rarity
                              1 cardLevel Eater
                              Level Eater
                              DARK 1
                              Level Eater
                              • ATK:

                              • 600

                              • DEF:

                              • 0


                              If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.


                              R Rarity
                              1 cardMarauding Captain
                              R Rarity
                              1 cardMarauding Captain
                              Marauding Captain
                              EARTH 3
                              Marauding Captain
                              • ATK:

                              • 1200

                              • DEF:

                              • 400


                              Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


                              N Rarity
                              1 cardPitch-Black Warwolf
                              N Rarity
                              1 cardPitch-Black Warwolf
                              Pitch-Black Warwolf
                              DARK 4
                              Pitch-Black Warwolf
                              • ATK:

                              • 1600

                              • DEF:

                              • 600


                              Your opponent cannot activate Trap Cards during the Battle Phase.


                              N Rarity
                              3 cardQuillbolt Hedgehog
                              N Rarity
                              3 cardQuillbolt Hedgehog
                              Quillbolt Hedgehog
                              EARTH 2
                              Quillbolt Hedgehog
                              • ATK:

                              • 800

                              • DEF:

                              • 800


                              If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.


                              N Rarity
                              1 cardSonic Chick
                              N Rarity
                              1 cardSonic Chick
                              Sonic Chick
                              EARTH 1
                              Sonic Chick
                              • ATK:

                              • 300

                              • DEF:

                              • 300


                              Cannot be destroyed by battle with a monster that has 1900 or more ATK.


                              N Rarity
                              1 cardSpeed Warrior
                              N Rarity
                              1 cardSpeed Warrior
                              Speed Warrior
                              WIND 2
                              Speed Warrior
                              • ATK:

                              • 900

                              • DEF:

                              • 400


                              Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.


                              N Rarity
                              1 cardSwift Gaia the Fierce Knight
                              N Rarity
                              1 cardSwift Gaia the Fierce Knight
                              Swift Gaia the Fierce Knight
                              DARK 7
                              Swift Gaia the Fierce Knight
                              • ATK:

                              • 2300

                              • DEF:

                              • 2100


                              If this is the only card in your hand, you can Normal Summon it without Tributing.


                              N Rarity
                              1 cardSynchron Explorer
                              N Rarity
                              1 cardSynchron Explorer
                              Synchron Explorer
                              EARTH 2
                              Synchron Explorer
                              • ATK:

                              • 0

                              • DEF:

                              • 700


                              When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.


                              R Rarity
                              1 cardTurret Warrior
                              R Rarity
                              1 cardTurret Warrior
                              Turret Warrior
                              EARTH 5
                              Turret Warrior
                              • ATK:

                              • 1200

                              • DEF:

                              • 2000


                              You can Special Summon this card (from your hand) by Tributing 1 Warrior-Type monster, and if you do, it gains ATK equal to the Tributed monster's original ATK.


                              N Rarity
                              1 cardWarrior Lady of the Wasteland
                              N Rarity
                              1 cardWarrior Lady of the Wasteland
                              Warrior Lady of the Wasteland
                              EARTH 4
                              Warrior Lady of the Wasteland
                              • ATK:

                              • 1100

                              • DEF:

                              • 1200


                              When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 EARTH Warrior-Type monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                              N Rarity
                              1 cardPenguin Soldier
                              N Rarity
                              1 cardPenguin Soldier
                              Penguin Soldier
                              WATER 2
                              Penguin Soldier
                              • ATK:

                              • 750

                              • DEF:

                              • 500


                              FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


                              N Rarity
                              1 cardBattle Footballer
                              N Rarity
                              1 cardBattle Footballer
                              Battle Footballer
                              FIRE 4
                              Battle Footballer
                              • ATK:

                              • 1000

                              • DEF:

                              • 2100


                              A cyborg with high defense power. Originally it was invented for a football machine.


                              SR Rarity
                              3 cardJunk Synchron
                              SR Rarity
                              3 cardJunk Synchron
                              Junk Synchron
                              DARK 3
                              Junk Synchron
                              • ATK:

                              • 1300

                              • DEF:

                              • 500


                              When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                              N Rarity
                              2 cardQuickdraw Synchron
                              N Rarity
                              2 cardQuickdraw Synchron
                              Quickdraw Synchron
                              WIND 5
                              Quickdraw Synchron
                              • ATK:

                              • 700

                              • DEF:

                              • 1400


                              You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.


                              N Rarity
                              1 cardEnemy Controller
                              N Rarity
                              1 cardEnemy Controller
                              Enemy Controller
                              Spell Quick
                              Enemy Controller

                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                R Rarity
                                1 cardHammer Shot
                                R Rarity
                                1 cardHammer Shot
                                Hammer Shot
                                Spell Normal
                                Hammer Shot

                                  Destroy 1 face-up Attack Position monster with the highest ATK. (If it is a tie, you get to choose.)


                                  R Rarity
                                  1 cardLevel Limit - Area B
                                  R Rarity
                                  1 cardLevel Limit - Area B
                                  Level Limit - Area B
                                  Spell Continuous
                                  Level Limit - Area B

                                    Change all face-up Level 4 or higher monsters to Defense Position.


                                    R Rarity
                                    1 cardMonster Reincarnation
                                    R Rarity
                                    1 cardMonster Reincarnation
                                    Monster Reincarnation
                                    Spell Normal
                                    Monster Reincarnation

                                      Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                      R Rarity
                                      1 cardMystical Space Typhoon
                                      R Rarity
                                      1 cardMystical Space Typhoon
                                      Mystical Space Typhoon
                                      Spell Quick
                                      Mystical Space Typhoon

                                        Target 1 Spell/Trap on the field; destroy that target.


                                        UR Rarity
                                        1 cardReinforcement of the Army
                                        UR Rarity
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          R Rarity
                                          1 cardSwords of Concealing Light
                                          R Rarity
                                          1 cardSwords of Concealing Light
                                          Swords of Concealing Light
                                          Spell Continuous
                                          Swords of Concealing Light

                                            Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.


                                            SR Rarity
                                            1 cardSwords of Revealing Light
                                            SR Rarity
                                            1 cardSwords of Revealing Light
                                            Swords of Revealing Light
                                            Spell Normal
                                            Swords of Revealing Light

                                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                              N Rarity
                                              1 cardThe Warrior Returning Alive
                                              N Rarity
                                              1 cardThe Warrior Returning Alive
                                              The Warrior Returning Alive
                                              Spell Normal
                                              The Warrior Returning Alive

                                                Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.


                                                SR Rarity
                                                1 cardCall of the Haunted
                                                SR Rarity
                                                1 cardCall of the Haunted
                                                Call of the Haunted
                                                Trap Continuous
                                                Call of the Haunted

                                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                  R Rarity
                                                  1 cardDefense Draw
                                                  R Rarity
                                                  1 cardDefense Draw
                                                  Defense Draw
                                                  Trap Normal
                                                  Defense Draw

                                                    During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.


                                                    R Rarity
                                                    1 cardDust Tornado
                                                    R Rarity
                                                    1 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      R Rarity
                                                      1 cardMagic Drain
                                                      R Rarity
                                                      1 cardMagic Drain
                                                      Magic Drain
                                                      Trap Counter
                                                      Magic Drain

                                                        When your opponent activates a Spell Card: They can discard 1 Spell Card to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.


                                                        R Rarity
                                                        1 cardRaigeki Break
                                                        R Rarity
                                                        1 cardRaigeki Break
                                                        Raigeki Break
                                                        Trap Normal
                                                        Raigeki Break

                                                          Discard 1 card, then target 1 card on the field; destroy it.


                                                          R Rarity
                                                          1 cardRope of Life
                                                          R Rarity
                                                          1 cardRope of Life
                                                          Rope of Life
                                                          Trap Normal
                                                          Rope of Life

                                                            When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.


                                                            N Rarity
                                                            1 cardSakuretsu Armor
                                                            N Rarity
                                                            1 cardSakuretsu Armor
                                                            Sakuretsu Armor
                                                            Trap Normal
                                                            Sakuretsu Armor

                                                              When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                              SR Rarity
                                                              1 cardScrap-Iron Scarecrow
                                                              SR Rarity
                                                              1 cardScrap-Iron Scarecrow
                                                              Scrap-Iron Scarecrow
                                                              Trap Normal
                                                              Scrap-Iron Scarecrow

                                                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                                                                R Rarity
                                                                1 cardSeven Tools of the Bandit
                                                                R Rarity
                                                                1 cardSeven Tools of the Bandit
                                                                Seven Tools of the Bandit
                                                                Trap Counter
                                                                Seven Tools of the Bandit

                                                                  When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.


                                                                  R Rarity
                                                                  1 cardShadow Spell
                                                                  R Rarity
                                                                  1 cardShadow Spell
                                                                  Shadow Spell
                                                                  Trap Continuous
                                                                  Shadow Spell

                                                                    Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.


                                                                    SR Rarity
                                                                    1 cardThreatening Roar
                                                                    SR Rarity
                                                                    1 cardThreatening Roar
                                                                    Threatening Roar
                                                                    Trap Normal
                                                                    Threatening Roar

                                                                      Your opponent cannot declare an attack this turn.


                                                                      N Rarity
                                                                      2 cardTrap Hole
                                                                      N Rarity
                                                                      2 cardTrap Hole
                                                                      Trap Hole
                                                                      Trap Normal
                                                                      Trap Hole

                                                                        When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                                        N Rarity
                                                                        2 cardWild Tornado
                                                                        N Rarity
                                                                        2 cardWild Tornado
                                                                        Wild Tornado
                                                                        Trap Normal
                                                                        Wild Tornado

                                                                          Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.


                                                                          UR Rarity
                                                                          1 cardJunk Destroyer
                                                                          UR Rarity
                                                                          1 cardJunk Destroyer
                                                                          Junk Destroyer
                                                                          EARTH 8
                                                                          Junk Destroyer
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2500


                                                                          "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.


                                                                          UR Rarity
                                                                          2 cardJunk Warrior
                                                                          UR Rarity
                                                                          2 cardJunk Warrior
                                                                          Junk Warrior
                                                                          DARK 5
                                                                          Junk Warrior
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1300


                                                                          "Junk Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.


                                                                          R Rarity
                                                                          1 cardRoad Warrior
                                                                          R Rarity
                                                                          1 cardRoad Warrior
                                                                          Road Warrior
                                                                          LIGHT 8
                                                                          Road Warrior
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 1500


                                                                          "Road Synchron" + 2 or more non-Tuner monsters Once per turn: You can Special Summon 1 Level 2 or lower Warrior or Machine-Type monster from your Deck.


                                                                          master-duel
                                                                          Synchron
                                                                          5

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