Traptrix Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.

R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
R Rarity
Traptrix Arachnocampa
EARTH 4
Traptrix Arachnocampa
  • ATK:

  • 1300

  • DEF:

  • 1500


Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.

R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
R Rarity
Traptrix Dionaea
EARTH 4
Traptrix Dionaea
  • ATK:

  • 1700

  • DEF:

  • 1100


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.

R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
R Rarity
Traptrix Mantis
EARTH 4
Traptrix Mantis
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.

SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
SR Rarity
Traptrix Myrmeleo
EARTH 4
Traptrix Myrmeleo
  • ATK:

  • 1600

  • DEF:

  • 1200


This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
SR Rarity
Traptrix Pudica
EARTH 4
Traptrix Pudica
  • ATK:

  • 900

  • DEF:

  • 1900


Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

SR Rarity
Kashtira Birth
SR Rarity
Kashtira Birth
SR Rarity
Kashtira Birth
Spell Continuous
Kashtira Birth

    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



      Tag(s):

      UR Rarity
      Pressured Planet Wraitsoth
      UR Rarity
      Pressured Planet Wraitsoth
      UR Rarity
      Pressured Planet Wraitsoth
      Spell Field
      Pressured Planet Wraitsoth

        When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.

        SR Rarity
        Traptrip Garden
        SR Rarity
        Traptrip Garden
        SR Rarity
        Traptrip Garden
        Spell Field
        Traptrip Garden

          During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.

          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          UR Rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            N Rarity
            Bottomless Trap Hole
            N Rarity
            Bottomless Trap Hole
            N Rarity
            Bottomless Trap Hole
            Trap Normal
            Bottomless Trap Hole

              When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

              R Rarity
              Floodgate Trap Hole
              R Rarity
              Floodgate Trap Hole
              R Rarity
              Floodgate Trap Hole
              Trap Normal
              Floodgate Trap Hole

                When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

                SR Rarity
                Gravedigger's Trap Hole
                SR Rarity
                Gravedigger's Trap Hole
                SR Rarity
                Gravedigger's Trap Hole
                Trap Normal
                Gravedigger's Trap Hole

                  When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    SR Rarity
                    Terrifying Trap Hole Nightmare
                    SR Rarity
                    Terrifying Trap Hole Nightmare
                    SR Rarity
                    Terrifying Trap Hole Nightmare
                    Trap Normal
                    Terrifying Trap Hole Nightmare

                      If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.

                      SR Rarity
                      Traptrix Holeutea
                      SR Rarity
                      Traptrix Holeutea
                      SR Rarity
                      Traptrix Holeutea
                      Trap Normal
                      Traptrix Holeutea

                        You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.

                        R Rarity
                        Traptrix Trap Hole Nightmare
                        R Rarity
                        Traptrix Trap Hole Nightmare
                        R Rarity
                        Traptrix Trap Hole Nightmare
                        Trap Normal
                        Traptrix Trap Hole Nightmare

                          When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.

                          Extra Deck

                          UR Rarity
                          I:P Masquerena
                          UR Rarity
                          I:P Masquerena
                          UR Rarity
                          I:P Masquerena
                          DARK
                          I:P Masquerena
                          • ATK:

                          • 800

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          UR Rarity
                          Knightmare Unicorn
                          DARK
                          Knightmare Unicorn
                          • ATK:

                          • 2200

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                          UR Rarity
                          Traptrix Atypus
                          UR Rarity
                          Traptrix Atypus
                          UR Rarity
                          Traptrix Atypus
                          EARTH
                          Traptrix Atypus
                          • ATK:

                          • 1800

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.

                          UR Rarity
                          Traptrix Cularia
                          UR Rarity
                          Traptrix Cularia
                          UR Rarity
                          Traptrix Cularia
                          EARTH
                          Traptrix Cularia
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.

                          UR Rarity
                          Traptrix Sera
                          UR Rarity
                          Traptrix Sera
                          UR Rarity
                          Traptrix Sera
                          EARTH
                          Traptrix Sera
                          • ATK:

                          • 800

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.

                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          UR Rarity
                          Dark Rebellion Xyz Dragon
                          DARK
                          Dark Rebellion Xyz Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          LIGHT
                          Divine Arsenal AA-ZEUS - Sky Thunder
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                          Tag(s):

                          UR Rarity
                          Evilswarm Exciton Knight
                          UR Rarity
                          Evilswarm Exciton Knight
                          UR Rarity
                          Evilswarm Exciton Knight
                          LIGHT
                          Evilswarm Exciton Knight
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                          UR Rarity
                          Gagaga Cowboy
                          UR Rarity
                          Gagaga Cowboy
                          UR Rarity
                          Gagaga Cowboy
                          EARTH
                          Gagaga Cowboy
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.

                          UR Rarity
                          Time Thief Redoer
                          UR Rarity
                          Time Thief Redoer
                          UR Rarity
                          Time Thief Redoer
                          DARK
                          Time Thief Redoer
                          • ATK:

                          • 2400

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.

                          UR Rarity
                          Traptrix Allomerus
                          UR Rarity
                          Traptrix Allomerus
                          UR Rarity
                          Traptrix Allomerus
                          EARTH
                          Traptrix Allomerus
                          • ATK:

                          • 2200

                          • DEF:

                          • 600


                          2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.

                          UR Rarity
                          Traptrix Pinguicula
                          UR Rarity
                          Traptrix Pinguicula
                          UR Rarity
                          Traptrix Pinguicula
                          EARTH
                          Traptrix Pinguicula
                          • ATK:

                          • 2500

                          • DEF:

                          • 300


                          2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.

                          UR Rarity
                          Traptrix Rafflesia
                          UR Rarity
                          Traptrix Rafflesia
                          UR Rarity
                          Traptrix Rafflesia
                          EARTH
                          Traptrix Rafflesia
                          • ATK:

                          • 300

                          • DEF:

                          • 2500


                          2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.

                          Need 28 UR

                          UR Rarity
                          Kashtira Fenrir1 card
                          UR Rarity
                          Kashtira Unicorn1 card
                          UR Rarity
                          Mulcharmy Fuwalos2 card
                          UR Rarity
                          Nibiru, the Primal Being1 card
                          UR Rarity
                          I:P Masquerena1 card
                          UR Rarity
                          Knightmare Unicorn1 card
                          UR Rarity
                          Traptrix Atypus1 card
                          UR Rarity
                          Traptrix Cularia1 card
                          UR Rarity
                          Traptrix Sera2 card
                          UR Rarity
                          Ash Blossom & Joyous Spring3 card
                          UR Rarity
                          Ghost Belle & Haunted Mansion1 card
                          UR Rarity
                          Dark Rebellion Xyz Dragon1 card
                          UR Rarity
                          Divine Arsenal AA-ZEUS - Sky Thunder1 card
                          UR Rarity
                          Evilswarm Exciton Knight1 card
                          UR Rarity
                          Gagaga Cowboy1 card
                          UR Rarity
                          Time Thief Redoer1 card
                          UR Rarity
                          Traptrix Allomerus1 card
                          UR Rarity
                          Traptrix Pinguicula1 card
                          UR Rarity
                          Traptrix Rafflesia2 card
                          UR Rarity
                          Pressured Planet Wraitsoth1 card
                          UR Rarity
                          Triple Tactics Talent1 card
                          UR Rarity
                          Infinite Impermanence2 card

                          Main: 40 Extra: 15

                          UR Rarity
                          1 cardKashtira Fenrir
                          UR Rarity
                          1 cardKashtira Fenrir
                          Kashtira Fenrir
                          EARTH 7
                          Kashtira Fenrir
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                          UR Rarity
                          1 cardKashtira Unicorn
                          UR Rarity
                          1 cardKashtira Unicorn
                          Kashtira Unicorn
                          WIND 7
                          Kashtira Unicorn
                          • ATK:

                          • 2500

                          • DEF:

                          • 2100


                          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                          UR Rarity
                          2 cardMulcharmy Fuwalos
                          UR Rarity
                          2 cardMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          UR Rarity
                          1 cardNibiru, the Primal Being
                          UR Rarity
                          1 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          N Rarity
                          2 cardParallel eXceed
                          N Rarity
                          2 cardParallel eXceed
                          Parallel eXceed
                          WIND 8
                          Parallel eXceed
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                          R Rarity
                          2 cardTraptrix Arachnocampa
                          R Rarity
                          2 cardTraptrix Arachnocampa
                          Traptrix Arachnocampa
                          EARTH 4
                          Traptrix Arachnocampa
                          • ATK:

                          • 1300

                          • DEF:

                          • 1500


                          Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.


                          R Rarity
                          2 cardTraptrix Dionaea
                          R Rarity
                          2 cardTraptrix Dionaea
                          Traptrix Dionaea
                          EARTH 4
                          Traptrix Dionaea
                          • ATK:

                          • 1700

                          • DEF:

                          • 1100


                          This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your Graveyard; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap Card in your Graveyard; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.


                          R Rarity
                          3 cardTraptrix Mantis
                          R Rarity
                          3 cardTraptrix Mantis
                          Traptrix Mantis
                          EARTH 4
                          Traptrix Mantis
                          • ATK:

                          • 1500

                          • DEF:

                          • 1300


                          When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.


                          SR Rarity
                          3 cardTraptrix Myrmeleo
                          SR Rarity
                          3 cardTraptrix Myrmeleo
                          Traptrix Myrmeleo
                          EARTH 4
                          Traptrix Myrmeleo
                          • ATK:

                          • 1600

                          • DEF:

                          • 1200


                          This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.


                          SR Rarity
                          3 cardTraptrix Pudica
                          SR Rarity
                          3 cardTraptrix Pudica
                          Traptrix Pudica
                          EARTH 4
                          Traptrix Pudica
                          • ATK:

                          • 900

                          • DEF:

                          • 1900


                          Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.


                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          UR Rarity
                          1 cardGhost Belle & Haunted Mansion
                          UR Rarity
                          1 cardGhost Belle & Haunted Mansion
                          Ghost Belle & Haunted Mansion
                          EARTH 3
                          Ghost Belle & Haunted Mansion
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                          SR Rarity
                          1 cardKashtira Birth
                          SR Rarity
                          1 cardKashtira Birth
                          Kashtira Birth
                          Spell Continuous
                          Kashtira Birth

                            You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                            SR Rarity
                            1 cardPot of Desires
                            SR Rarity
                            1 cardPot of Desires
                            Pot of Desires
                            Spell Normal
                            Pot of Desires

                              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardPressured Planet Wraitsoth
                              UR Rarity
                              1 cardPressured Planet Wraitsoth
                              Pressured Planet Wraitsoth
                              Spell Field
                              Pressured Planet Wraitsoth

                                When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                SR Rarity
                                1 cardTraptrip Garden
                                SR Rarity
                                1 cardTraptrip Garden
                                Traptrip Garden
                                Spell Field
                                Traptrip Garden

                                  During your Main Phase, you can Normal Summon 1 "Traptrix" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. You can only use this effect of "Traptrip Garden" once per turn.


                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    N Rarity
                                    1 cardBottomless Trap Hole
                                    N Rarity
                                    1 cardBottomless Trap Hole
                                    Bottomless Trap Hole
                                    Trap Normal
                                    Bottomless Trap Hole

                                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                      R Rarity
                                      2 cardFloodgate Trap Hole
                                      R Rarity
                                      2 cardFloodgate Trap Hole
                                      Floodgate Trap Hole
                                      Trap Normal
                                      Floodgate Trap Hole

                                        When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                        SR Rarity
                                        1 cardGravedigger's Trap Hole
                                        SR Rarity
                                        1 cardGravedigger's Trap Hole
                                        Gravedigger's Trap Hole
                                        Trap Normal
                                        Gravedigger's Trap Hole

                                          When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                                          UR Rarity
                                          2 cardInfinite Impermanence
                                          UR Rarity
                                          2 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            SR Rarity
                                            1 cardTerrifying Trap Hole Nightmare
                                            SR Rarity
                                            1 cardTerrifying Trap Hole Nightmare
                                            Terrifying Trap Hole Nightmare
                                            Trap Normal
                                            Terrifying Trap Hole Nightmare

                                              If your opponent has Special Summoned a monster(s) this turn: Target 1 monster your opponent controls with 2000 or more ATK; destroy it, then if you have a "Hole" Normal Trap in your GY, you can banish 1 monster from your opponent's GY. You can only activate 1 "Terrifying Trap Hole Nightmare" per turn.


                                              SR Rarity
                                              3 cardTraptrix Holeutea
                                              SR Rarity
                                              3 cardTraptrix Holeutea
                                              Traptrix Holeutea
                                              Trap Normal
                                              Traptrix Holeutea

                                                You can activate this card the turn it was Set, by discarding 1 Normal Trap. Special Summon this card in Defense Position as a Normal Monster (Plant/EARTH/Level 4/ATK 400/DEF 2400). (This card is NOT treated as a Trap.) You can banish this card from your GY, then target 1 "Traptrix" monster in your GY; Special Summon it. You can only use 1 "Traptrix Holeutea" effect per turn, and only once that turn.


                                                R Rarity
                                                1 cardTraptrix Trap Hole Nightmare
                                                R Rarity
                                                1 cardTraptrix Trap Hole Nightmare
                                                Traptrix Trap Hole Nightmare
                                                Trap Normal
                                                Traptrix Trap Hole Nightmare

                                                  When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.


                                                  UR Rarity
                                                  1 cardI:P Masquerena
                                                  UR Rarity
                                                  1 cardI:P Masquerena
                                                  I:P Masquerena
                                                  DARK
                                                  I:P Masquerena
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  UR Rarity
                                                  1 cardTraptrix Atypus
                                                  UR Rarity
                                                  1 cardTraptrix Atypus
                                                  Traptrix Atypus
                                                  EARTH
                                                  Traptrix Atypus
                                                  • ATK:

                                                  • 1800

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.


                                                  UR Rarity
                                                  1 cardTraptrix Cularia
                                                  UR Rarity
                                                  1 cardTraptrix Cularia
                                                  Traptrix Cularia
                                                  EARTH
                                                  Traptrix Cularia
                                                  • ATK:

                                                  • 1800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 Insect and/or Plant monsters This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.


                                                  UR Rarity
                                                  2 cardTraptrix Sera
                                                  UR Rarity
                                                  2 cardTraptrix Sera
                                                  Traptrix Sera
                                                  EARTH
                                                  Traptrix Sera
                                                  • ATK:

                                                  • 800

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 non-Link "Traptrix" monster This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step. ● If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control. ● If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.


                                                  UR Rarity
                                                  1 cardDark Rebellion Xyz Dragon
                                                  UR Rarity
                                                  1 cardDark Rebellion Xyz Dragon
                                                  Dark Rebellion Xyz Dragon
                                                  DARK
                                                  Dark Rebellion Xyz Dragon
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


                                                  UR Rarity
                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardEvilswarm Exciton Knight
                                                  UR Rarity
                                                  1 cardEvilswarm Exciton Knight
                                                  Evilswarm Exciton Knight
                                                  LIGHT
                                                  Evilswarm Exciton Knight
                                                  • ATK:

                                                  • 1900

                                                  • DEF:

                                                  • 0


                                                  2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                  UR Rarity
                                                  1 cardGagaga Cowboy
                                                  UR Rarity
                                                  1 cardGagaga Cowboy
                                                  Gagaga Cowboy
                                                  EARTH
                                                  Gagaga Cowboy
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                  UR Rarity
                                                  1 cardTime Thief Redoer
                                                  UR Rarity
                                                  1 cardTime Thief Redoer
                                                  Time Thief Redoer
                                                  DARK
                                                  Time Thief Redoer
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                                  UR Rarity
                                                  1 cardTraptrix Allomerus
                                                  UR Rarity
                                                  1 cardTraptrix Allomerus
                                                  Traptrix Allomerus
                                                  EARTH
                                                  Traptrix Allomerus
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 600


                                                  2+ Level 4 monsters / This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn. ● You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY. ● If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.


                                                  UR Rarity
                                                  1 cardTraptrix Pinguicula
                                                  UR Rarity
                                                  1 cardTraptrix Pinguicula
                                                  Traptrix Pinguicula
                                                  EARTH
                                                  Traptrix Pinguicula
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 300


                                                  2 Level 4 monsters While this card has material, it is unaffected by Trap effects and the activated effects of other monsters with the same Type as this card's material. You can only use each of the following effects of "Traptrix Pinguicula" once per turn. You can detach 1 material from this card; add 1 "Traptrix" monster from your Deck to your hand. If a monster(s) owned by your opponent is sent to the GY, or banished, by a card effect (except during the Damage Step): You can attach 1 of those monsters to this card as material.


                                                  UR Rarity
                                                  2 cardTraptrix Rafflesia
                                                  UR Rarity
                                                  2 cardTraptrix Rafflesia
                                                  Traptrix Rafflesia
                                                  EARTH
                                                  Traptrix Rafflesia
                                                  • ATK:

                                                  • 300

                                                  • DEF:

                                                  • 2500


                                                  2 Level 4 monsters This card is unaffected by Trap effects while it has Xyz Material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 "Hole" Normal Trap Card that meets its activation conditions from your Deck to the Graveyard; this effect becomes that Trap Card's effect when that card is activated.


                                                  master-duel
                                                  Traptrix
                                                  5







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