Yosenju Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N Rarity
Yosenju Izna
N Rarity
Yosenju Izna
N Rarity
Yosenju Izna
WIND 4
Yosenju Izna
  • ATK:

  • 800

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.

R Rarity
Yosenju Kama 1
R Rarity
Yosenju Kama 1
R Rarity
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

R Rarity
Yosenju Kama 2
R Rarity
Yosenju Kama 2
R Rarity
Yosenju Kama 2
WIND 4
Yosenju Kama 2
  • ATK:

  • 1800

  • DEF:

  • 200


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

R Rarity
Yosenju Kama 3
R Rarity
Yosenju Kama 3
R Rarity
Yosenju Kama 3
WIND 4
Yosenju Kama 3
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.

N Rarity
Yosenju Tsujik
N Rarity
Yosenju Tsujik
N Rarity
Yosenju Tsujik
WIND 4
Yosenju Tsujik
  • ATK:

  • 1000

  • DEF:

  • 0


During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn. ● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. ● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.

SR Rarity
Fire Formation - Tenki
SR Rarity
Fire Formation - Tenki
SR Rarity
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



          Tag(s):

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.



                  Tag(s):

                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      R Rarity
                      Yosenjus' Sword Sting
                      R Rarity
                      Yosenjus' Sword Sting
                      R Rarity
                      Yosenjus' Sword Sting
                      Trap Normal
                      Yosenjus' Sword Sting

                        If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.

                        Extra Deck

                        SR Rarity
                        Lightning Chidori
                        SR Rarity
                        Lightning Chidori
                        SR Rarity
                        Lightning Chidori
                        WIND
                        Lightning Chidori
                        • ATK:

                        • 1900

                        • DEF:

                        • 1600


                        2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.

                        R Rarity
                        Super Quantal Mech Beast Aeroboros
                        R Rarity
                        Super Quantal Mech Beast Aeroboros
                        R Rarity
                        Super Quantal Mech Beast Aeroboros
                        WIND
                        Super Quantal Mech Beast Aeroboros
                        • ATK:

                        • 2200

                        • DEF:

                        • 2400


                        2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                        Need 16 UR

                        UR Rarity
                        Mayosenju Daibak3 card
                        UR Rarity
                        Abyss Dweller2 card
                        UR Rarity
                        Tornado Dragon1 card
                        UR Rarity
                        Change of Heart2 card
                        UR Rarity
                        Harpie's Feather Duster1 card
                        UR Rarity
                        Lightning Storm2 card
                        UR Rarity
                        Raigeki2 card
                        UR Rarity
                        Snatch Steal3 card

                        Main: 40 Extra: 15

                        SR Rarity
                        1 cardDroll & Lock Bird
                        SR Rarity
                        1 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        R Rarity
                        3 cardGadarla, the Mystery Dust Kaiju
                        R Rarity
                        3 cardGadarla, the Mystery Dust Kaiju
                        Gadarla, the Mystery Dust Kaiju
                        WIND 8
                        Gadarla, the Mystery Dust Kaiju
                        • ATK:

                        • 2700

                        • DEF:

                        • 1600


                        You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                        R Rarity
                        2 cardYosenju Kama 1
                        R Rarity
                        2 cardYosenju Kama 1
                        Yosenju Kama 1
                        WIND 4
                        Yosenju Kama 1
                        • ATK:

                        • 1600

                        • DEF:

                        • 500


                        If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


                        N Rarity
                        3 cardYosenju Sabu
                        N Rarity
                        3 cardYosenju Sabu
                        Yosenju Sabu
                        WIND 4
                        Yosenju Sabu
                        • ATK:

                        • 1700

                        • DEF:

                        • 400


                        Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck.


                        UR Rarity
                        3 cardMayosenju Daibak
                        UR Rarity
                        3 cardMayosenju Daibak
                        Mayosenju Daibak
                        WIND 107
                        Mayosenju Daibak
                        • ATK:

                        • 3000

                        • DEF:

                        • 300


                        [ Pendulum Effect ] When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase. [ Monster Effect ] Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


                        SR Rarity
                        3 cardMayosenju Hitot
                        SR Rarity
                        3 cardMayosenju Hitot
                        Mayosenju Hitot
                        WIND 103
                        Mayosenju Hitot
                        • ATK:

                        • 2000

                        • DEF:

                        • 3000


                        [ Pendulum Effect ] You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. [ Monster Effect ] Cannot be Special Summoned, except by Pendulum Summon. If this card is Normal or Special Summoned: You can target 1 card your opponent controls; return it to the hand. Each time a card(s) on the field is returned to the hand or Main Deck by your card effect, while this card is on the field: All "Yosenju" monsters you currently control gain 500 ATK. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.


                        R Rarity
                        1 cardYosenju Shinchu L
                        R Rarity
                        1 cardYosenju Shinchu L
                        Yosenju Shinchu L
                        WIND 43
                        Yosenju Shinchu L
                        • ATK:

                        • 0

                        • DEF:

                        • 2100


                        [ Pendulum Effect ] If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead. [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.


                        R Rarity
                        1 cardYosenju Shinchu R
                        R Rarity
                        1 cardYosenju Shinchu R
                        Yosenju Shinchu R
                        WIND 45
                        Yosenju Shinchu R
                        • ATK:

                        • 0

                        • DEF:

                        • 2100


                        [ Pendulum Effect ] Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field). [ Monster Effect ] If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.


                        UR Rarity
                        2 cardChange of Heart
                        UR Rarity
                        2 cardChange of Heart
                        Change of Heart
                        Spell Normal
                        Change of Heart

                          Target 1 monster your opponent controls; take control of it until the End Phase.


                          SR Rarity
                          2 cardDream Tower of Princess Nemleria
                          SR Rarity
                          2 cardDream Tower of Princess Nemleria
                          Dream Tower of Princess Nemleria
                          Spell Continuous
                          Dream Tower of Princess Nemleria

                            You can banish 2 face-down cards from your Extra Deck, face-down; add 2 Level 10 Beast monsters with different names from your Deck to your hand. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can only use this effect of "Dream Tower of Princess Nemleria" once per turn. If a "Nemleria" monster(s) you control would be destroyed by battle or an opponent's card effect, while you have "Dreaming Nemleria" face-up in your Extra Deck, you can banish 1 face-down card from your Extra Deck face-down, instead.


                            SR Rarity
                            1 cardDuelist Alliance
                            SR Rarity
                            1 cardDuelist Alliance
                            Duelist Alliance
                            Spell Normal
                            Duelist Alliance

                              If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


                              SR Rarity
                              2 cardFire Formation - Tenki
                              SR Rarity
                              2 cardFire Formation - Tenki
                              Fire Formation - Tenki
                              Spell Continuous
                              Fire Formation - Tenki

                                When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                                UR Rarity
                                1 cardHarpie's Feather Duster
                                UR Rarity
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  UR Rarity
                                  2 cardLightning Storm
                                  UR Rarity
                                  2 cardLightning Storm
                                  Lightning Storm
                                  Spell Normal
                                  Lightning Storm

                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPendulum Treasure
                                    SR Rarity
                                    1 cardPendulum Treasure
                                    Pendulum Treasure
                                    Spell Normal
                                    Pendulum Treasure

                                      Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.


                                      SR Rarity
                                      1 cardPot of Extravagance
                                      SR Rarity
                                      1 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        UR Rarity
                                        2 cardRaigeki
                                        UR Rarity
                                        2 cardRaigeki
                                        Raigeki
                                        Spell Normal
                                        Raigeki

                                          Destroy all monsters your opponent controls.




                                          Tag(s):

                                          UR Rarity
                                          3 cardSnatch Steal
                                          UR Rarity
                                          3 cardSnatch Steal
                                          Snatch Steal
                                          Spell Equip
                                          Snatch Steal

                                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                            SR Rarity
                                            3 cardYosenju Oroshi Channeling
                                            SR Rarity
                                            3 cardYosenju Oroshi Channeling
                                            Yosenju Oroshi Channeling
                                            Spell Normal
                                            Yosenju Oroshi Channeling

                                              If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase.


                                              SR Rarity
                                              3 cardEvenly Matched
                                              SR Rarity
                                              3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                N Rarity
                                                2 cardMavelus
                                                N Rarity
                                                2 cardMavelus
                                                Mavelus
                                                WIND 4
                                                Mavelus
                                                • ATK:

                                                • 1300

                                                • DEF:

                                                • 900


                                                "Tyhone" + "Wings of Wicked Flame"


                                                N Rarity
                                                1 cardRare Fish
                                                N Rarity
                                                1 cardRare Fish
                                                Rare Fish
                                                WATER 4
                                                Rare Fish
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1200


                                                "Fusionist" + "Enchanting Mermaid"


                                                UR Rarity
                                                2 cardAbyss Dweller
                                                UR Rarity
                                                2 cardAbyss Dweller
                                                Abyss Dweller
                                                WATER
                                                Abyss Dweller
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1400


                                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                SR Rarity
                                                1 cardHarpie's Pet Phantasmal Dragon
                                                SR Rarity
                                                1 cardHarpie's Pet Phantasmal Dragon
                                                Harpie's Pet Phantasmal Dragon
                                                WIND
                                                Harpie's Pet Phantasmal Dragon
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2500


                                                3 Level 4 WIND monsters This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.


                                                SR Rarity
                                                1 cardLightning Chidori
                                                SR Rarity
                                                1 cardLightning Chidori
                                                Lightning Chidori
                                                WIND
                                                Lightning Chidori
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                                SR Rarity
                                                1 cardNumber 103: Ragnazero
                                                SR Rarity
                                                1 cardNumber 103: Ragnazero
                                                Number 103: Ragnazero
                                                WATER
                                                Number 103: Ragnazero
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1200


                                                2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                SR Rarity
                                                1 cardNumber 27: Dreadnought Dreadnoid
                                                SR Rarity
                                                1 cardNumber 27: Dreadnought Dreadnoid
                                                Number 27: Dreadnought Dreadnoid
                                                WATER
                                                Number 27: Dreadnought Dreadnoid
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 1000


                                                2+ Level 4 monsters At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                SR Rarity
                                                1 cardSkypalace Gangaridai
                                                SR Rarity
                                                1 cardSkypalace Gangaridai
                                                Skypalace Gangaridai
                                                WIND
                                                Skypalace Gangaridai
                                                • ATK:

                                                • 3400

                                                • DEF:

                                                • 3000


                                                2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                R Rarity
                                                1 cardSuper Quantal Mech Beast Aeroboros
                                                R Rarity
                                                1 cardSuper Quantal Mech Beast Aeroboros
                                                Super Quantal Mech Beast Aeroboros
                                                WIND
                                                Super Quantal Mech Beast Aeroboros
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 2400


                                                2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                                UR Rarity
                                                1 cardTornado Dragon
                                                UR Rarity
                                                1 cardTornado Dragon
                                                Tornado Dragon
                                                WIND
                                                Tornado Dragon
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                                R Rarity
                                                3 cardDaidaratant the Ooze Giant
                                                R Rarity
                                                3 cardDaidaratant the Ooze Giant
                                                Daidaratant the Ooze Giant
                                                WATER3
                                                Daidaratant the Ooze Giant
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 400


                                                [ Pendulum Effect ] You can target 1 Xyz Monster you control; attach this card to it as material. You can only use this effect of "Daidaratant the Ooze Giant" once per turn. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card from your Extra Deck. You can detach 1 material from this card; place this card in your Pendulum Zone, then you can add 1 Pendulum Monster from your GY to the Extra Deck face-up. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. You can only use each effect of "Daidaratant the Ooze Giant" once per turn.



                                                YOSENJU Decks in MASTER DUEL








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