Created by: YGO Mod (20517634)

Created On: 09/10/2024

Need 23 UR

UR Rarity
Maxx "C"3 card
UR Rarity
Naturia Mole Cricket3 card
UR Rarity
Hugin the Runick Wings2 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Naturia Beast1 card
UR Rarity
Tri-Edge Master1 card
UR Rarity
Ash Blossom & Joyous Spring3 card
UR Rarity
Evilswarm Exciton Knight1 card
UR Rarity
Runick Fountain1 card
UR Rarity
Runick Tip2 card
UR Rarity
Triple Tactics Talent3 card

Main: 40 Extra: 15

UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
3 cardNaturia Mole Cricket
UR Rarity
3 cardNaturia Mole Cricket
Naturia Mole Cricket
EARTH 1
Naturia Mole Cricket
  • ATK:

  • 0

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.


N Rarity
1 cardNaturia Sunflower
N Rarity
1 cardNaturia Sunflower
Naturia Sunflower
EARTH 2
Naturia Sunflower
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.


UR Rarity
3 cardAsh Blossom & Joyous Spring
UR Rarity
3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


R Rarity
3 cardNaturia Camellia
R Rarity
3 cardNaturia Camellia
Naturia Camellia
EARTH 4
Naturia Camellia
  • ATK:

  • 1400

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.


N Rarity
3 cardNaturia Blessing
N Rarity
3 cardNaturia Blessing
Naturia Blessing
Spell Quick
Naturia Blessing

    Activate 1 of these effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.


    SR Rarity
    1 cardRunick Destruction
    SR Rarity
    1 cardRunick Destruction
    Runick Destruction
    Spell Quick
    Runick Destruction

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


      R Rarity
      3 cardRunick Dispelling
      R Rarity
      3 cardRunick Dispelling
      Runick Dispelling
      Spell Quick
      Runick Dispelling

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


        SR Rarity
        3 cardRunick Flashing Fire
        SR Rarity
        3 cardRunick Flashing Fire
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


          UR Rarity
          1 cardRunick Fountain
          UR Rarity
          1 cardRunick Fountain
          Runick Fountain
          Spell Field
          Runick Fountain

            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


            SR Rarity
            2 cardRunick Freezing Curses
            SR Rarity
            2 cardRunick Freezing Curses
            Runick Freezing Curses
            Spell Quick
            Runick Freezing Curses

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


              SR Rarity
              2 cardRunick Golden Droplet
              SR Rarity
              2 cardRunick Golden Droplet
              Runick Golden Droplet
              Spell Quick
              Runick Golden Droplet

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                R Rarity
                2 cardRunick Slumber
                R Rarity
                2 cardRunick Slumber
                Runick Slumber
                Spell Quick
                Runick Slumber

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                  R Rarity
                  2 cardRunick Smiting Storm
                  R Rarity
                  2 cardRunick Smiting Storm
                  Runick Smiting Storm
                  Spell Quick
                  Runick Smiting Storm

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                    UR Rarity
                    2 cardRunick Tip
                    UR Rarity
                    2 cardRunick Tip
                    Runick Tip
                    Spell Quick
                    Runick Tip

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                      UR Rarity
                      3 cardTriple Tactics Talent
                      UR Rarity
                      3 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        SR Rarity
                        3 cardNaturia Sacred Tree
                        SR Rarity
                        3 cardNaturia Sacred Tree
                        Naturia Sacred Tree
                        Trap Continuous
                        Naturia Sacred Tree

                          If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.


                          SR Rarity
                          2 cardGeri the Runick Fangs
                          SR Rarity
                          2 cardGeri the Runick Fangs
                          Geri the Runick Fangs
                          DARK 4
                          Geri the Runick Fangs
                          • ATK:

                          • 0

                          • DEF:

                          • 1000


                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                          UR Rarity
                          2 cardHugin the Runick Wings
                          UR Rarity
                          2 cardHugin the Runick Wings
                          Hugin the Runick Wings
                          LIGHT 2
                          Hugin the Runick Wings
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                          SR Rarity
                          1 cardSleipnir the Runick Mane
                          SR Rarity
                          1 cardSleipnir the Runick Mane
                          Sleipnir the Runick Mane
                          LIGHT 9
                          Sleipnir the Runick Mane
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                          UR Rarity
                          1 cardS:P Little Knight
                          UR Rarity
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          UR Rarity
                          1 cardBaronne de Fleur
                          UR Rarity
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          UR Rarity
                          1 cardChaos Angel
                          UR Rarity
                          1 cardChaos Angel
                          Chaos Angel
                          DARK 10
                          Chaos Angel
                          • ATK:

                          • 3500

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                          UR Rarity
                          1 cardNaturia Beast
                          UR Rarity
                          1 cardNaturia Beast
                          Naturia Beast
                          EARTH 5
                          Naturia Beast
                          • ATK:

                          • 2200

                          • DEF:

                          • 1700


                          1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                          SR Rarity
                          1 cardScarlight Red Dragon Archfiend
                          SR Rarity
                          1 cardScarlight Red Dragon Archfiend
                          Scarlight Red Dragon Archfiend
                          DARK 8
                          Scarlight Red Dragon Archfiend
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                          UR Rarity
                          1 cardTri-Edge Master
                          UR Rarity
                          1 cardTri-Edge Master
                          Tri-Edge Master
                          LIGHT 6
                          Tri-Edge Master
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.


                          SR Rarity
                          1 cardCoral Dragon
                          SR Rarity
                          1 cardCoral Dragon
                          Coral Dragon
                          WATER 6
                          Coral Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 500


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                          UR Rarity
                          1 cardEvilswarm Exciton Knight
                          UR Rarity
                          1 cardEvilswarm Exciton Knight
                          Evilswarm Exciton Knight
                          LIGHT
                          Evilswarm Exciton Knight
                          • ATK:

                          • 1900

                          • DEF:

                          • 0


                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                          SR Rarity
                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          SR Rarity
                          1 cardNumber 41: Bagooska the Terribly Tired Tapir
                          Number 41: Bagooska the Terribly Tired Tapir
                          EARTH
                          Number 41: Bagooska the Terribly Tired Tapir
                          • ATK:

                          • 2100

                          • DEF:

                          • 2000


                          2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                          SR Rarity
                          1 cardNumber 60: Dugares the Timeless
                          SR Rarity
                          1 cardNumber 60: Dugares the Timeless
                          Number 60: Dugares the Timeless
                          FIRE
                          Number 60: Dugares the Timeless
                          • ATK:

                          • 1200

                          • DEF:

                          • 1200


                          2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.




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