Created by: YGO Mod (20517634)

Created On: 01/13/2025

Need 42 UR

UR Rarity
Arias the Labrynth Butler3 card
UR Rarity
Astellar of the White Forest1 card
UR Rarity
Lady Labrynth of the Silver Castle3 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Maxx "C"3 card
 Rarity
Mulcharmy Fuwalos2 card
UR Rarity
S:P Little Knight1 card
UR Rarity
Baronne de Fleur1 card
UR Rarity
Chaos Angel1 card
UR Rarity
Diabell, Queen of the White Forest1 card
UR Rarity
PSY-Framelord Omega1 card
UR Rarity
Ash Blossom & Joyous Spring2 card
UR Rarity
Silvy of the White Forest1 card
UR Rarity
Beatrice, Lady of the Eternal1 card
UR Rarity
Divine Arsenal AA-ZEUS - Sky Thunder1 card
UR Rarity
Called by the Grave2 card
UR Rarity
Tales of the White Forest2 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Triple Tactics Talent1 card
UR Rarity
Triple Tactics Thrust2 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga1 card
UR Rarity
Transaction Rollback3 card
UR Rarity
Welcome Labrynth1 card

Main: 60 Extra: 15

SR Rarity
1 cardAriane the Labrynth Servant
SR Rarity
1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


SR Rarity
2 cardArianna the Labrynth Servant
SR Rarity
2 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
3 cardArias the Labrynth Butler
UR Rarity
3 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


UR Rarity
1 cardAstellar of the White Forest
UR Rarity
1 cardAstellar of the White Forest
Astellar of the White Forest
LIGHT 2
Astellar of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


SR Rarity
3 cardElzette of the White Forest
SR Rarity
3 cardElzette of the White Forest
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


N Rarity
2 cardLabrynth Chandraglier
N Rarity
2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
1 cardLabrynth Cooclock
R Rarity
1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
2 cardLabrynth Stovie Torbie
N Rarity
2 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
3 cardLady Labrynth of the Silver Castle
UR Rarity
3 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
3 cardMaxx "C"
UR Rarity
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


 Rarity
2 cardMulcharmy Fuwalos
 Rarity
2 cardMulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


UR Rarity
2 cardAsh Blossom & Joyous Spring
UR Rarity
2 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


SR Rarity
1 cardRucia of the White Forest
SR Rarity
1 cardRucia of the White Forest
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


UR Rarity
1 cardSilvy of the White Forest
UR Rarity
1 cardSilvy of the White Forest
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    UR Rarity
    2 cardTales of the White Forest
    UR Rarity
    2 cardTales of the White Forest
    Tales of the White Forest
    Spell Normal
    Tales of the White Forest

      If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


      UR Rarity
      1 cardThat Grass Looks Greener
      UR Rarity
      1 cardThat Grass Looks Greener
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


        UR Rarity
        1 cardTriple Tactics Talent
        UR Rarity
        1 cardTriple Tactics Talent
        Triple Tactics Talent
        Spell Normal
        Triple Tactics Talent

          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




          Tag(s):

          UR Rarity
          2 cardTriple Tactics Thrust
          UR Rarity
          2 cardTriple Tactics Thrust
          Triple Tactics Thrust
          Spell Normal
          Triple Tactics Thrust

            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


            UR Rarity
            3 cardBig Welcome Labrynth
            UR Rarity
            3 cardBig Welcome Labrynth
            Big Welcome Labrynth
            Trap Normal
            Big Welcome Labrynth

              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                SR Rarity
                1 cardDifferent Dimension Ground
                SR Rarity
                1 cardDifferent Dimension Ground
                Different Dimension Ground
                Trap Normal
                Different Dimension Ground

                  This turn, any monster sent to the GY is banished instead.


                  SR Rarity
                  2 cardDimensional Barrier
                  SR Rarity
                  2 cardDimensional Barrier
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                    N Rarity
                    1 cardElemental Burst
                    N Rarity
                    1 cardElemental Burst
                    Elemental Burst
                    Trap Normal
                    Elemental Burst

                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                      UR Rarity
                      1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                      UR Rarity
                      1 cardGhost Meets Girl - A Masterful Mayakashi Shiranui Saga
                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
                      Trap Normal
                      Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

                        Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.


                        N Rarity
                        3 cardPaleozoic Marrella
                        N Rarity
                        3 cardPaleozoic Marrella
                        Paleozoic Marrella
                        Trap Normal
                        Paleozoic Marrella

                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          3 cardTransaction Rollback
                          UR Rarity
                          3 cardTransaction Rollback
                          Transaction Rollback
                          Trap Normal
                          Transaction Rollback

                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                            SR Rarity
                            3 cardTrap Trick
                            SR Rarity
                            3 cardTrap Trick
                            Trap Trick
                            Trap Normal
                            Trap Trick

                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                              UR Rarity
                              1 cardWelcome Labrynth
                              UR Rarity
                              1 cardWelcome Labrynth
                              Welcome Labrynth
                              Trap Normal
                              Welcome Labrynth

                                Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                SR Rarity
                                3 cardWoes of the White Forest
                                SR Rarity
                                3 cardWoes of the White Forest
                                Woes of the White Forest
                                Trap Normal
                                Woes of the White Forest

                                  Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                                  SR Rarity
                                  1 cardMuckraker From the Underworld
                                  SR Rarity
                                  1 cardMuckraker From the Underworld
                                  Muckraker From the Underworld
                                  DARK
                                  Muckraker From the Underworld
                                  • ATK:

                                  • 1000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  UR Rarity
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  UR Rarity
                                  1 cardChaos Angel
                                  UR Rarity
                                  1 cardChaos Angel
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  1 cardDiabell, Queen of the White Forest
                                  UR Rarity
                                  1 cardDiabell, Queen of the White Forest
                                  Diabell, Queen of the White Forest
                                  LIGHT 8
                                  Diabell, Queen of the White Forest
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                  UR Rarity
                                  1 cardPSY-Framelord Omega
                                  UR Rarity
                                  1 cardPSY-Framelord Omega
                                  PSY-Framelord Omega
                                  LIGHT 8
                                  PSY-Framelord Omega
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                  SR Rarity
                                  1 cardCoral Dragon
                                  SR Rarity
                                  1 cardCoral Dragon
                                  Coral Dragon
                                  WATER 6
                                  Coral Dragon
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 500


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                  SR Rarity
                                  1 cardFormula Synchron
                                  SR Rarity
                                  1 cardFormula Synchron
                                  Formula Synchron
                                  LIGHT 2
                                  Formula Synchron
                                  • ATK:

                                  • 200

                                  • DEF:

                                  • 1500


                                  1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                  SR Rarity
                                  1 cardRciela, Sinister Soul of the White Forest
                                  SR Rarity
                                  1 cardRciela, Sinister Soul of the White Forest
                                  Rciela, Sinister Soul of the White Forest
                                  LIGHT 6
                                  Rciela, Sinister Soul of the White Forest
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1600


                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                  SR Rarity
                                  1 cardSilvera, Wolf Tamer of the White Forest
                                  SR Rarity
                                  1 cardSilvera, Wolf Tamer of the White Forest
                                  Silvera, Wolf Tamer of the White Forest
                                  LIGHT 6
                                  Silvera, Wolf Tamer of the White Forest
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                  UR Rarity
                                  1 cardBeatrice, Lady of the Eternal
                                  UR Rarity
                                  1 cardBeatrice, Lady of the Eternal
                                  Beatrice, Lady of the Eternal
                                  LIGHT
                                  Beatrice, Lady of the Eternal
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2800


                                  2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  SR Rarity
                                  1 cardDownerd Magician
                                  SR Rarity
                                  1 cardDownerd Magician
                                  Downerd Magician
                                  DARK
                                  Downerd Magician
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 200


                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  SR Rarity
                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                  SR Rarity
                                  1 cardPaleozoic Opabinia
                                  SR Rarity
                                  1 cardPaleozoic Opabinia
                                  Paleozoic Opabinia
                                  WATER
                                  Paleozoic Opabinia
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2400


                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.




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