Created by: YGO Mod (20517634)

Created On: 03/27/2025

Need 33 UR

UR Rarity
Dimension Shifter1 card
UR Rarity
Lady Labrynth of the Silver Castle2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Elder Entity N'tss1 card
UR Rarity
Garura, Wings of Resonant Life1 card
 Rarity
Infernoid Evil1 card
UR Rarity
Munin the Runick Wings1 card
UR Rarity
Number 4: Stealth Kragen2 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Iron Thunder3 card
 Rarity
Simultaneous Equation Cannons3 card
UR Rarity
Solemn Judgment3 card
UR Rarity
Solemn Strike3 card
UR Rarity
There Can Be Only One1 card
UR Rarity
Welcome Labrynth2 card

Main: 40 Extra: 15

UR Rarity
1 cardDimension Shifter
UR Rarity
1 cardDimension Shifter
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


UR Rarity
2 cardLady Labrynth of the Silver Castle
UR Rarity
2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


SR Rarity
1 cardPot of Duality
SR Rarity
1 cardPot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    UR Rarity
    3 cardBig Welcome Labrynth
    UR Rarity
    3 cardBig Welcome Labrynth
    Big Welcome Labrynth
    Trap Normal
    Big Welcome Labrynth

      Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


      UR Rarity
      3 cardDestructive Daruma Karma Cannon
      UR Rarity
      3 cardDestructive Daruma Karma Cannon
      Destructive Daruma Karma Cannon
      Trap Normal
      Destructive Daruma Karma Cannon

        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


        SR Rarity
        1 cardDimensional Barrier
        SR Rarity
        1 cardDimensional Barrier
        Dimensional Barrier
        Trap Normal
        Dimensional Barrier

          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


          SR Rarity
          1 cardGozen Match
          SR Rarity
          1 cardGozen Match
          Gozen Match
          Trap Continuous
          Gozen Match

            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


            SR Rarity
            2 cardIce Dragon's Prison
            SR Rarity
            2 cardIce Dragon's Prison
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


              UR Rarity
              3 cardIron Thunder
              UR Rarity
              3 cardIron Thunder
              Iron Thunder
              Trap Counter
              Iron Thunder

                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                SR Rarity
                2 cardLose 1 Turn
                SR Rarity
                2 cardLose 1 Turn
                Lose 1 Turn
                Trap Continuous
                Lose 1 Turn

                  Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                  SR Rarity
                  1 cardMacro Cosmos
                  SR Rarity
                  1 cardMacro Cosmos
                  Macro Cosmos
                  Trap Continuous
                  Macro Cosmos

                    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                    SR Rarity
                    1 cardRivalry of Warlords
                    SR Rarity
                    1 cardRivalry of Warlords
                    Rivalry of Warlords
                    Trap Continuous
                    Rivalry of Warlords

                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                       Rarity
                      3 cardSimultaneous Equation Cannons
                       Rarity
                      3 cardSimultaneous Equation Cannons
                      Simultaneous Equation Cannons
                      Trap Normal
                      Simultaneous Equation Cannons

                        Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                        SR Rarity
                        1 cardSkill Drain
                        SR Rarity
                        1 cardSkill Drain
                        Skill Drain
                        Trap Continuous
                        Skill Drain

                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                          UR Rarity
                          3 cardSolemn Judgment
                          UR Rarity
                          3 cardSolemn Judgment
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            UR Rarity
                            3 cardSolemn Strike
                            UR Rarity
                            3 cardSolemn Strike
                            Solemn Strike
                            Trap Counter
                            Solemn Strike

                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                              Tag(s):

                              UR Rarity
                              1 cardThere Can Be Only One
                              UR Rarity
                              1 cardThere Can Be Only One
                              There Can Be Only One
                              Trap Continuous
                              There Can Be Only One

                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                SR Rarity
                                3 cardTrap Trick
                                SR Rarity
                                3 cardTrap Trick
                                Trap Trick
                                Trap Normal
                                Trap Trick

                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                  UR Rarity
                                  2 cardWelcome Labrynth
                                  UR Rarity
                                  2 cardWelcome Labrynth
                                  Welcome Labrynth
                                  Trap Normal
                                  Welcome Labrynth

                                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                    R Rarity
                                    1 cardAllvain the Essence of Vanity
                                    R Rarity
                                    1 cardAllvain the Essence of Vanity
                                    Allvain the Essence of Vanity
                                    DARK 2
                                    Allvain the Essence of Vanity
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2100


                                    2 Normal Monsters


                                    R Rarity
                                    1 cardEarth Golem @Ignister
                                    R Rarity
                                    1 cardEarth Golem @Ignister
                                    Earth Golem @Ignister
                                    EARTH 7
                                    Earth Golem @Ignister
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 2000


                                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    UR Rarity
                                    1 cardElder Entity N'tss
                                    Elder Entity N'tss
                                    LIGHT 4
                                    Elder Entity N'tss
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1200


                                    1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                    UR Rarity
                                    1 cardGarura, Wings of Resonant Life
                                    UR Rarity
                                    1 cardGarura, Wings of Resonant Life
                                    Garura, Wings of Resonant Life
                                    DARK 6
                                    Garura, Wings of Resonant Life
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                     Rarity
                                    1 cardInfernoid Evil
                                     Rarity
                                    1 cardInfernoid Evil
                                    Infernoid Evil
                                    FIRE 1
                                    Infernoid Evil
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 1100


                                    2 "Infernoid" monsters If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.


                                    UR Rarity
                                    1 cardMunin the Runick Wings
                                    UR Rarity
                                    1 cardMunin the Runick Wings
                                    Munin the Runick Wings
                                    LIGHT 3
                                    Munin the Runick Wings
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2000


                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                    SR Rarity
                                    1 cardTearlaments Kitkallos
                                    SR Rarity
                                    1 cardTearlaments Kitkallos
                                    Tearlaments Kitkallos
                                    DARK 5
                                    Tearlaments Kitkallos
                                    • ATK:

                                    • 2300

                                    • DEF:

                                    • 1200


                                    1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                    R Rarity
                                    2 cardD/D/D Wave High King Caesar
                                    R Rarity
                                    2 cardD/D/D Wave High King Caesar
                                    D/D/D Wave High King Caesar
                                    WATER
                                    D/D/D Wave High King Caesar
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1800


                                    2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                    N Rarity
                                    2 cardDigvorzhak, King of Heavy Industry
                                    N Rarity
                                    2 cardDigvorzhak, King of Heavy Industry
                                    Digvorzhak, King of Heavy Industry
                                    EARTH
                                    Digvorzhak, King of Heavy Industry
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2000


                                    3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                                    UR Rarity
                                    2 cardNumber 4: Stealth Kragen
                                    UR Rarity
                                    2 cardNumber 4: Stealth Kragen
                                    Number 4: Stealth Kragen
                                    WATER
                                    Number 4: Stealth Kragen
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1500


                                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                    SR Rarity
                                    2 cardThe Phantom Knights of Break Sword
                                    SR Rarity
                                    2 cardThe Phantom Knights of Break Sword
                                    The Phantom Knights of Break Sword
                                    DARK
                                    The Phantom Knights of Break Sword
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1000


                                    2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.




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