Created by: YGO Mod (20517634)

Created On: 04/17/2025

Need 30 UR

UR Rarity
Arias the Labrynth Butler2 card
UR Rarity
Lady Labrynth of the Silver Castle2 card
UR Rarity
Lovely Labrynth of the Silver Castle1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Madolche Puddingcess Chocolat-a-la-Mode1 card
 Rarity
Madolche Queen Tiarafraise1 card
UR Rarity
Super Starslayer TY-PHON - Sky Crisis1 card
UR Rarity
Foolish Burial1 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Big Welcome Labrynth3 card
UR Rarity
Destructive Daruma Karma Cannon2 card
 Rarity
Dominus Impulse3 card
UR Rarity
Infinite Impermanence3 card
 Rarity
Simultaneous Equation Cannons2 card
UR Rarity
The Black Goat Laughs2 card
UR Rarity
Transaction Rollback2 card
UR Rarity
Welcome Labrynth2 card

Main: 60 Extra: 15

SR Rarity
1 cardAbsolute King Back Jack
SR Rarity
1 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


SR Rarity
1 cardAriane the Labrynth Servant
SR Rarity
1 cardAriane the Labrynth Servant
Ariane the Labrynth Servant
DARK 4
Ariane the Labrynth Servant
  • ATK:

  • 1800

  • DEF:

  • 1100


You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


SR Rarity
2 cardArianna the Labrynth Servant
SR Rarity
2 cardArianna the Labrynth Servant
Arianna the Labrynth Servant
DARK 4
Arianna the Labrynth Servant
  • ATK:

  • 1600

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


UR Rarity
2 cardArias the Labrynth Butler
UR Rarity
2 cardArias the Labrynth Butler
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


N Rarity
2 cardLabrynth Chandraglier
N Rarity
2 cardLabrynth Chandraglier
Labrynth Chandraglier
DARK 3
Labrynth Chandraglier
  • ATK:

  • 1500

  • DEF:

  • 0


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


R Rarity
1 cardLabrynth Cooclock
R Rarity
1 cardLabrynth Cooclock
Labrynth Cooclock
DARK 1
Labrynth Cooclock
  • ATK:

  • 0

  • DEF:

  • 0


(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


N Rarity
2 cardLabrynth Stovie Torbie
N Rarity
2 cardLabrynth Stovie Torbie
Labrynth Stovie Torbie
DARK 2
Labrynth Stovie Torbie
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


UR Rarity
2 cardLady Labrynth of the Silver Castle
UR Rarity
2 cardLady Labrynth of the Silver Castle
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


UR Rarity
1 cardLovely Labrynth of the Silver Castle
UR Rarity
1 cardLovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


UR Rarity
1 cardFoolish Burial
UR Rarity
1 cardFoolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.




    Tag(s):

    SR Rarity
    1 cardFoolish Burial Goods
    SR Rarity
    1 cardFoolish Burial Goods
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


      SR Rarity
      1 cardLabrynth Labyrinth
      SR Rarity
      1 cardLabrynth Labyrinth
      Labrynth Labyrinth
      Spell Field
      Labrynth Labyrinth

        If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


        SR Rarity
        3 cardReasoning
        SR Rarity
        3 cardReasoning
        Reasoning
        Spell Normal
        Reasoning

          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


          UR Rarity
          1 cardThat Grass Looks Greener
          UR Rarity
          1 cardThat Grass Looks Greener
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


            SR Rarity
            1 cardArchfiend's Ghastly Glitch
            SR Rarity
            1 cardArchfiend's Ghastly Glitch
            Archfiend's Ghastly Glitch
            Trap Normal
            Archfiend's Ghastly Glitch

              If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck to the GY.


              UR Rarity
              3 cardBig Welcome Labrynth
              UR Rarity
              3 cardBig Welcome Labrynth
              Big Welcome Labrynth
              Trap Normal
              Big Welcome Labrynth

                Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                UR Rarity
                2 cardDestructive Daruma Karma Cannon
                UR Rarity
                2 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  SR Rarity
                  2 cardDifferent Dimension Ground
                  SR Rarity
                  2 cardDifferent Dimension Ground
                  Different Dimension Ground
                  Trap Normal
                  Different Dimension Ground

                    This turn, any monster sent to the GY is banished instead.


                    SR Rarity
                    2 cardDimensional Barrier
                    SR Rarity
                    2 cardDimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                       Rarity
                      3 cardDominus Impulse
                       Rarity
                      3 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        N Rarity
                        1 cardElemental Burst
                        N Rarity
                        1 cardElemental Burst
                        Elemental Burst
                        Trap Normal
                        Elemental Burst

                          Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                          SR Rarity
                          1 cardEradicator Epidemic Virus
                          SR Rarity
                          1 cardEradicator Epidemic Virus
                          Eradicator Epidemic Virus
                          Trap Normal
                          Eradicator Epidemic Virus

                            Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                            SR Rarity
                            2 cardIce Dragon's Prison
                            SR Rarity
                            2 cardIce Dragon's Prison
                            Ice Dragon's Prison
                            Trap Normal
                            Ice Dragon's Prison

                              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                R Rarity
                                1 cardLost Wind
                                R Rarity
                                1 cardLost Wind
                                Lost Wind
                                Trap Normal
                                Lost Wind

                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                  R Rarity
                                  2 cardPaleozoic Dinomischus
                                  R Rarity
                                  2 cardPaleozoic Dinomischus
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N Rarity
                                    1 cardPaleozoic Leanchoilia
                                    N Rarity
                                    1 cardPaleozoic Leanchoilia
                                    Paleozoic Leanchoilia
                                    Trap Normal
                                    Paleozoic Leanchoilia

                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      N Rarity
                                      3 cardPaleozoic Marrella
                                      N Rarity
                                      3 cardPaleozoic Marrella
                                      Paleozoic Marrella
                                      Trap Normal
                                      Paleozoic Marrella

                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        N Rarity
                                        1 cardPaleozoic Olenoides
                                        N Rarity
                                        1 cardPaleozoic Olenoides
                                        Paleozoic Olenoides
                                        Trap Normal
                                        Paleozoic Olenoides

                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                           Rarity
                                          2 cardSimultaneous Equation Cannons
                                           Rarity
                                          2 cardSimultaneous Equation Cannons
                                          Simultaneous Equation Cannons
                                          Trap Normal
                                          Simultaneous Equation Cannons

                                            Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                            UR Rarity
                                            2 cardThe Black Goat Laughs
                                            UR Rarity
                                            2 cardThe Black Goat Laughs
                                            The Black Goat Laughs
                                            Trap Normal
                                            The Black Goat Laughs

                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                              UR Rarity
                                              2 cardTransaction Rollback
                                              UR Rarity
                                              2 cardTransaction Rollback
                                              Transaction Rollback
                                              Trap Normal
                                              Transaction Rollback

                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                SR Rarity
                                                3 cardTrap Trick
                                                SR Rarity
                                                3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  UR Rarity
                                                  2 cardWelcome Labrynth
                                                  UR Rarity
                                                  2 cardWelcome Labrynth
                                                  Welcome Labrynth
                                                  Trap Normal
                                                  Welcome Labrynth

                                                    Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                    R Rarity
                                                    1 cardFlame Ghost
                                                    R Rarity
                                                    1 cardFlame Ghost
                                                    Flame Ghost
                                                    DARK 3
                                                    Flame Ghost
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 800


                                                    "Skull Servant" + "Dissolverock"


                                                    N Rarity
                                                    1 cardGoddess Bow
                                                    N Rarity
                                                    1 cardGoddess Bow
                                                    Goddess Bow
                                                    LIGHT 4
                                                    Goddess Bow
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 1600


                                                    Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.


                                                    SR Rarity
                                                    1 cardLyrilusc - Independent Nightingale
                                                    SR Rarity
                                                    1 cardLyrilusc - Independent Nightingale
                                                    Lyrilusc - Independent Nightingale
                                                    WIND 1
                                                    Lyrilusc - Independent Nightingale
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 0


                                                    "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.


                                                    R Rarity
                                                    1 cardPair Cycroid
                                                    R Rarity
                                                    1 cardPair Cycroid
                                                    Pair Cycroid
                                                    EARTH 5
                                                    Pair Cycroid
                                                    • ATK:

                                                    • 1600

                                                    • DEF:

                                                    • 1200


                                                    2 Machine-Type monsters with the same name This card can attack your opponent directly.


                                                    N Rarity
                                                    1 cardTime Magic Hammer
                                                    N Rarity
                                                    1 cardTime Magic Hammer
                                                    Time Magic Hammer
                                                    LIGHT 2
                                                    Time Magic Hammer
                                                    • ATK:

                                                    • 500

                                                    • DEF:

                                                    • 400


                                                    Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).


                                                    SR Rarity
                                                    1 cardMuckraker From the Underworld
                                                    SR Rarity
                                                    1 cardMuckraker From the Underworld
                                                    Muckraker From the Underworld
                                                    DARK
                                                    Muckraker From the Underworld
                                                    • ATK:

                                                    • 1000

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom


                                                    2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                    UR Rarity
                                                    1 cardAbyss Dweller
                                                    UR Rarity
                                                    1 cardAbyss Dweller
                                                    Abyss Dweller
                                                    WATER
                                                    Abyss Dweller
                                                    • ATK:

                                                    • 1700

                                                    • DEF:

                                                    • 1400


                                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                    R Rarity
                                                    2 cardD/D/D Wave High King Caesar
                                                    R Rarity
                                                    2 cardD/D/D Wave High King Caesar
                                                    D/D/D Wave High King Caesar
                                                    WATER
                                                    D/D/D Wave High King Caesar
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1800


                                                    2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                                                    UR Rarity
                                                    1 cardMadolche Puddingcess Chocolat-a-la-Mode
                                                    UR Rarity
                                                    1 cardMadolche Puddingcess Chocolat-a-la-Mode
                                                    Madolche Puddingcess Chocolat-a-la-Mode
                                                    EARTH
                                                    Madolche Puddingcess Chocolat-a-la-Mode
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2200


                                                    2 Level 5 EARTH monsters You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.


                                                     Rarity
                                                    1 cardMadolche Queen Tiarafraise
                                                     Rarity
                                                    1 cardMadolche Queen Tiarafraise
                                                    Madolche Queen Tiarafraise
                                                    EARTH
                                                    Madolche Queen Tiarafraise
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 2500


                                                    3 Level 5 "Madolche" monsters Once per turn, you can also Xyz Summon "Madolche Queen Tiarafraise" by using "Madolche Queen Tiaramisu" you control. (Transfer its materials to this card.) Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target up to 2 "Madolche" cards in your GY; shuffle them into the Deck, also shuffle up to the same number of cards your opponent controls into the Deck. If this card in your possession is destroyed by an opponent's card and sent to your GY: Return this card to the Extra Deck.


                                                    SR Rarity
                                                    1 cardNumber 60: Dugares the Timeless
                                                    SR Rarity
                                                    1 cardNumber 60: Dugares the Timeless
                                                    Number 60: Dugares the Timeless
                                                    FIRE
                                                    Number 60: Dugares the Timeless
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 1200


                                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                    R Rarity
                                                    1 cardNumber C65: King Overfiend
                                                    R Rarity
                                                    1 cardNumber C65: King Overfiend
                                                    Number C65: King Overfiend
                                                    DARK
                                                    Number C65: King Overfiend
                                                    • ATK:

                                                    • 1600

                                                    • DEF:

                                                    • 0


                                                    3 Level 3 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect. ● Effect Monsters your opponent controls cannot activate their effects.


                                                    R Rarity
                                                    1 cardNumber C96: Dark Storm
                                                    R Rarity
                                                    1 cardNumber C96: Dark Storm
                                                    Number C96: Dark Storm
                                                    DARK
                                                    Number C96: Dark Storm
                                                    • ATK:

                                                    • 1000

                                                    • DEF:

                                                    • 1000


                                                    4 Level 3 DARK monsters This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect. ● Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.


                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    UR Rarity
                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    DARK
                                                    Super Starslayer TY-PHON - Sky Crisis
                                                    • ATK:

                                                    • 2900

                                                    • DEF:

                                                    • 2900


                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.




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