Prank-Kids Deck #79638 — Yu-Gi-Oh! Master Duel

Created by: 41CS|LeeYing (56702314)

Created On: 06/24/2023

Need 31 UR

UR rarity
Limited to 1 copy
Maxx "C"3 copies
UR rarity
Nibiru, the Primal Being1 copy
UR rarity
Wandering Gryphon Rider1 copy
UR rarity
Water Enchantress of the Temple1 copy
UR rarity
Prank-Kids Battle Butler1 copy
UR rarity
Thunder Dragon Colossus1 copy
UR rarity
Accesscode Talker1 copy
UR rarity
Borrelsword Dragon1 copy
UR rarity
Knightmare Unicorn1 copy
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda1 copy
UR rarity
Spright Elf1 copy
UR rarity
Underworld Goddess of the Closed World1 copy
UR rarity
Ash Blossom & Joyous Spring3 copies
UR rarity
Limited to 1 copy
Called by the Grave2 copies
UR rarity
Limited to 1 copy
Crossout Designator1 copy
UR rarity
Limited to 1 copy
Foolish Burial1 copy
UR rarity
Forbidden Droplet2 copies
UR rarity
Limited to 1 copy
Harpie's Feather Duster1 copy
UR rarity
Rite of Aramesir2 copies
UR rarity
Triple Tactics Talent1 copy
UR rarity
Infinite Impermanence2 copies
UR rarity
Limited to 1 copy
There Can Be Only One2 copies

Main: 44 Extra: 15

SR rarity
2 copiesD.D. Crow
SR rarity
2 copiesD.D. Crow
SR rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


UR rarity
Limited to 1 copy
3 copiesMaxx "C"
UR rarity
Limited to 1 copy
3 copiesMaxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


N rarity
1 copyNemeses Corridor
N rarity
1 copyNemeses Corridor
N rarity
Nemeses Corridor
WIND 4
Nemeses Corridor
  • ATK:

  • 1900

  • DEF:

  • 600


You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


UR rarity
1 copyNibiru, the Primal Being
UR rarity
1 copyNibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


N rarity
2 copiesPrank-Kids Dropsies
N rarity
2 copiesPrank-Kids Dropsies
N rarity
Prank-Kids Dropsies
WATER 2
Prank-Kids Dropsies
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


N rarity
2 copiesPrank-Kids Fansies
N rarity
2 copiesPrank-Kids Fansies
N rarity
Prank-Kids Fansies
WIND 1
Prank-Kids Fansies
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


N rarity
2 copiesPrank-Kids Lampsies
N rarity
2 copiesPrank-Kids Lampsies
N rarity
Prank-Kids Lampsies
FIRE 3
Prank-Kids Lampsies
  • ATK:

  • 1500

  • DEF:

  • 500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


N rarity
2 copiesPrank-Kids Rocksies
N rarity
2 copiesPrank-Kids Rocksies
N rarity
Prank-Kids Rocksies
EARTH 4
Prank-Kids Rocksies
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


UR rarity
1 copyWandering Gryphon Rider
UR rarity
1 copyWandering Gryphon Rider
UR rarity
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


UR rarity
1 copyWater Enchantress of the Temple
UR rarity
1 copyWater Enchantress of the Temple
UR rarity
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
3 copiesAsh Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


UR rarity
Limited to 1 copy
2 copiesCalled by the Grave
UR rarity
Limited to 1 copy
2 copiesCalled by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR rarity
    2 copiesCosmic Cyclone
    SR rarity
    2 copiesCosmic Cyclone
    SR rarity
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR rarity
      Limited to 1 copy
      1 copyCrossout Designator
      UR rarity
      Limited to 1 copy
      1 copyCrossout Designator
      UR rarity
      Limited to 1 copy
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




        Tag(s):

        R rarity
        1 copyDracoback, the Rideable Dragon
        R rarity
        1 copyDracoback, the Rideable Dragon
        R rarity
        Dracoback, the Rideable Dragon
        Spell Equip
        Dracoback, the Rideable Dragon

          Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


          SR rarity
          1 copyFateful Adventure
          SR rarity
          1 copyFateful Adventure
          SR rarity
          Fateful Adventure
          Spell Continuous
          Fateful Adventure

            Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


            UR rarity
            Limited to 1 copy
            1 copyFoolish Burial
            UR rarity
            Limited to 1 copy
            1 copyFoolish Burial
            UR rarity
            Limited to 1 copy
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              UR rarity
              2 copiesForbidden Droplet
              UR rarity
              2 copiesForbidden Droplet
              UR rarity
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                Tag(s):

                UR rarity
                Limited to 1 copy
                1 copyHarpie's Feather Duster
                UR rarity
                Limited to 1 copy
                1 copyHarpie's Feather Duster
                UR rarity
                Limited to 1 copy
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  N rarity
                  1 copyPrank-Kids Pandemonium
                  N rarity
                  1 copyPrank-Kids Pandemonium
                  N rarity
                  Prank-Kids Pandemonium
                  Spell Quick
                  Prank-Kids Pandemonium

                    During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                    SR rarity
                    3 copiesPrank-Kids Place
                    SR rarity
                    3 copiesPrank-Kids Place
                    SR rarity
                    Prank-Kids Place
                    Spell Field
                    Prank-Kids Place

                      When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                      N rarity
                      1 copyPrank-Kids Pranks
                      N rarity
                      1 copyPrank-Kids Pranks
                      N rarity
                      Prank-Kids Pranks
                      Spell Continuous
                      Prank-Kids Pranks

                        You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


                        UR rarity
                        2 copiesRite of Aramesir
                        UR rarity
                        2 copiesRite of Aramesir
                        UR rarity
                        Rite of Aramesir
                        Spell Normal
                        Rite of Aramesir

                          If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                          SR rarity
                          1 copyThunder Dragon Fusion
                          SR rarity
                          1 copyThunder Dragon Fusion
                          SR rarity
                          Thunder Dragon Fusion
                          Spell Normal
                          Thunder Dragon Fusion

                            Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                            UR rarity
                            1 copyTriple Tactics Talent
                            UR rarity
                            1 copyTriple Tactics Talent
                            UR rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                              Tag(s):

                              UR rarity
                              2 copiesInfinite Impermanence
                              UR rarity
                              2 copiesInfinite Impermanence
                              UR rarity
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                UR rarity
                                Limited to 1 copy
                                2 copiesThere Can Be Only One
                                UR rarity
                                Limited to 1 copy
                                2 copiesThere Can Be Only One
                                UR rarity
                                Limited to 1 copy
                                There Can Be Only One
                                Trap Continuous
                                There Can Be Only One

                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                  UR rarity
                                  1 copyPrank-Kids Battle Butler
                                  UR rarity
                                  1 copyPrank-Kids Battle Butler
                                  UR rarity
                                  Prank-Kids Battle Butler
                                  WIND 10
                                  Prank-Kids Battle Butler
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                                  R rarity
                                  1 copyPrank-Kids Weather Washer
                                  R rarity
                                  1 copyPrank-Kids Weather Washer
                                  R rarity
                                  Prank-Kids Weather Washer
                                  WATER 5
                                  Prank-Kids Weather Washer
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.


                                  UR rarity
                                  1 copyThunder Dragon Colossus
                                  UR rarity
                                  1 copyThunder Dragon Colossus
                                  UR rarity
                                  Thunder Dragon Colossus
                                  DARK 8
                                  Thunder Dragon Colossus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2400


                                  "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                  UR rarity
                                  1 copyAccesscode Talker
                                  UR rarity
                                  1 copyAccesscode Talker
                                  UR rarity
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                  Tag(s):

                                  UR rarity
                                  1 copyBorrelsword Dragon
                                  UR rarity
                                  1 copyBorrelsword Dragon
                                  UR rarity
                                  Borrelsword Dragon
                                  DARK
                                  Borrelsword Dragon
                                  • ATK:

                                  • 3000

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Bottom-Left

                                  Bottom


                                  3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                  UR rarity
                                  1 copyKnightmare Unicorn
                                  UR rarity
                                  1 copyKnightmare Unicorn
                                  UR rarity
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  SR rarity
                                  1 copyLink Spider
                                  SR rarity
                                  1 copyLink Spider
                                  SR rarity
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  R rarity
                                  1 copyPrank-Kids Bow-Wow-Bark
                                  R rarity
                                  1 copyPrank-Kids Bow-Wow-Bark
                                  R rarity
                                  Prank-Kids Bow-Wow-Bark
                                  FIRE
                                  Prank-Kids Bow-Wow-Bark
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Right

                                  Bottom


                                  2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                                  R rarity
                                  2 copiesPrank-Kids Dodo-Doodle-Doo
                                  R rarity
                                  2 copiesPrank-Kids Dodo-Doodle-Doo
                                  R rarity
                                  Prank-Kids Dodo-Doodle-Doo
                                  WIND
                                  Prank-Kids Dodo-Doodle-Doo
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Bottom


                                  2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                                  SR rarity
                                  1 copyPrank-Kids Meow-Meow-Mu
                                  SR rarity
                                  1 copyPrank-Kids Meow-Meow-Mu
                                  SR rarity
                                  Prank-Kids Meow-Meow-Mu
                                  EARTH
                                  Prank-Kids Meow-Meow-Mu
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                                  UR rarity
                                  Limited to 1 copy
                                  1 copyPredaplant Verte Anaconda
                                  UR rarity
                                  Limited to 1 copy
                                  1 copyPredaplant Verte Anaconda
                                  UR rarity
                                  Limited to 1 copy
                                  Predaplant Verte Anaconda
                                  DARK
                                  Predaplant Verte Anaconda
                                  • ATK:

                                  • 500

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                  UR rarity
                                  1 copySpright Elf
                                  UR rarity
                                  1 copySpright Elf
                                  UR rarity
                                  Spright Elf
                                  FIRE
                                  Spright Elf
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                  UR rarity
                                  1 copyUnderworld Goddess of the Closed World
                                  UR rarity
                                  1 copyUnderworld Goddess of the Closed World
                                  UR rarity
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  SR rarity
                                  Forbidden
                                  1 copyNumber 41: Bagooska the Terribly Tired Tapir
                                  SR rarity
                                  Forbidden
                                  1 copyNumber 41: Bagooska the Terribly Tired Tapir
                                  SR rarity
                                  Forbidden
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  EARTH
                                  Number 41: Bagooska the Terribly Tired Tapir
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.




                                  More Master Duel Info

                                  Prank-Kids Breakdown

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                   

                                  https://ygovietnam.com/
                                  Toparrow_upward