P.U.N.K. Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Noh-P.U.N.K. Deer Note
UR Rarity
Noh-P.U.N.K. Deer Note
UR Rarity
Noh-P.U.N.K. Deer Note
EARTH 5
Noh-P.U.N.K. Deer Note
  • ATK:

  • 2100

  • DEF:

  • 1800


You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.

SR Rarity
Noh-P.U.N.K. Foxy Tune
SR Rarity
Noh-P.U.N.K. Foxy Tune
SR Rarity
Noh-P.U.N.K. Foxy Tune
LIGHT 8
Noh-P.U.N.K. Foxy Tune
  • ATK:

  • 2300

  • DEF:

  • 2600


Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.

SR Rarity
Noh-P.U.N.K. Ogre Dance
SR Rarity
Noh-P.U.N.K. Ogre Dance
SR Rarity
Noh-P.U.N.K. Ogre Dance
DARK 8
Noh-P.U.N.K. Ogre Dance
  • ATK:

  • 2500

  • DEF:

  • 2000


Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Gagaku-P.U.N.K. Wa Gon
R Rarity
Gagaku-P.U.N.K. Wa Gon
R Rarity
Gagaku-P.U.N.K. Wa Gon
EARTH 3
Gagaku-P.U.N.K. Wa Gon
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

R Rarity
Joruri-P.U.N.K. Madame Spider
R Rarity
Joruri-P.U.N.K. Madame Spider
R Rarity
Joruri-P.U.N.K. Madame Spider
EARTH 3
Joruri-P.U.N.K. Madame Spider
  • ATK:

  • 900

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.

SR Rarity
Noh-P.U.N.K. Ze Amin
SR Rarity
Noh-P.U.N.K. Ze Amin
SR Rarity
Noh-P.U.N.K. Ze Amin
EARTH 3
Noh-P.U.N.K. Ze Amin
  • ATK:

  • 600

  • DEF:

  • 600


You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.

R Rarity
Ukiyoe-P.U.N.K. Sharakusai
R Rarity
Ukiyoe-P.U.N.K. Sharakusai
R Rarity
Ukiyoe-P.U.N.K. Sharakusai
EARTH 3
Ukiyoe-P.U.N.K. Sharakusai
  • ATK:

  • 1200

  • DEF:

  • 600


You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      SR Rarity
      Emergency Teleport
      Spell Quick
      Emergency Teleport

        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



        Tag(s):

        SR Rarity
        P.U.N.K. JAM Extreme Session
        SR Rarity
        P.U.N.K. JAM Extreme Session
        SR Rarity
        P.U.N.K. JAM Extreme Session
        Spell Field
        P.U.N.K. JAM Extreme Session

          Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            N Rarity
            Joruri-P.U.N.K. Dangerous Gabu
            N Rarity
            Joruri-P.U.N.K. Dangerous Gabu
            N Rarity
            Joruri-P.U.N.K. Dangerous Gabu
            Trap Normal
            Joruri-P.U.N.K. Dangerous Gabu

              You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.

              Extra Deck

              UR Rarity
              Ukiyoe-P.U.N.K. Rising Carp
              UR Rarity
              Ukiyoe-P.U.N.K. Rising Carp
              UR Rarity
              Ukiyoe-P.U.N.K. Rising Carp
              WATER 8
              Ukiyoe-P.U.N.K. Rising Carp
              • ATK:

              • 1000

              • DEF:

              • 2600


              2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.

              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              UR Rarity
              Adamancipator Risen - Dragite
              UR Rarity
              Adamancipator Risen - Dragite
              UR Rarity
              Adamancipator Risen - Dragite
              WATER 8
              Adamancipator Risen - Dragite
              • ATK:

              • 3000

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

              SR Rarity
              P.U.N.K. JAM Dragon Drive
              SR Rarity
              P.U.N.K. JAM Dragon Drive
              SR Rarity
              P.U.N.K. JAM Dragon Drive
              EARTH 8
              P.U.N.K. JAM Dragon Drive
              • ATK:

              • 2700

              • DEF:

              • 2400


              1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.

              UR Rarity
              Psychic End Punisher
              UR Rarity
              Psychic End Punisher
              UR Rarity
              Psychic End Punisher
              LIGHT 11
              Psychic End Punisher
              • ATK:

              • 3500

              • DEF:

              • 3500


              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

              UR Rarity
              Ukiyoe-P.U.N.K. Amazing Dragon
              UR Rarity
              Ukiyoe-P.U.N.K. Amazing Dragon
              UR Rarity
              Ukiyoe-P.U.N.K. Amazing Dragon
              WIND 11
              Ukiyoe-P.U.N.K. Amazing Dragon
              • ATK:

              • 3000

              • DEF:

              • 2800


              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.

              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



              Tag(s):

              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              LIGHT
              Number 90: Galaxy-Eyes Photon Lord
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

              Need 23 UR

              UR Rarity
              Maxx "C"3 card
              UR Rarity
              Noh-P.U.N.K. Deer Note2 card
              UR Rarity
              Hugin the Runick Wings2 card
              UR Rarity
              Ukiyoe-P.U.N.K. Rising Carp1 card
              UR Rarity
              S:P Little Knight1 card
              UR Rarity
              Adamancipator Risen - Dragite1 card
              UR Rarity
              Baronne de Fleur1 card
              UR Rarity
              Psychic End Punisher1 card
              UR Rarity
              Ukiyoe-P.U.N.K. Amazing Dragon2 card
              UR Rarity
              Denglong, First of the Yang Zing1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Called by the Grave2 card
              UR Rarity
              Runick Fountain1 card
              UR Rarity
              Runick Tip2 card

              Main: 43 Extra: 15

              UR Rarity
              3 cardMaxx "C"
              UR Rarity
              3 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              2 cardNoh-P.U.N.K. Deer Note
              UR Rarity
              2 cardNoh-P.U.N.K. Deer Note
              Noh-P.U.N.K. Deer Note
              EARTH 5
              Noh-P.U.N.K. Deer Note
              • ATK:

              • 2100

              • DEF:

              • 1800


              You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


              SR Rarity
              3 cardNoh-P.U.N.K. Foxy Tune
              SR Rarity
              3 cardNoh-P.U.N.K. Foxy Tune
              Noh-P.U.N.K. Foxy Tune
              LIGHT 8
              Noh-P.U.N.K. Foxy Tune
              • ATK:

              • 2300

              • DEF:

              • 2600


              Once per turn, when this card destroys an opponent's monster by battle: You can gain LP equal to that monster's original ATK. You can only use each of the following effects of "Noh-P.U.N.K. Foxy Tune" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "P.U.N.K." monster from your Deck, except a Level 8 monster.


              SR Rarity
              1 cardNoh-P.U.N.K. Ogre Dance
              SR Rarity
              1 cardNoh-P.U.N.K. Ogre Dance
              Noh-P.U.N.K. Ogre Dance
              DARK 8
              Noh-P.U.N.K. Ogre Dance
              • ATK:

              • 2500

              • DEF:

              • 2000


              Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


              N Rarity
              1 cardPSY-Frame Driver
              N Rarity
              1 cardPSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              R Rarity
              1 cardGagaku-P.U.N.K. Wa Gon
              R Rarity
              1 cardGagaku-P.U.N.K. Wa Gon
              Gagaku-P.U.N.K. Wa Gon
              EARTH 3
              Gagaku-P.U.N.K. Wa Gon
              • ATK:

              • 900

              • DEF:

              • 600


              You can pay 600 LP; add 1 "P.U.N.K." Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "P.U.N.K." monster(s) you control, or when your opponent's monster targets one for an attack (Quick Effect): You can draw 1 card. You can only use each effect of "Gagaku-P.U.N.K. Wa Gon" once per turn.


              R Rarity
              1 cardJoruri-P.U.N.K. Madame Spider
              R Rarity
              1 cardJoruri-P.U.N.K. Madame Spider
              Joruri-P.U.N.K. Madame Spider
              EARTH 3
              Joruri-P.U.N.K. Madame Spider
              • ATK:

              • 900

              • DEF:

              • 600


              You can pay 600 LP; add 1 "P.U.N.K." Trap from your Deck to your hand. When you activate a "P.U.N.K." card or effect that targets a card your opponent controls (except during the Damage Step) (Quick Effect): You can target 1 face-up monster your opponent controls; its ATK becomes halved until the end of this turn. You can only use each effect of "Joruri-P.U.N.K. Madame Spider" once per turn.


              SR Rarity
              3 cardNoh-P.U.N.K. Ze Amin
              SR Rarity
              3 cardNoh-P.U.N.K. Ze Amin
              Noh-P.U.N.K. Ze Amin
              EARTH 3
              Noh-P.U.N.K. Ze Amin
              • ATK:

              • 600

              • DEF:

              • 600


              You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


              SR Rarity
              2 cardPSY-Framegear Gamma
              SR Rarity
              2 cardPSY-Framegear Gamma
              PSY-Framegear Gamma
              LIGHT 2
              PSY-Framegear Gamma
              • ATK:

              • 1000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


              R Rarity
              1 cardUkiyoe-P.U.N.K. Sharakusai
              R Rarity
              1 cardUkiyoe-P.U.N.K. Sharakusai
              Ukiyoe-P.U.N.K. Sharakusai
              EARTH 3
              Ukiyoe-P.U.N.K. Sharakusai
              • ATK:

              • 1200

              • DEF:

              • 600


              You can pay 600 LP; Fusion Summon 1 "P.U.N.K." Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During your opponent's turn (Quick Effect): You can pay 600 LP; immediately after this effect resolves, Synchro Summon 1 "P.U.N.K." Synchro Monster using monsters you control as material. You can only use each effect of "Ukiyoe-P.U.N.K. Sharakusai" once per turn.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                SR Rarity
                2 cardEmergency Teleport
                SR Rarity
                2 cardEmergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  SR Rarity
                  1 cardP.U.N.K. JAM Extreme Session
                  SR Rarity
                  1 cardP.U.N.K. JAM Extreme Session
                  P.U.N.K. JAM Extreme Session
                  Spell Field
                  P.U.N.K. JAM Extreme Session

                    Once per turn: You can banish 1 "P.U.N.K." card from your GY; Special Summon 1 "P.U.N.K." monster from your hand. If a Psychic monster you control paid LP to activate its effect: You can draw 1 card. You can use this effect of "P.U.N.K. JAM Extreme Session" up to twice per turn.


                    SR Rarity
                    1 cardRunick Destruction
                    SR Rarity
                    1 cardRunick Destruction
                    Runick Destruction
                    Spell Quick
                    Runick Destruction

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                      R Rarity
                      1 cardRunick Dispelling
                      R Rarity
                      1 cardRunick Dispelling
                      Runick Dispelling
                      Spell Quick
                      Runick Dispelling

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                        SR Rarity
                        3 cardRunick Flashing Fire
                        SR Rarity
                        3 cardRunick Flashing Fire
                        Runick Flashing Fire
                        Spell Quick
                        Runick Flashing Fire

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                          UR Rarity
                          1 cardRunick Fountain
                          UR Rarity
                          1 cardRunick Fountain
                          Runick Fountain
                          Spell Field
                          Runick Fountain

                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                            SR Rarity
                            2 cardRunick Freezing Curses
                            SR Rarity
                            2 cardRunick Freezing Curses
                            Runick Freezing Curses
                            Spell Quick
                            Runick Freezing Curses

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                              SR Rarity
                              1 cardRunick Golden Droplet
                              SR Rarity
                              1 cardRunick Golden Droplet
                              Runick Golden Droplet
                              Spell Quick
                              Runick Golden Droplet

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                R Rarity
                                2 cardRunick Slumber
                                R Rarity
                                2 cardRunick Slumber
                                Runick Slumber
                                Spell Quick
                                Runick Slumber

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                  R Rarity
                                  1 cardRunick Smiting Storm
                                  R Rarity
                                  1 cardRunick Smiting Storm
                                  Runick Smiting Storm
                                  Spell Quick
                                  Runick Smiting Storm

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                    UR Rarity
                                    2 cardRunick Tip
                                    UR Rarity
                                    2 cardRunick Tip
                                    Runick Tip
                                    Spell Quick
                                    Runick Tip

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                      N Rarity
                                      1 cardJoruri-P.U.N.K. Dangerous Gabu
                                      N Rarity
                                      1 cardJoruri-P.U.N.K. Dangerous Gabu
                                      Joruri-P.U.N.K. Dangerous Gabu
                                      Trap Normal
                                      Joruri-P.U.N.K. Dangerous Gabu

                                        You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                        N Rarity
                                        1 cardJoruri-P.U.N.K. Nashiwari Surprise
                                        N Rarity
                                        1 cardJoruri-P.U.N.K. Nashiwari Surprise
                                        Joruri-P.U.N.K. Nashiwari Surprise
                                        Trap Normal
                                        Joruri-P.U.N.K. Nashiwari Surprise

                                          Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.


                                          SR Rarity
                                          1 cardNine Pillars of Yang Zing
                                          SR Rarity
                                          1 cardNine Pillars of Yang Zing
                                          Nine Pillars of Yang Zing
                                          Trap Counter
                                          Nine Pillars of Yang Zing

                                            When a Spell/Trap Card, or monster effect, is activated, and you control a "Yang Zing" card: Negate the activation, and if you do, shuffle that card into the Deck, then destroy 1 other "Yang Zing" card you control.


                                            SR Rarity
                                            1 cardFreki the Runick Fangs
                                            SR Rarity
                                            1 cardFreki the Runick Fangs
                                            Freki the Runick Fangs
                                            DARK 5
                                            Freki the Runick Fangs
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 0


                                            2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                            SR Rarity
                                            1 cardGeri the Runick Fangs
                                            SR Rarity
                                            1 cardGeri the Runick Fangs
                                            Geri the Runick Fangs
                                            DARK 4
                                            Geri the Runick Fangs
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1000


                                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                            UR Rarity
                                            2 cardHugin the Runick Wings
                                            UR Rarity
                                            2 cardHugin the Runick Wings
                                            Hugin the Runick Wings
                                            LIGHT 2
                                            Hugin the Runick Wings
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                            SR Rarity
                                            1 cardSleipnir the Runick Mane
                                            SR Rarity
                                            1 cardSleipnir the Runick Mane
                                            Sleipnir the Runick Mane
                                            LIGHT 9
                                            Sleipnir the Runick Mane
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1500


                                            2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                            UR Rarity
                                            1 cardUkiyoe-P.U.N.K. Rising Carp
                                            UR Rarity
                                            1 cardUkiyoe-P.U.N.K. Rising Carp
                                            Ukiyoe-P.U.N.K. Rising Carp
                                            WATER 8
                                            Ukiyoe-P.U.N.K. Rising Carp
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 2600


                                            2 "P.U.N.K." monsters You can Tribute this Fusion Summoned card; Special Summon up to 2 "P.U.N.K." monsters with different names from each other from your hand and/or Deck, except Level 8 monsters, in Defense Position. If you Synchro Summoned using this card as material: You can target 1 "P.U.N.K." monster you control; it can make a second attack during each Battle Phase this turn. You can only use each effect of "Ukiyoe-P.U.N.K. Rising Carp" once per turn.


                                            UR Rarity
                                            1 cardS:P Little Knight
                                            UR Rarity
                                            1 cardS:P Little Knight
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                            UR Rarity
                                            1 cardAdamancipator Risen - Dragite
                                            UR Rarity
                                            1 cardAdamancipator Risen - Dragite
                                            Adamancipator Risen - Dragite
                                            WATER 8
                                            Adamancipator Risen - Dragite
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                            UR Rarity
                                            1 cardBaronne de Fleur
                                            UR Rarity
                                            1 cardBaronne de Fleur
                                            Baronne de Fleur
                                            WIND 10
                                            Baronne de Fleur
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                            SR Rarity
                                            2 cardP.U.N.K. JAM Dragon Drive
                                            SR Rarity
                                            2 cardP.U.N.K. JAM Dragon Drive
                                            P.U.N.K. JAM Dragon Drive
                                            EARTH 8
                                            P.U.N.K. JAM Dragon Drive
                                            • ATK:

                                            • 2700

                                            • DEF:

                                            • 2400


                                            1 Psychic Tuner + 1+ non-Tuner monsters If this card is Special Summoned by the effect of a "P.U.N.K." card, or Synchro Summoned: You can pay 600 LP; take 1 Level 3 Psychic monster from your Deck and either add it to your hand or send it to the GY. If your opponent activates a card or effect in response to your "P.U.N.K." card or effect activation, while this card is in your GY: You can Special Summon this card. You can only use each effect of "P.U.N.K. JAM Dragon Drive" once per turn.


                                            UR Rarity
                                            1 cardPsychic End Punisher
                                            UR Rarity
                                            1 cardPsychic End Punisher
                                            Psychic End Punisher
                                            LIGHT 11
                                            Psychic End Punisher
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 3500


                                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                            UR Rarity
                                            2 cardUkiyoe-P.U.N.K. Amazing Dragon
                                            UR Rarity
                                            2 cardUkiyoe-P.U.N.K. Amazing Dragon
                                            Ukiyoe-P.U.N.K. Amazing Dragon
                                            WIND 11
                                            Ukiyoe-P.U.N.K. Amazing Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2800


                                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Level 3 Psychic monsters with different names you control and in your GY; return them to the hand. You can target 1 "P.U.N.K." monster in your GY, except "Ukiyoe-P.U.N.K. Amazing Dragon"; Special Summon it. You can only use 1 "Ukiyoe-P.U.N.K. Amazing Dragon" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardDenglong, First of the Yang Zing
                                            UR Rarity
                                            1 cardDenglong, First of the Yang Zing
                                            Denglong, First of the Yang Zing
                                            LIGHT 5
                                            Denglong, First of the Yang Zing
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2800


                                            1 Tuner + 1 or more non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm-Type monster from your Deck to the Graveyard; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.



                                            P.U.N.K. Decks in MASTER DUEL








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