Performapal Deck Breakdown

Main Deck

 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
DARK 8
Cosmo Queen the Queen of Prayers
  • ATK:

  • 2900

  • DEF:

  • 2450


If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
N Rarity
Performapal Lizardraw
EARTH 36
Performapal Lizardraw
  • ATK:

  • 1200

  • DEF:

  • 600


[ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.

UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
UR Rarity
Performapal Monkeyboard
EARTH 61
Performapal Monkeyboard
  • ATK:

  • 1000

  • DEF:

  • 2400


[ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    UR Rarity
    Chicken Game
    Spell Field
    Chicken Game

      The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

      N Rarity
      Double Summon
      N Rarity
      Double Summon
      N Rarity
      Double Summon
      Spell Normal
      Double Summon

        You can conduct 2 Normal Summons/Sets this turn, not just 1.

        SR Rarity
        Into the Void
        SR Rarity
        Into the Void
        SR Rarity
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

          UR Rarity
          Land Flipping
          UR Rarity
          Land Flipping
          UR Rarity
          Land Flipping
          Spell Normal
          Land Flipping

            Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.

            UR Rarity
            Trade-In
            UR Rarity
            Trade-In
            UR Rarity
            Trade-In
            Spell Normal
            Trade-In

              Discard 1 Level 8 monster; draw 2 cards.

              N Rarity
              Trismagistus
              N Rarity
              Trismagistus
              N Rarity
              Trismagistus
              Spell Continuous
              Trismagistus

                The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.

                UR Rarity
                Upstart Goblin
                UR Rarity
                Upstart Goblin
                UR Rarity
                Upstart Goblin
                Spell Normal
                Upstart Goblin

                  Draw 1 card, then your opponent gains 1000 LP.

                  SR Rarity
                  Wonder Wand
                  SR Rarity
                  Wonder Wand
                  SR Rarity
                  Wonder Wand
                  Spell Equip
                  Wonder Wand

                    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                    Need 14 UR

                    UR Rarity
                    Vennominaga the Deity of Poisonous Snakes1 card
                    UR Rarity
                    Knightmare Unicorn1 card
                    UR Rarity
                    Relinquished Anima1 card
                    UR Rarity
                    Performapal Monkeyboard1 card
                    UR Rarity
                    Chicken Game3 card
                    UR Rarity
                    Land Flipping1 card
                    UR Rarity
                    Original Bamboo Sword3 card
                    UR Rarity
                    Upstart Goblin3 card

                    Main: 40 Extra: 8

                    N Rarity
                    1 cardJigabyte
                    N Rarity
                    1 cardJigabyte
                    Jigabyte
                    WATER 4
                    Jigabyte
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".


                    N Rarity
                    3 cardRoyal Magical Library
                    N Rarity
                    3 cardRoyal Magical Library
                    Royal Magical Library
                    LIGHT 4
                    Royal Magical Library
                    • ATK:

                    • 0

                    • DEF:

                    • 2000


                    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                    SR Rarity
                    3 cardSummoner Monk
                    SR Rarity
                    3 cardSummoner Monk
                    Summoner Monk
                    DARK 4
                    Summoner Monk
                    • ATK:

                    • 800

                    • DEF:

                    • 1600


                    While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                    UR Rarity
                    1 cardVennominaga the Deity of Poisonous Snakes
                    UR Rarity
                    1 cardVennominaga the Deity of Poisonous Snakes
                    Vennominaga the Deity of Poisonous Snakes
                    DARK 10
                    Vennominaga the Deity of Poisonous Snakes
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.


                    N Rarity
                    1 cardPerformapal Lizardraw
                    N Rarity
                    1 cardPerformapal Lizardraw
                    Performapal Lizardraw
                    EARTH 36
                    Performapal Lizardraw
                    • ATK:

                    • 1200

                    • DEF:

                    • 600


                    [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


                    UR Rarity
                    1 cardPerformapal Monkeyboard
                    UR Rarity
                    1 cardPerformapal Monkeyboard
                    Performapal Monkeyboard
                    EARTH 61
                    Performapal Monkeyboard
                    • ATK:

                    • 1000

                    • DEF:

                    • 2400


                    [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                    SR Rarity
                    1 cardMagical Hound
                    SR Rarity
                    1 cardMagical Hound
                    Magical Hound
                    EARTH 1
                    Magical Hound
                    • ATK:

                    • 500

                    • DEF:

                    • 800


                    If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


                    SR Rarity
                    1 cardA Wild Monster Appears!
                    SR Rarity
                    1 cardA Wild Monster Appears!
                    A Wild Monster Appears!
                    Spell Normal
                    A Wild Monster Appears!

                      If your opponent controls a monster and you control no monsters: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.


                      SR Rarity
                      1 cardBlack Garden
                      SR Rarity
                      1 cardBlack Garden
                      Black Garden
                      Spell Field
                      Black Garden

                        If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.


                        R Rarity
                        1 cardBurning Bamboo Sword
                        R Rarity
                        1 cardBurning Bamboo Sword
                        Burning Bamboo Sword
                        Spell Continuous
                        Burning Bamboo Sword

                          If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.


                          UR Rarity
                          3 cardChicken Game
                          UR Rarity
                          3 cardChicken Game
                          Chicken Game
                          Spell Field
                          Chicken Game

                            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                            SR Rarity
                            3 cardCursed Bamboo Sword
                            SR Rarity
                            3 cardCursed Bamboo Sword
                            Cursed Bamboo Sword
                            Spell Equip
                            Cursed Bamboo Sword

                              The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                              N Rarity
                              1 cardDouble Summon
                              N Rarity
                              1 cardDouble Summon
                              Double Summon
                              Spell Normal
                              Double Summon

                                You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                SR Rarity
                                1 cardFoolish Burial Goods
                                SR Rarity
                                1 cardFoolish Burial Goods
                                Foolish Burial Goods
                                Spell Normal
                                Foolish Burial Goods

                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                  SR Rarity
                                  3 cardGolden Bamboo Sword
                                  SR Rarity
                                  3 cardGolden Bamboo Sword
                                  Golden Bamboo Sword
                                  Spell Normal
                                  Golden Bamboo Sword

                                    If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                                    SR Rarity
                                    3 cardInto the Void
                                    SR Rarity
                                    3 cardInto the Void
                                    Into the Void
                                    Spell Normal
                                    Into the Void

                                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                      UR Rarity
                                      1 cardLand Flipping
                                      UR Rarity
                                      1 cardLand Flipping
                                      Land Flipping
                                      Spell Normal
                                      Land Flipping

                                        Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                                        UR Rarity
                                        3 cardOriginal Bamboo Sword
                                        UR Rarity
                                        3 cardOriginal Bamboo Sword
                                        Original Bamboo Sword
                                        Spell Equip
                                        Original Bamboo Sword

                                          The equipped monster gains 0 ATK. When the equipped monster inflicts battle damage by a direct attack: You can destroy all monsters your opponent controls. You can send this equipped card to the GY; equip 1 "Bamboo Sword" Equip Spell from your Deck to 1 face-up monster on the field, except "Original Bamboo Sword".


                                          N Rarity
                                          1 cardTrismagistus
                                          N Rarity
                                          1 cardTrismagistus
                                          Trismagistus
                                          Spell Continuous
                                          Trismagistus

                                            The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                            UR Rarity
                                            3 cardUpstart Goblin
                                            UR Rarity
                                            3 cardUpstart Goblin
                                            Upstart Goblin
                                            Spell Normal
                                            Upstart Goblin

                                              Draw 1 card, then your opponent gains 1000 LP.


                                              SR Rarity
                                              3 cardWonder Wand
                                              SR Rarity
                                              3 cardWonder Wand
                                              Wonder Wand
                                              Spell Equip
                                              Wonder Wand

                                                Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                N Rarity
                                                1 cardYang Zing Unleashed
                                                N Rarity
                                                1 cardYang Zing Unleashed
                                                Yang Zing Unleashed
                                                Trap Continuous
                                                Yang Zing Unleashed

                                                  All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.


                                                  SR Rarity
                                                  1 cardArtemis, the Magistus Moon Maiden
                                                  SR Rarity
                                                  1 cardArtemis, the Magistus Moon Maiden
                                                  Artemis, the Magistus Moon Maiden
                                                  LIGHT
                                                  Artemis, the Magistus Moon Maiden
                                                  • ATK:

                                                  • 800

                                                  • LINK-1

                                                  Link Arrow:

                                                  Top


                                                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                  R Rarity
                                                  3 cardHaggard Lizardose
                                                  R Rarity
                                                  3 cardHaggard Lizardose
                                                  Haggard Lizardose
                                                  WATER
                                                  Haggard Lizardose
                                                  • ATK:

                                                  • 800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  UR Rarity
                                                  1 cardKnightmare Unicorn
                                                  Knightmare Unicorn
                                                  DARK
                                                  Knightmare Unicorn
                                                  • ATK:

                                                  • 2200

                                                  • LINK-3

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                  UR Rarity
                                                  1 cardRelinquished Anima
                                                  UR Rarity
                                                  1 cardRelinquished Anima
                                                  Relinquished Anima
                                                  DARK
                                                  Relinquished Anima
                                                  • ATK:

                                                  • 0

                                                  • LINK-1

                                                  Link Arrow:

                                                  Top


                                                  1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                  N Rarity
                                                  1 cardSpace Insulator
                                                  N Rarity
                                                  1 cardSpace Insulator
                                                  Space Insulator
                                                  DARK
                                                  Space Insulator
                                                  • ATK:

                                                  • 1200

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 monsters Monsters this card points to lose 800 ATK/DEF. When a Cyberse Link Monster is Link Summoned to your field, while this card is in the GY, except the turn this card was sent to the GY: You can Special Summon this card to your zone that monster points to, but it cannot be used as Link Material, also banish it when it leaves the field.


                                                  SR Rarity
                                                  1 cardNumber 60: Dugares the Timeless
                                                  SR Rarity
                                                  1 cardNumber 60: Dugares the Timeless
                                                  Number 60: Dugares the Timeless
                                                  FIRE
                                                  Number 60: Dugares the Timeless
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.



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