Created by: YGO Mod (20517634)

Created On: 11/17/2025

Guardian Angel's Charity

Need 22 UR

 Rarity
Blue-Eyes Jet Dragon1 card
 Rarity
Chamber Dragonmaid1 card
UR Rarity
Guardian Angel Joan3 card
 Rarity
Parlor Dragonmaid2 card
UR Rarity
Red-Eyes Darkness Metal Dragon1 card
 Rarity
Dragonmaid Sheou1 card
 Rarity
House Dragonmaid1 card
 Rarity
Hieratic Seal of the Heavenly Spheres1 card
UR Rarity
Knightmare Unicorn1 card
 Rarity
Luster Dragon #23 card
UR Rarity
Sauravis, the Ancient and Ascended1 card
UR Rarity
Dark Armed, the Dragon of Annihilation1 card
UR Rarity
Divine Dragon Knight Felgrand1 card
 Rarity
Dragonmaid Changeover1 card
UR Rarity
Forbidden Droplet2 card
 Rarity
Dragonmaid Tidying1 card

Main: 22 Extra: 9

 Rarity
Blue-Eyes Jet Dragon
 Rarity
Blue-Eyes Jet Dragon
Blue-Eyes Jet Dragon
LIGHT 8
Blue-Eyes Jet Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.


 Rarity
Chamber Dragonmaid
 Rarity
Chamber Dragonmaid
Chamber Dragonmaid
DARK 4
Chamber Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.


SR Rarity
Dragunity Arma Gram
SR Rarity
Dragunity Arma Gram
Dragunity Arma Gram
WIND 10
Dragunity Arma Gram
  • ATK:

  • 2900

  • DEF:

  • 2200


You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.


SR Rarity
Galactic Spiral Dragon
SR Rarity
Galactic Spiral Dragon
Galactic Spiral Dragon
DARK 8
Galactic Spiral Dragon
  • ATK:

  • 2500

  • DEF:

  • 2500


While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


UR Rarity
Guardian Angel Joan
UR Rarity
Guardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


UR Rarity
Guardian Angel Joan
UR Rarity
Guardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


UR Rarity
Guardian Angel Joan
UR Rarity
Guardian Angel Joan
Guardian Angel Joan
LIGHT 7
Guardian Angel Joan
  • ATK:

  • 2800

  • DEF:

  • 2000


When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the original ATK of that destroyed monster in the Graveyard.


 Rarity
Parlor Dragonmaid
 Rarity
Parlor Dragonmaid
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


 Rarity
Parlor Dragonmaid
 Rarity
Parlor Dragonmaid
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


UR Rarity
Red-Eyes Darkness Metal Dragon
UR Rarity
Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


SR Rarity
Tempest, Dragon Ruler of Storms
SR Rarity
Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms
WIND 7
Tempest, Dragon Ruler of Storms
  • ATK:

  • 2400

  • DEF:

  • 2200


You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


R Rarity
Luster Dragon
R Rarity
Luster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


R Rarity
Luster Dragon
R Rarity
Luster Dragon
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.


 Rarity
Luster Dragon #2
 Rarity
Luster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


 Rarity
Luster Dragon #2
 Rarity
Luster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


 Rarity
Luster Dragon #2
 Rarity
Luster Dragon #2
Luster Dragon #2
WIND 6
Luster Dragon #2
  • ATK:

  • 2400

  • DEF:

  • 1400


This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.


SR Rarity
Aether, the Evil Empowering Dragon
SR Rarity
Aether, the Evil Empowering Dragon
Aether, the Evil Empowering Dragon
DARK 64
Aether, the Evil Empowering Dragon
  • ATK:

  • 2300

  • DEF:

  • 1600


[ Pendulum Effect ] Once per turn: You can banish 1 "Empowered Warrior" monster from your Graveyard, then target 1 card on the field; destroy it. [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 monster on the field; banish it.


UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


 Rarity
Dragonmaid Changeover
 Rarity
Dragonmaid Changeover
Dragonmaid Changeover
Spell Normal
Dragonmaid Changeover

    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




      Tag(s):

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

         Rarity
        Dragonmaid Tidying
         Rarity
        Dragonmaid Tidying
        Dragonmaid Tidying
        Trap Normal
        Dragonmaid Tidying

          Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


           Rarity
          Dragonmaid Sheou
           Rarity
          Dragonmaid Sheou
          Dragonmaid Sheou
          LIGHT 10
          Dragonmaid Sheou
          • ATK:

          • 3500

          • DEF:

          • 2000


          1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


           Rarity
          House Dragonmaid
           Rarity
          House Dragonmaid
          House Dragonmaid
          LIGHT 9
          House Dragonmaid
          • ATK:

          • 3000

          • DEF:

          • 2000


          1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


           Rarity
          Hieratic Seal of the Heavenly Spheres
           Rarity
          Hieratic Seal of the Heavenly Spheres
          Hieratic Seal of the Heavenly Spheres
          LIGHT
          Hieratic Seal of the Heavenly Spheres
          • ATK:

          • 0

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


          UR Rarity
          Dark Armed, the Dragon of Annihilation
          UR Rarity
          Dark Armed, the Dragon of Annihilation
          Dark Armed, the Dragon of Annihilation
          DARK
          Dark Armed, the Dragon of Annihilation
          • ATK:

          • 2800

          • DEF:

          • 1000


          2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


          UR Rarity
          Divine Dragon Knight Felgrand
          UR Rarity
          Divine Dragon Knight Felgrand
          Divine Dragon Knight Felgrand
          LIGHT
          Divine Dragon Knight Felgrand
          • ATK:

          • 2800

          • DEF:

          • 1800


          2 Level 8 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.


          SR Rarity
          Hieratic Dragon King of Atum
          SR Rarity
          Hieratic Dragon King of Atum
          Hieratic Dragon King of Atum
          LIGHT
          Hieratic Dragon King of Atum
          • ATK:

          • 2400

          • DEF:

          • 2100


          2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.


          R Rarity
          Number 68: Sanaphond the Sky Prison
          R Rarity
          Number 68: Sanaphond the Sky Prison
          Number 68: Sanaphond the Sky Prison
          DARK
          Number 68: Sanaphond the Sky Prison
          • ATK:

          • 2100

          • DEF:

          • 2700


          2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.




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